local SKIN_S = tex.get_screen_scale() local SKIN = { dan_result_info_height = { y = 191 * SKIN_S }, dan_result_song_name = { x = 1230 * SKIN_S, y = 122 * SKIN_S, width = 700 * SKIN_S, font_size = math.floor(32 * SKIN_S) }, dan_result_diff_num_margin = { x = 12 * SKIN_S }, dan_result_hori_name = { x = 267 * SKIN_S, y = 126 * SKIN_S, width = 275 * SKIN_S }, } local FRAME_MS = 1000.0 / 60.0 local DIGIT_ROLL_MS = 500.0 local GAUGE_UNIT_MS = 3 * (1000.0 / 120.0) local GAUGE_NUMIN_MS = 10 * FRAME_MS + 500.0 local SLIDE_MS = 22 * FRAME_MS local SLIDE_DIST = 1600.0 local SLIDE_BREAK_AT = 5.0 / 22.0 local SLIDE_BREAK_X = 35.0 local function slide_offset(t) if t <= 0 then return SLIDE_DIST end if t >= SLIDE_MS then return 0.0 end local p = t / SLIDE_MS if p <= SLIDE_BREAK_AT then return SLIDE_DIST + (SLIDE_BREAK_X - SLIDE_DIST) * (p / SLIDE_BREAK_AT) end return SLIDE_BREAK_X * (1.0 - (p - SLIDE_BREAK_AT) / (1.0 - SLIDE_BREAK_AT)) end local function pen_count(subset, name) local info = tex.get_texture_info(subset, name) return info and #info.x or 1 end local function ease_out(u) u = math.max(0.0, math.min(1.0, u)) return 1.0 - (1.0 - u) * (1.0 - u) end local PULLOUT_FRAMES = 28.0 local STAMP_SETTLE = { {36, 0.95}, {39, 1.04}, {44, 1.048}, {48, 0.99}, {52, 1.0} } local function stamp_pose(t) if t < 36.0 then local u = t / 36.0 return 3.0 - 2.05 * u ^ 1.8, u ^ 1.67 end for k = 1, #STAMP_SETTLE - 1 do local a, b = STAMP_SETTLE[k], STAMP_SETTLE[k + 1] if t < b[1] then return a[2] + (b[2] - a[2]) * (t - a[1]) / (b[1] - a[1]), 1.0 end end return 1.0, 1.0 end DanResultDraw = {} DanResultDraw.__index = DanResultDraw function DanResultDraw.new(rd, prev_arrival, prev_best_score, best_score_show, gauge_exam, gauge_value, gauge_border) local self = setmetatable({}, DanResultDraw) self.rd = rd self.prev_arrival = prev_arrival self.gauge_exam = gauge_exam self.gauge_value = gauge_value self.gauge_border = gauge_border local function T(path) return tex.get_texture("dan_result/" .. path) end self.t_genre_banner = T("background/genre_banner") self.t_result_2_bg = T("background/result_2_bg") self.t_result_2_divider = T("background/result_2_divider") self.t_result_2_pullout = T("background/result_2_pullout") self.t_song_num = T("result_info/song_num") self.t_difficulty = T("result_info/difficulty") self.t_diff_star = T("result_info/diff_star") self.t_diff_x = T("result_info/diff_x") self.t_diff_num = T("result_info/diff_num") self.t_good = T("result_info/good") self.t_ok = T("result_info/ok") self.t_bad = T("result_info/bad") self.t_drumroll = T("result_info/drumroll") self.t_counter = T("result_info/counter") self.t_max_combo = T("result_info/max_combo") self.t_max_hits = T("result_info/max_hits") self.t_score_box = T("result_info/score_box") self.t_score_counter = T("result_info/score_counter") self.t_exam_header = T("result_info/exam_header") self.t_dan_emblem = T("result_info/dan_emblem") self.t_exam_bg = T("exam_info/exam_bg") self.t_exam_overlay_1 = T("exam_info/exam_overlay_1") self.t_exam_overlay_2 = T("exam_info/exam_overlay_2") self.t_exam_max = T("exam_info/exam_max") self.t_exam_gold = T("exam_info/exam_gold") self.t_exam_red = T("exam_info/exam_red") self.t_value_counter = T("exam_info/value_counter") self.t_exam_less = T("exam_info/exam_less") self.t_exam_more = T("exam_info/exam_more") self.t_exam_percent = T("exam_info/exam_percent") self.t_exam_failed = T("exam_info/exam_failed") self.t_sd_panel = T("shoudan/panel") self.t_sd_glow = T("shoudan/glow") self.t_sd_spark = T("shoudan/spark") self.t_sd_mascot_a = T("shoudan/mascot_a") self.t_sd_mascot_b = T("shoudan/mascot_b") self.t_sd_glyph = T("shoudan/glyph") self.t_sd_drum_red = T("shoudan/drum_red") self.t_sd_drum_blue = T("shoudan/drum_blue") self.t_cg_plate = T("congrats/plate") self.t_exam_unit_hit = T("exam_info/exam_unit_hit") self.t_exam_unit_score = T("exam_info/exam_unit_score") self.t_exam_combo_text = T("exam_info/exam_combo_text") self.t_exam_fail = T("exam_info/fail") self.t_gold_clear = T("exam_info/gold_clear") self.t_red_clear = T("exam_info/red_clear") self.vpen = pen_count("exam_info", "value_counter") > 1 and 1 or 0 self.ppen = pen_count("exam_info", "exam_percent") > 1 and 1 or 0 self.exam_icons = { gauge = T("exam_info/exam_gauge"), combo = T("exam_info/exam_combo"), hit = T("exam_info/exam_hit"), judgebad = T("exam_info/exam_judgebad"), judgegood = T("exam_info/exam_judgegood"), judgeperfect = T("exam_info/exam_judgeperfect"), score = T("exam_info/exam_score"), renda = T("exam_info/exam_drumroll"), } self.g_unfilled = T("gauge/1p_unfilled") self.g_bar = T("gauge/1p_bar") self.g_overlay = T("gauge/overlay") self.g_rainbow = T("gauge/rainbow") self.g_footer = T("gauge/footer") self.g_tamashii = T("gauge/tamashii") self.g_tamashii_dark = T("gauge/tamashii_dark") self.g_tamashii_overlay = T("gauge/tamashii_overlay") self.g_fire = T("gauge/tamashii_fire") local r = rd.odai_result if r > 0 then self.t_clear_variant = (r >= 4) and self.t_gold_clear or self.t_red_clear end local dan_title_cfg = tex.get_skin_config("dan_select_title") local font_size = dan_title_cfg.font_size self.hori_name = text.create_raw_text(rd.dan_title, font_size, {255,255,255,255}, {0,0,0,255}, false, dan_title_cfg.outline >= 0 and dan_title_cfg.outline or 5.0) local sn_cfg = SKIN.dan_result_song_name local song_font_size = (sn_cfg.font_size and sn_cfg.font_size > 0) and sn_cfg.font_size or font_size local song_outline = (sn_cfg.outline and sn_cfg.outline >= 0) and sn_cfg.outline or 5.0 self.song_names = {} for i, song in ipairs(rd.songs) do local title = song.song_title if song.hidden and song.unreached and prev_arrival < i then title = "??????" end self.song_names[i] = text.create_raw_text(title, song_font_size, {255,255,255,255}, {0,0,0,255}, false, song_outline) end return self end function DanResultDraw:draw_digit_counter(digits, margin_x, id, index, y, fade, scale, x_off, roll_t) x_off = x_off or 0.0 roll_t = roll_t or -1.0 local n = #digits for j = 1, n do local r = n - j local frame = tonumber(digits:sub(j, j)) if roll_t >= 0.0 then if roll_t < r * DIGIT_ROLL_MS then goto continue end if roll_t < (r + 1) * DIGIT_ROLL_MS then frame = math.floor(roll_t / 83.0 + r) % 10 end end local x = x_off - (n - j + 1) * margin_x tex.draw_texture(id, {frame = frame, scale = scale, x = x, y = y, fade = fade, index = index}) ::continue:: end end function DanResultDraw:draw_page1(now) local height = SKIN.dan_result_info_height.y local margin = 22 * tex.get_screen_scale() for i, song in ipairs(self.rd.songs) do local y = (i - 1) * height local land if i <= 3 then land = ({40, 65, 90})[i] * FRAME_MS else land = 90 * FRAME_MS + (i - 3) * 25 * FRAME_MS end if now < land then goto continue end local sx = slide_offset(now - land) local rf = song.unreached and 0.45 or 1.0 tex.draw_texture(self.t_genre_banner, {frame = song.genre_index, x = sx, y = y, fade = rf}) local sn_name = self.song_names[i] if sn_name then local sn = SKIN.dan_result_song_name local tw = sn_name.width local draw_w = (sn.width and sn.width > 0) and math.min(tw, sn.width) or tw sn_name:draw({x = sn.x + sx - draw_w, y = y + sn.y - sn_name.height / 2.0, x2 = draw_w - tw}) end tex.draw_texture(self.t_song_num, {frame = i - 1, x = sx, y = y, fade = rf}) tex.draw_texture(self.t_difficulty, {frame = song.selected_difficulty, x = sx, y = y, fade = rf}) tex.draw_texture(self.t_diff_star, {x = sx, y = y, fade = rf}) tex.draw_texture(self.t_diff_x, {x = sx, y = y, fade = rf}) local lv = tostring(song.diff_level) local dm = SKIN.dan_result_diff_num_margin.x for j = 1, #lv do tex.draw_texture(self.t_diff_num, {frame = tonumber(lv:sub(j, j)), x = sx + (j - 1) * dm, y = y, fade = rf}) end local function draw_stat(icon, val, idx) tex.draw_texture(icon, {x = sx, y = y, fade = rf}) if song.unreached then return end local sv = tostring(val) local n = #sv for k = 1, n do local ch = sv:sub(n - k + 1, n - k + 1) tex.draw_texture(self.t_counter, {frame = tonumber(ch), x = sx - (k - 1) * margin, y = y, index = idx}) end end draw_stat(self.t_good, song.good, 0) draw_stat(self.t_ok, song.ok, 1) draw_stat(self.t_bad, song.bad, 2) draw_stat(self.t_drumroll, song.drumroll, 3) ::continue:: end end local ROW_S = 0.9 local ROW_X = 384.0 local ROW_TOPS = { { 451.6 }, { 410.0, 486.8 }, { 378.8, 458.0, 537.2 } } local BAR_X, BAR_Y, BAR_W = 15.0, 12.0, 929.0 local LIVE_U, LIVE_Y = 161.0, 14.0 -- live number: units digit left edge, pitch 25 towards the left local LIVE_PITCH = 25.0 local LIVE_UNIT_X, LIVE_UNIT_Y = 187.0, 20.4 local FAILED_X, FAILED_Y = 331.0, 8.4 local BORDER_Y = 34.0 local MORE_X = 872.0 -- right-hand group per exam type: label x = l0 - step * digits, border units digit left edge u, digit pitch, -- unit mark (a172 % / a181 / a183) drawn right of the digits. local ROW_TYPES = { gauge = { icon = "gauge", l0 = 710.5, step = 24, u = 820.5, pitch = 24, unit = "percent", unit_x = 845.5, unit_y = 41.7, more_x = 871.5, live = "percent" }, judgeperfect = { icon = "judgeperfect", l0 = 761.0, step = 24, u = 846.0, pitch = 24 }, judgegood = { icon = "judgegood", l0 = 761.0, step = 25, u = 846.0, pitch = 25 }, judgebad = { icon = "judgebad", l0 = 732.0, step = 25, u = 846.0, pitch = 25 }, combo = { icon = "combo", l0 = 740.5, step = 25, u = 845.5, pitch = 25, more_x = 871.5, live = "combo_text" }, renda = { icon = "renda", l0 = 734.0, step = 25, u = 821.0, pitch = 25, unit = "hit", unit_x = 847.0, unit_y = 40.6, live = "hit" }, hit = { icon = "hit", l0 = 684.0, step = 25, u = 820.0, pitch = 25, unit = "hit", unit_x = 846.0, unit_y = 40.6, live = "hit" }, score = { icon = "score", l0 = 593.0 + 25 * 7, step = 25, u = 821.0, pitch = 25, unit = "score", unit_x = 847.1, unit_y = 41.6, live = "score" }, } local GAUGE_X, GAUGE_Y = 489.4, 107.2 local GAUGE_S = 0.9 local GAUGE_BAR_DX, GAUGE_BAR_DY = 7.2, 25.2 local GAUGE_BAR_W = 696.0 * GAUGE_S local GAUGE_CAP_X = 1119.1 local GAUGE_ICON_X, GAUGE_ICON_Y = 1122.7, 105.4 function DanResultDraw:draw_gauge(fade, now) local on_page = now - self.page_start_ms local cur = self.gauge_value local landed = true if not self.page2_skipped and on_page < self.totals_start + self.gauge_value * GAUGE_UNIT_MS then cur = math.max(0.0, (on_page - self.totals_start) / GAUGE_UNIT_MS) if cur > self.gauge_value then cur = self.gauge_value end landed = false end local clear = cur >= self.gauge_border and self.gauge_border > 0 local w = GAUGE_BAR_W * (cur / 100.0) local s = GAUGE_S tex.draw_texture(self.g_unfilled, {x = GAUGE_X, y = GAUGE_Y, scale = s, fade = fade}) if w > 0 then tex.draw_texture(self.g_bar, {x = GAUGE_X + GAUGE_BAR_DX, y = GAUGE_Y + GAUGE_BAR_DY, scale = s, x2 = w, fade = fade}) if clear and self.g_rainbow then local frame = math.floor(tex.get_current_ms() / 50.0) % 8 tex.draw_texture(self.g_rainbow, {frame = frame, x = GAUGE_X + GAUGE_BAR_DX, y = GAUGE_Y + 24.0 * s, scale = s, x2 = w, fade = fade}) end end tex.draw_texture(self.g_overlay, {x = GAUGE_X, y = GAUGE_Y, scale = s, fade = fade}) tex.draw_texture(self.g_footer, {x = GAUGE_CAP_X, y = GAUGE_Y, scale = s, fade = fade}) local fever = self.gauge_value >= 100 and landed tex.draw_texture((clear and landed) and self.g_tamashii or self.g_tamashii_dark, {x = GAUGE_ICON_X, y = GAUGE_ICON_Y, scale = s, fade = fade}) tex.draw_texture(self.g_tamashii_overlay, {x = GAUGE_ICON_X, y = GAUGE_ICON_Y, scale = s, fade = fade}) if fever and self.g_fire then local frame = math.floor(tex.get_current_ms() / 50.0) % 8 tex.draw_texture(self.g_fire, {frame = frame, x = GAUGE_ICON_X - 46.8, y = GAUGE_ICON_Y - 131.4, scale = s, fade = fade}) end end -- No exam_rainbow/exam_down80 tiers in this skin: only up_50 / up_80 / max. function DanResultDraw:draw_exam_fill(state, w, x, y, fade) if w <= 0 or state == "empty" then return end local id = self.t_exam_max if state == "up_50" then id = self.t_exam_red elseif state == "up_80" or state == "down_80" then id = self.t_exam_gold end tex.draw_texture(id, {x = x, y = y, scale = ROW_S, x2 = w, fade = fade}) end function DanResultDraw:draw_exam_info(fade, now) local rd = self.rd local on_page = now - self.page_start_ms local count = math.min(#rd.exams, 3) if count == 0 then return end local tops = ROW_TOPS[count] local S = ROW_S for i, exam in ipairs(rd.exams) do local ed = rd.exam_data[i] local top = tops[i] if not ed or not top then goto continue end local row = self.rows[i] or {land = 0, fill0 = 0, filld = 0, numin = 0} if on_page < row.land then goto continue end local frac = 1.0 if not self.page2_skipped and row.filld > 0 then frac = math.max(0.0, math.min(1.0, (on_page - row.fill0) / row.filld)) end local row_numin = self.page2_skipped or on_page >= row.numin local function put(id, nx, ny, extra) local p = extra or {} p.x = ROW_X + nx * S p.y = top + ny * S p.scale = S p.fade = p.fade or fade tex.draw_texture(id, p) end -- digits right-aligned: units digit left edge ux, pitch towards the left local function number(str, ux, ny, pitch, pen) local n = #str for k = 1, n do put(self.t_value_counter, ux - (n - k) * pitch, ny, {frame = tonumber(str:sub(k, k)), index = pen}) end end put(self.t_exam_overlay_1, 0, 0) local p = ed.progress if exam.range == "less" then p = 1.0 - (1.0 - p) * frac else p = p * frac end local bs = ed.bar_state if frac < 1.0 then local g = math.floor(p * 100.0) bs = g <= 0 and "empty" or g <= 49 and "up_50" or g <= 99 and "up_80" or "up_100" end self:draw_exam_fill(bs, BAR_W * p * S, ROW_X + BAR_X * S, top + BAR_Y * S, fade) put(self.t_exam_overlay_2, 0, 0) local def = ROW_TYPES[exam.type] or ROW_TYPES.judgeperfect local function unit(kind, nx, ny, pen) if kind == "percent" then put(self.t_exam_percent, nx, ny, {index = pen}) elseif kind == "hit" then put(self.t_exam_unit_hit, nx, ny) elseif kind == "score" then put(self.t_exam_unit_score, nx, ny) elseif kind == "combo_text" then put(self.t_exam_combo_text, nx, ny) end end -- live number + its unit on the left if row_numin then local cur_str = tostring(ed.counter_value) number(cur_str, LIVE_U, LIVE_Y, LIVE_PITCH, self.vpen) if def.live then unit(def.live, LIVE_UNIT_X, LIVE_UNIT_Y, self.ppen) end end -- border value group on the right local red_str = tostring(exam.red) local n = #red_str local label_x = def.l0 - def.step * n if def.icon == "score" then label_x = 593.0 + 25.0 * (7 - n) end put(self.exam_icons[def.icon], label_x, BORDER_Y) number(red_str, def.u, BORDER_Y, def.pitch, 0) if def.unit then unit(def.unit, def.unit_x, def.unit_y, 0) end if exam.range == "less" then put(self.t_exam_less, def.more_x or MORE_X, BORDER_Y) elseif exam.range == "more" then put(self.t_exam_more, def.more_x or MORE_X, BORDER_Y) end if ed.failed and row_numin then put(self.t_exam_bg, 0, 0, {fade = fade * 0.69}) put(self.t_exam_failed, FAILED_X, FAILED_Y) end ::continue:: end end function DanResultDraw:draw_page2(fade, now) local rd = self.rd local on_page = now - self.page_start_ms local pu = self.page2_skipped and 1.0 or math.min(1.0, on_page / (PULLOUT_FRAMES * FRAME_MS)) local pa = (fade > 0) and ease_out(pu) or 0.0 local px = 1022.0 * (1.0 - pu) * (1.0 - pu) tex.draw_texture(self.t_result_2_bg, {x = px, fade = pa}) for i = 0, 3 do tex.draw_texture(self.t_result_2_divider, {x = i * 240 + px, fade = pa}) end tex.draw_texture(self.t_result_2_pullout, {x = px, fade = pa}) tex.draw_texture(self.t_dan_emblem, {frame = rd.dan_color}) if self.hori_name then local hn = SKIN.dan_result_hori_name self.hori_name:draw({ x = hn.x - self.hori_name.width / 2.0, y = hn.y, x2 = math.min(self.hori_name.width, hn.width) - self.hori_name.width, }) end local margin = 22 * tex.get_screen_scale() local score_margin = 23 * tex.get_screen_scale() local total_good, total_ok, total_bad, total_dr = 0, 0, 0, 0 for _, s in ipairs(rd.songs) do total_good = total_good + s.good; total_ok = total_ok + s.ok total_bad = total_bad + s.bad; total_dr = total_dr + s.drumroll end local totals_landed = self.page2_skipped or on_page >= self.totals_end local roll_t = totals_landed and -1.0 or (on_page - self.totals_start) if totals_landed or on_page >= self.totals_start then local function draw_total(icon, total, idx_counter) tex.draw_texture(icon, {fade = fade, index = 1}) self:draw_digit_counter(tostring(total), margin, self.t_counter, idx_counter, 0.0, fade, 1.0, margin, roll_t) end draw_total(self.t_good, total_good, 4) draw_total(self.t_ok, total_ok, 5) draw_total(self.t_bad, total_bad, 6) draw_total(self.t_drumroll, total_dr, 7) tex.draw_texture(self.t_max_combo, {fade = fade}) self:draw_digit_counter(tostring(rd.max_combo), margin, self.t_counter, 8, 0.0, fade, 1.0, margin, roll_t) local total_hits = total_good + total_ok + total_bad + total_dr tex.draw_texture(self.t_max_hits, {fade = fade}) self:draw_digit_counter(tostring(total_hits), margin, self.t_counter, 9, 0.0, fade, 1.0, margin, roll_t) else tex.draw_texture(self.t_good, {fade = fade, index = 1}) tex.draw_texture(self.t_ok, {fade = fade, index = 1}) tex.draw_texture(self.t_bad, {fade = fade, index = 1}) tex.draw_texture(self.t_drumroll, {fade = fade, index = 1}) tex.draw_texture(self.t_max_combo, {fade = fade}) tex.draw_texture(self.t_max_hits, {fade = fade}) end tex.draw_texture(self.t_exam_header, {fade = fade}) tex.draw_texture(self.t_score_box, {fade = fade}) if totals_landed or on_page >= self.totals_start then self:draw_digit_counter(tostring(rd.score), score_margin, self.t_score_counter, 0, 0.0, fade, 1.0, score_margin, roll_t) end if self.gauge_exam >= 0 and self.g_unfilled then self:draw_gauge(fade, now) end self:draw_exam_info(fade, now) end -- Clear/fail stamp: drawn by the screen after the chara so it sits above it. function DanResultDraw:draw_stamp(fade, now) local rd = self.rd local t = (now - self.page_start_ms - self.stamp_at) / FRAME_MS if t < 0 then return end local sc, a = stamp_pose(t) local id if rd.odai_result >= 0 then id = (rd.odai_result == 0) and self.t_exam_fail or self.t_clear_variant else local any_failed = false for _, ed in ipairs(rd.exam_data) do if ed.failed then any_failed = true break end end id = any_failed and self.t_exam_fail or self.t_red_clear end if id then tex.draw_texture(id, {center = true, scale = sc, fade = fade * a}) end end local POP_CX, POP_CY = 636.0, 329.0 local SPARKS = { {-352, -202, 10}, {448, -182, 10}, {378, -102, 10}, {-422, -2, 30}, {188, -152, 30}, {-252, 138, 30}, {226, 36, 50}, {-272, -102, 50}, {276, -222, 50}, } -- glyph frames: 0..9 = 一..十, 10 初, 11 級, 12 段, 13 玄, 14 名, 15 超, 16 達, 17 人 local function rank_glyphs(di) if di <= 0 then return 10, 11 end if di <= 10 then return 10 - di, 11 end if di == 11 then return 10, 12 end if di <= 20 then return di - 11, 12 end return 13 + math.min(di - 21, 3), 17 end local function put_c(id, ox, oy, extra, cx, cy) local p = extra or {} p.x = (cx or POP_CX) + ox p.y = (cy or POP_CY) + oy p.center = true tex.draw_texture(id, p) end function DanResultDraw:draw_sparks(f, cx, cy) for _, sp in ipairs(SPARKS) do local u = ((f - sp[3]) % 60.0) / 60.0 local a = (f >= sp[3]) and ((u < 0.55) and (u / 0.55) or ((1.0 - u) / 0.45)) or 0.0 a = a * 0.96 if a > 0.01 then put_c(self.t_sd_spark, sp[1], sp[2], {scale = 1.0 + 0.19 * a, fade = a}, cx, cy) end end end function DanResultDraw:draw_mascots(f, t0, cx, cy) if f < t0 then return end local u = (f - t0) / 30.0 local drift = math.max(0.0, math.min(1.0, (f - t0 - 30.0) / 19.0)) local ya = 570.0 + (76.4 - 570.0) * ease_out(u) + 3.6 * drift local yb = 400.0 + (-93.6 - 400.0) * ease_out(u) + 3.6 * drift put_c(self.t_sd_mascot_a, -360, ya, nil, cx, cy) put_c(self.t_sd_mascot_b, 100, yb, nil, cx, cy) end function DanResultDraw:draw_celebration(s) local f = (s.now - s.celebrate_start_ms) / FRAME_MS local rd = self.rd put_c(self.t_sd_panel, -561, -251.5) if rd.dan_index >= 0 then local shown = math.min(rd.dan_index, math.floor(f / 2.0)) local l, r = rank_glyphs(shown) put_c(self.t_sd_glyph, -232, -46, {frame = l}) put_c(self.t_sd_glyph, 8, -46, {frame = r}) end if f < 40.0 then local u = f / 40.0 put_c(self.t_sd_glow, -561, -251.5, {scale = 1.0 + 0.5 * u, fade = 1.0 - u}) end self:draw_sparks(f) self:draw_mascots(f, 40.0) -- drum (sprite 1214 red / 1217 blue): rises from the bottom over f1-15 (ease-out) and holds if f >= 1.0 then local y = 737.0 + (557.0 - 737.0) * ease_out((f - 1.0) / 14.0) local drum = (rd.player_num == 2) and self.t_sd_drum_blue or self.t_sd_drum_red put_c(drum, 0, 0, nil, 482.3, y) end end function DanResultDraw:draw_congrats(s) local f = (s.now - s.congrats_start_ms) / FRAME_MS tex.draw_rect(0, 0, tex.get_screen_width(), tex.get_screen_height(), 0, 0, 0, math.floor(140 * math.min(1.0, f / 20.0))) if f < 40.0 then local u = f / 40.0 put_c(self.t_sd_glow, -561, -251.5, {scale = 1.0 + 0.5 * u, fade = 1.0 - u}, 640.0, 330.0) end self:draw_sparks(f, 640.0, 330.0) self:draw_mascots(f, 10.0, 640.0, 330.0) if f >= 5.0 then local u = (f - 5.0) / 15.0 local scale = u < 1.0 and (0.4 + 0.7 * ease_out(u)) or (1.1 - 0.1 * math.min(1.0, (f - 20.0) / 10.0)) put_c(self.t_cg_plate, -212, -128, {scale = scale, fade = math.min(1.0, u * 2.0)}, 640.0, 300.0) end end function DanResultDraw:draw_overlay(s) if s.congrats_showing then self:draw_congrats(s) elseif s.celebrating then self:draw_celebration(s) else self:draw_stamp(s.page2_fade, s.now) return end tex.draw_rect(0, 0, tex.get_screen_width(), tex.get_screen_height(), 0, 0, 0, math.floor(s.fade_out * 255)) end function DanResultDraw:draw(s) local now = s.now self.page_start_ms = s.page_start_ms self.page1_start_ms = s.page1_start_ms self.page2_skipped = s.page2_skipped self.totals_start = s.totals_start self.totals_end = s.totals_end self.rows = s.rows self.stamp_at = s.stamp_at self.voice_at = s.voice_at self.popup_up = s.celebrating or s.congrats_showing self:draw_page1(now - self.page1_start_ms) self:draw_page2(s.page2_fade, now) tex.draw_rect(0, 0, tex.get_screen_width(), tex.get_screen_height(), 0, 0, 0, math.floor(s.fade_out * 255)) end function DanResultDraw:chara_pos() if self.popup_up then return {-2000.0, -2000.0, 1.0} end return nil end function DanResultDraw:nameplate_pos() return nil end