forked from Yonokid/YataiDONNijiiro
Squashing the 960-wide board texture to a few px averaged the outline away and, because the GPU picks the mip level from the larger axis, blurred every row too; the cabinet scales a vector shape and stays sharp. draw_board now builds a furled board from columns: both rounded corners at 1:1 and the band / panel / band between them scaled in proportion, each drawn from an 8 px flat slice of itself and magnified. Narrower than both corners it becomes a solid bar with the outline columns on either side and the flat centre between them (squeezed corners left two hollow strokes with nothing between). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>