forked from Yonokid/PyTaikoGreen
52 lines
1.6 KiB
Lua
52 lines
1.6 KiB
Lua
local DonBGBase = require("background/bg_objects/donbg/base")
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DonBG6 = setmetatable({}, { __index = DonBGBase })
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DonBG6.__index = DonBG6
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function DonBG6.new(index, player_num, path)
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local self = setmetatable({}, DonBG6)
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local base = DonBGBase.new(index, player_num, path)
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for k, v in pairs(base) do
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self[k] = v
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end
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self.overlay_move = tex.get_animation(2)
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self.overlay_1_texture = tex.get_texture_info(self.name, "overlay_1")
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self.overlay_2_texture = tex.get_texture_info(self.name, "overlay_2")
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self._id_overlay_1 = tex.get_id(self.name, "overlay_1") or 0
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self._id_overlay_2 = tex.get_id(self.name, "overlay_2") or 0
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return self
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end
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function DonBG6:update(current_time_ms)
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DonBGBase.update(self, current_time_ms)
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self.overlay_move:update(current_time_ms)
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end
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function DonBG6:draw_textures(fade, y, frame)
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for i = 0, 4 do
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tex.draw_texture(self._id_bg, {
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frame = frame,
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fade = fade,
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x = (i * self.bg_texture.width) + self.move.attribute,
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y = y
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})
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end
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for i = 0, 5, 2 do
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tex.draw_texture(self._id_overlay_1, {
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frame = frame,
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fade = fade,
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x = (i * self.overlay_1_texture.width) + self.move.attribute * 3,
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y = -self.move.attribute * 0.85 + y
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})
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end
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for i = 0, 4 do
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tex.draw_texture(self._id_overlay_2, {
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frame = frame,
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fade = fade,
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x = (i * self.overlay_2_texture.width) + self.move.attribute,
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y = self.overlay_move.attribute + y
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})
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end
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end
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return DonBG6
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