Logo
Explore Help
Sign In
GanYiZhong/YataiDONNijiiro
Watch 1
Star 0 Fork 0
forked from Yonokid/YataiDONNijiiro
Code Pull Requests Activity
Files
text-labels
YataiDONNijiiro/Scripts
T
History
TaikoZhongandClaude Fable 5.1 ad0a3b69f2 entry: the dan board's strings are mode_dan, not entry_dan
The engine puts a Dan-i Dojo board on the entry screen whenever the skin
defines an entry_dan text; this skin lists the dojo inside song select
instead (75f5d27), so the strings moved into skin_config must not use that
key.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-16 01:46:19 +08:00
..
anim
Song select: the folder close leg plays the cabinet's return half
2026-09-10 18:35:47 +08:00
background
Lua: every user-visible string comes from skin_config (tex.skin_text)
2026-09-16 01:45:48 +08:00
dan_select
first commit
2026-09-02 14:25:04 -04:00
entry
entry: the dan board's strings are mode_dan, not entry_dan
2026-09-16 01:46:19 +08:00
game
Replay the cabinet's add-blended light effects as additive
2026-09-10 01:49:19 +08:00
global
Lua: every user-visible string comes from skin_config (tex.skin_text)
2026-09-16 01:45:48 +08:00
result
Result: fill the soul gauge cell by cell on the cabinet's 50-cell grid
2026-09-11 09:37:40 +08:00
song_select
Lua: every user-visible string comes from skin_config (tex.skin_text)
2026-09-16 01:45:48 +08:00
Powered by Gitea Version: 28.2.0 Page: 225ms Template: 32ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API