local DonBG = require("background/bg_objects/donbg") local DonBGBase = require("background/bg_objects/donbg/base") local COLLAB_PATH = "background/collab/tutorial" local TutorialDonBG = setmetatable({}, { __index = DonBGBase }) TutorialDonBG.__index = TutorialDonBG function TutorialDonBG.new(index, player_num, path) local self = setmetatable({}, TutorialDonBG) local base = DonBGBase.new(index, player_num, path) for k, v in pairs(base) do self[k] = v end self.move = anim.move(6000, { total_distance = -self.bg_texture.width, loop = true }) self.move:start() self.overlay_move = tex.get_animation(2, "background") self.overlay_texture = tex.get_texture_info(self.name, "overlay") self.footer_texture = tex.get_texture_info(self.name, "footer") self._id_overlay = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "overlay") or 0 self._id_footer = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "footer") or 0 return self end function TutorialDonBG:update(current_time_ms) DonBGBase.update(self, current_time_ms) self.overlay_move:update(current_time_ms) end -- One Fuji (background frame 1), one cloud (overlay) and one set of dots (background frame 2) per -- pattern tile, all scrolling with the pattern: the Fuji's foot behind the fans, the dots around -- the clouds (they bob with them). The cloud's place in the tile is overlay's x in texture.json. local FUJI_X, FUJI_Y = 39, 91 local CLOUD_Y = 32 local DOTS_X, DOTS_Y = 32, CLOUD_Y + 13 -- The fans repeat every 80 px: their strips are tiled (and scroll a whole tile per loop) every -- 560 px, a multiple of that, so the copies line up. local FAN_TILE = 560 local FLOOR_DY = 34 function TutorialDonBG:draw_textures(fade, y, frame) y = y + 40 local tile = self.bg_texture.width local bob = self.overlay_move.attribute for i = 0, 4 do tex.draw_texture(self._id_bg, { frame = 0, fade = fade, x = (i * tile) + self.move.attribute, y = y }) end for i = 0, 3 do local x = (i * tile) + self.move.attribute tex.draw_texture(self._id_bg, { frame = 1, fade = fade, x = x + FUJI_X, y = y + FUJI_Y }) tex.draw_texture(self._id_overlay, { frame = frame, fade = fade, x = x, y = y + CLOUD_Y + bob }) tex.draw_texture(self._id_bg, { frame = 2, fade = fade, x = x + DOTS_X, y = y + DOTS_Y + bob }) end local fan_x = self.move.attribute * (FAN_TILE / tile) for i = 0, 4 do tex.draw_texture(self._id_footer, { frame = 0, fade = fade, x = (i * FAN_TILE) + fan_x, y = y + bob }) tex.draw_texture(self._id_footer, { frame = 1, fade = fade, x = (i * FAN_TILE) + fan_x, y = (y + 30) + bob }) -- a third row so the fans reach down to the lane tex.draw_texture(self._id_footer, { frame = 1, fade = fade, x = (i * FAN_TILE) + fan_x, y = (y + 60) + bob }) end end TutorialBackground = {} TutorialBackground.__index = TutorialBackground function TutorialBackground.new(player_num, bpm) local self = setmetatable({}, TutorialBackground) tex.load_folder(COLLAB_PATH, "bg_normal/bg_0") self.donbg = TutorialDonBG.new(1, player_num, COLLAB_PATH) self._id_bg_0 = tex.get_texture(COLLAB_PATH .. "/" .. "bg_0" .. "/" .. "background") or 0 self.floor_texture = tex.get_texture_info("bg_0", "background") return self end function TutorialBackground:update(current_ms, bpm) self.donbg:update(current_ms, bpm) end function TutorialBackground:handle_good(player_num) end function TutorialBackground:handle_ok(player_num) end function TutorialBackground:handle_bad(player_num) end function TutorialBackground:handle_drumroll(player_num) end function TutorialBackground:handle_balloon(player_num) end function TutorialBackground:handle_gauge(player_num, progress, is_clear, is_rainbow) end function TutorialBackground:draw_back() self.donbg:draw() -- the floor sits FLOOR_DY lower than texture.json says, so the drums clear the lane; the rows that -- would then run into the bottom band are cut off tex.draw_texture(self._id_bg_0, { y = FLOOR_DY, y2 = -FLOOR_DY, src = { x = 0, y = 0, width = self.floor_texture.width, height = self.floor_texture.height - FLOOR_DY }, }) end function TutorialBackground:draw_fore() end function TutorialBackground:destroy() self.donbg:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/bg_0") end return TutorialBackground