Files
2026-10-14 12:51:04 -04:00

130 lines
4.2 KiB
Lua

local BaseChibi = require("background/bg_objects/chibi/base")
ChibiBad = setmetatable({}, { __index = BaseChibi })
ChibiBad.__index = ChibiBad
function ChibiBad.new(index, bpm, is_2p, path)
path = path or "background"
bpm = bpm or 120
local self = setmetatable({}, ChibiBad)
self.name = "chibi_bad"
self.bpm = bpm
self.is_2p = is_2p or false
self.index = index
self.path = path
local screen_width = tex.get_screen_width()
local screen_scale = tex.get_screen_scale()
self.game_2p_offset_y = 804
self.texture_index = math.random(0, 2)
self.keyframes = { 3, 4 }
local duration = (60000 / self.bpm) / 2
self.hori_move = anim.move(duration * 10, {
total_distance = screen_width,
loop = false
})
self.hori_move:start()
self.vert_move = anim.move(duration, {
total_distance = 50 * screen_scale,
reverse_delay = 0,
loop = true
})
self.vert_move:start()
self.fade_in = anim.fade(duration, {
initial_opacity = 0.0,
final_opacity = 1.0,
loop = false
})
self.fade_in:start()
local s_keyframes = { 0, 1, 2 }
local s_textures = {}
for i, frame_idx in ipairs(s_keyframes) do
local start_time = (duration / #s_keyframes) * (i - 1)
local end_time = (duration / #s_keyframes) * i
table.insert(s_textures, { start_time, end_time, frame_idx })
end
self.s_texture_change = anim.texture_change(duration, s_textures, { loop = false })
self.s_texture_change:start()
duration = duration * 2
local textures = {}
for i, frame_idx in ipairs(self.keyframes) do
local start_time = (duration / #self.keyframes) * (i - 1)
local end_time = (duration / #self.keyframes) * i
table.insert(textures, { start_time, end_time, frame_idx })
end
self.texture_change = anim.texture_change(duration, textures, { loop = true })
self.texture_change:start()
self._id_0 = tex.get_texture(self.path .. "/" .. self.name .. "/0") or 0
return self
end
function ChibiBad:update(current_time_ms, bpm)
self.hori_move:update(current_time_ms)
self.vert_move:update(current_time_ms)
self.fade_in:update(current_time_ms)
self.s_texture_change:update(current_time_ms)
self.texture_change:update(current_time_ms)
-- Handle BPM changes
if bpm and bpm ~= self.bpm then
self.bpm = bpm
local duration = (60000 / self.bpm) / 2
local s_keyframes = { 0, 1, 2 }
local s_textures = {}
for i, frame_idx in ipairs(s_keyframes) do
local start_time = (duration / #s_keyframes) * (i - 1)
local end_time = (duration / #s_keyframes) * i
table.insert(s_textures, { start_time, end_time, frame_idx })
end
self.s_texture_change = anim.texture_change(duration, s_textures, { loop = false })
self.s_texture_change:start()
duration = duration * 2
local textures = {}
for i, frame_idx in ipairs(self.keyframes) do
local start_time = (duration / #self.keyframes) * (i - 1)
local end_time = (duration / #self.keyframes) * i
table.insert(textures, { start_time, end_time, frame_idx })
end
self.texture_change = anim.texture_change(duration, textures, { loop = true })
self.texture_change:start()
self.hori_move.duration = (60000 / self.bpm) / 2 * 10
self.vert_move.duration = (60000 / self.bpm) / 2
end
end
function ChibiBad:draw()
local y_offset = self.is_2p and self.game_2p_offset_y or 0
if not self.s_texture_change.is_finished then
tex.draw_texture(self._id_0, {
frame = self.s_texture_change.attribute,
x = self.hori_move.attribute,
y = self.vert_move.attribute + y_offset,
fade = self.fade_in.attribute
})
else
tex.draw_texture(self._id_0, {
frame = self.texture_change.attribute,
x = self.hori_move.attribute,
y = self.vert_move.attribute + y_offset
})
end
end
return ChibiBad