forked from Yonokid/PyTaikoGreen
104 lines
3.3 KiB
Lua
104 lines
3.3 KiB
Lua
local BaseFever = {}
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BaseFever.__index = BaseFever
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function BaseFever.new(index, bpm, path)
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local self = setmetatable({}, BaseFever)
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self.name = "fever_" .. index
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self.path = path or "background"
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tex.load_folder(self.path, "fever/" .. self.name)
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local half_beat = (60000 / bpm) / 2
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self.bounce_up = anim.move(half_beat, {total_distance = 50, ease_out = "quadratic"})
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self.bounce_down = anim.move(half_beat, {total_distance = 50, ease_in = "quadratic", delay = half_beat})
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self._id_overlay_l = tex.get_id(self.name, "overlay_l") or 0
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self._id_overlay_r = tex.get_id(self.name, "overlay_r") or 0
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self._id_overlay = tex.get_id(self.name, "overlay") or 0
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return self
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end
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function BaseFever:start()
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self.bounce_up:start()
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self.bounce_down:start()
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end
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function BaseFever:update(current_time_ms, bpm)
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self.bounce_up:update(current_time_ms)
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self.bounce_down:update(current_time_ms)
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if self.bounce_down.is_finished then
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local half_beat = (60000 / bpm) / 2
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self.bounce_up = anim.move(half_beat, {total_distance = 50, ease_out = "quadratic"})
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self.bounce_down = anim.move(half_beat, {total_distance = 50, ease_in = "quadratic", delay = half_beat})
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self.bounce_up:start()
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self.bounce_down:start()
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end
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end
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function BaseFever:destroy()
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tex.unload_folder(self.path, "fever/" .. self.name)
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end
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local Fever0 = setmetatable({}, {__index = BaseFever})
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Fever0.__index = Fever0
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function Fever0.new(index, bpm, path)
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local self = setmetatable({}, Fever0)
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local base = BaseFever.new(index, bpm, path)
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for k, v in pairs(base) do self[k] = v end
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return self
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end
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function Fever0:draw()
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local y = self.bounce_down.attribute - self.bounce_up.attribute
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tex.draw_texture(self._id_overlay_l, {y = y})
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tex.draw_texture(self._id_overlay_r, {y = y})
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end
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-- Fever1 and Fever2 share the same draw as Fever0
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local Fever1 = setmetatable({}, {__index = Fever0})
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Fever1.__index = Fever1
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function Fever1.new(index, bpm, path)
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local self = setmetatable({}, Fever1)
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local base = BaseFever.new(index, bpm, path)
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for k, v in pairs(base) do self[k] = v end
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return self
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end
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function Fever1:draw() Fever0.draw(self) end
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local Fever2 = setmetatable({}, {__index = Fever0})
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Fever2.__index = Fever2
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function Fever2.new(index, bpm, path)
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local self = setmetatable({}, Fever2)
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local base = BaseFever.new(index, bpm, path)
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for k, v in pairs(base) do self[k] = v end
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return self
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end
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function Fever2:draw() Fever0.draw(self) end
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local Fever3 = setmetatable({}, {__index = BaseFever})
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Fever3.__index = Fever3
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function Fever3.new(index, bpm, path)
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local self = setmetatable({}, Fever3)
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local base = BaseFever.new(index, bpm, path)
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for k, v in pairs(base) do self[k] = v end
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return self
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end
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function Fever3:draw()
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local y = self.bounce_down.attribute - self.bounce_up.attribute
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tex.draw_texture(self._id_overlay, {y = y})
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end
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local Fever = {}
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Fever.Base = BaseFever
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Fever.Fever0 = Fever0
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Fever.Fever1 = Fever1
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Fever.Fever2 = Fever2
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Fever.Fever3 = Fever3
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function Fever.create(index, bpm, path)
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local map = {Fever0, Fever1, Fever2, Fever3}
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return map[index + 1].new(index, bpm, path)
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end
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return Fever
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