BanaAdvertisement = {} BanaAdvertisement.__index = BanaAdvertisement function BanaAdvertisement.new() local self = setmetatable({}, BanaAdvertisement) self.current_state = "bana_options" self.fade_in = tex.get_animation(15, "title") self.fade_in:start() self.resize_1 = tex.get_animation(16, "title") self.resize_2 = tex.get_animation(16, "title") self.bana_rotate = tex.get_animation(17, "title") self.bana_move = tex.get_animation(18, "title") self.touch_fade = tex.get_animation(19, "title") self.touch_move_up = tex.get_animation(20, "title") self.touch_move_down = tex.get_animation(22, "title") self.touch_resize = tex.get_animation(21, "title") self.touch_fade_out = tex.get_animation(23, "title") self.donchan_move = tex.get_animation(24, "title") self.get_text_scale_down = tex.get_animation(25, "title") self.get_text_scale_up = tex.get_animation(26, "title") self.get_text_scale_down_2 = tex.get_animation(27, "title") self.get_text_fade_in = tex.get_animation(28, "title") self.get_chara_bounce_up = tex.get_animation(29, "title") self.get_chara_bounce_down = tex.get_animation(30, "title") self.get_chara_1_bounce_up = tex.get_animation(29, "title") self.get_chara_1_bounce_down = tex.get_animation(30, "title") self.get_fade_out = tex.get_animation(31, "title") self.t_background = tex.get_texture("title/camera/bana_advert_background") self.t_outline = tex.get_texture("title/camera/bana_advert_outline") self.t_outline_info = tex.get_texture_info("camera", "bana_advert_outline") self.t_reader = tex.get_texture("title/camera/reader") self.t_tap = tex.get_texture("title/camera/tap") self.t_touch = tex.get_texture("title/camera/touch") self.t_touch_gleam = tex.get_texture("title/camera/touch_gleam") self.t_card_or_phone_bg = tex.get_texture("title/camera/card_or_phone_bg") self.t_card_or_phone_card = tex.get_texture("title/camera/card_or_phone_card") self.t_card_or_phone_phone = tex.get_texture("title/camera/card_or_phone_phone") self.t_banapassport = tex.get_texture("title/camera/banapassport") self.t_or = tex.get_texture("title/camera/or") self.t_chara_0 = tex.get_texture("title/camera/chara_0") self.t_osaifukeitai = tex.get_texture("title/camera/osaifukeitai") self.t_rewards_donchan = tex.get_texture("title/camera/rewards_donchan") self.t_rewards = tex.get_texture("title/camera/rewards") self.t_rewards_info = tex.get_texture_info("camera", "rewards") self.t_rewards_top_text = tex.get_texture("title/camera/rewards_top_text") self.t_rewards_bottom_text = tex.get_texture("title/camera/rewards_bottom_text") self.t_get_text = tex.get_texture("title/camera/get_text") self.t_get_chara_0 = tex.get_texture("title/camera/get_chara_0") self.t_get_chara_1 = tex.get_texture("title/camera/get_chara_1") self.steps_cursor = 0 self.loop_counter = 0 self.timer = 0 self.rewards_angle = 0.0 self.rewards_last_ms = nil self.chara_1_timer = nil return self end function BanaAdvertisement:update(current_ms) self.fade_in:update(current_ms) self.resize_1:update(current_ms) self.resize_2:update(current_ms) self.bana_rotate:update(current_ms) self.bana_move:update(current_ms) self.touch_fade:update(current_ms) self.touch_move_up:update(current_ms) self.touch_move_down:update(current_ms) self.touch_resize:update(current_ms) self.touch_fade_out:update(current_ms) self.donchan_move:update(current_ms) self.get_text_scale_down:update(current_ms) self.get_text_scale_up:update(current_ms) self.get_text_scale_down_2:update(current_ms) self.get_text_fade_in:update(current_ms) self.get_chara_bounce_up:update(current_ms) self.get_chara_bounce_down:update(current_ms) self.get_chara_1_bounce_up:update(current_ms) self.get_chara_1_bounce_down:update(current_ms) self.get_fade_out:update(current_ms) if self.current_state == "rewards" then if self.rewards_last_ms then self.rewards_angle = self.rewards_angle + (current_ms - self.rewards_last_ms) * 0.002 end self.rewards_last_ms = current_ms end local sc = self.steps_cursor if sc == 0 then if self.fade_in.is_finished then self.resize_1:start() self.steps_cursor = 1 end elseif sc == 1 then if self.resize_1.is_finished then self.resize_2:start() self.steps_cursor = 2 end elseif sc == 2 then if self.resize_2.is_finished then self.resize_1:start() self.steps_cursor = 3 end elseif sc == 3 then if self.resize_1.is_finished then self.resize_2:start() self.steps_cursor = 4 end elseif sc == 4 then if self.resize_2.is_finished then self.timer = current_ms self.steps_cursor = 5 end elseif sc == 5 then if current_ms - self.timer >= 300 then self.current_state = "tap_to_reader" self.steps_cursor = 6 self.bana_rotate:start() self.bana_move:start() end elseif sc == 6 then if self.bana_rotate.is_finished then self.touch_fade:start() self.touch_move_up:start() self.touch_move_down:start() self.touch_resize:start() self.steps_cursor = 7 end elseif sc == 7 then if self.touch_move_down.is_finished then self.timer = current_ms self.steps_cursor = 8 end elseif sc == 8 then if current_ms - self.timer >= 300 then self.touch_fade_out:start() self.steps_cursor = 9 end elseif sc == 9 then if self.touch_fade_out.is_finished then self.bana_rotate:start() self.bana_move:start() self.touch_fade:reset() self.touch_move_up:reset() self.touch_move_down:reset() self.touch_resize:reset() self.touch_fade_out:reset() self.steps_cursor = 10 end elseif sc == 10 then if self.bana_rotate.is_finished then self.touch_fade:start() self.touch_move_up:start() self.touch_move_down:start() self.touch_resize:start() self.steps_cursor = 11 end elseif sc == 11 then if self.touch_move_down.is_finished then self.timer = current_ms self.steps_cursor = 12 end elseif sc == 12 then if current_ms - self.timer >= 600 then self.current_state = "rewards" self.steps_cursor = 13 self.loop_counter = 0 self.donchan_move:start() end elseif sc == 13 then if self.loop_counter == 6 then self.steps_cursor = 14 self.loop_counter = 0 self.resize_1:start() self.current_state = "card_or_phone" end if self.donchan_move.is_finished then self.donchan_move:restart() self.loop_counter = self.loop_counter + 1 end elseif sc == 14 then if self.loop_counter == 6 then self.current_state = "get" self.get_text_scale_down:start() self.get_text_scale_up:start() self.get_text_scale_down_2:start() self.get_text_fade_in:start() self.get_chara_bounce_up:start() self.get_fade_out:start() self.chara_1_timer = current_ms self.steps_cursor = 15 end if self.resize_1.is_finished then self.resize_2:start() self.resize_1:reset() end if self.resize_2.is_finished then self.resize_1:start() self.resize_2:reset() self.loop_counter = self.loop_counter + 1 end elseif sc == 15 then if self.get_fade_out.is_finished then self.current_state = "bana_options" self.fade_in:start() self.steps_cursor = 0 end if self.get_chara_bounce_up.is_finished and not self.get_chara_bounce_down.is_started then self.get_chara_bounce_down:start() elseif self.get_chara_bounce_down.is_finished then self.get_chara_bounce_down:reset() self.get_chara_bounce_up:reset() self.get_chara_bounce_up:start() end if self.chara_1_timer and current_ms - self.chara_1_timer >= 116 then self.get_chara_1_bounce_up:start() self.chara_1_timer = nil end if self.get_chara_1_bounce_up.is_finished and not self.get_chara_1_bounce_down.is_started then self.get_chara_1_bounce_down:start() elseif self.get_chara_1_bounce_down.is_finished then self.get_chara_1_bounce_down:reset() self.get_chara_1_bounce_up:reset() self.get_chara_1_bounce_up:start() end end end function BanaAdvertisement:draw(x, y) tex.draw_texture(self.t_background, { x = x, y = y }) local ox, oy = tex.get_draw_offset() local sx = self.t_outline_info.x[1] + ox + x local sy = self.t_outline_info.y[1] + oy + y local sw = self.t_outline_info.x2[1] * 2 local sh = self.t_outline_info.y2[1] - 13 * tex.get_screen_scale() tex.begin_scissor(sx, sy, sw, sh) if self.current_state == "tap_to_reader" then tex.draw_texture(self.t_reader, { x = x, y = y }) local fade = self.touch_fade_out.is_started and self.touch_fade_out.attribute or self.touch_fade.attribute tex.draw_texture(self.t_tap, { x = x + self.bana_move.attribute, y = y + self.bana_move.attribute, rotation = self.bana_rotate.attribute, fade = self.touch_fade_out.attribute, }) tex.draw_texture(self.t_touch, { x = x, y = y + self.touch_move_up.attribute + self.touch_move_down.attribute, y2 = self.touch_resize.attribute, fade = fade, }) local gleam_fade = self.touch_fade.attribute > 0 and self.touch_fade_out.attribute or 0 tex.draw_texture(self.t_touch_gleam, { x = x, y = y, y2 = self.touch_resize.attribute, fade = gleam_fade }) elseif self.current_state == "card_or_phone" then tex.draw_texture(self.t_card_or_phone_bg, { x = x, y = y }) tex.draw_texture(self.t_card_or_phone_card, { scale = self.resize_1.attribute, center = true, x = x, y = y }) tex.draw_texture(self.t_card_or_phone_phone, { scale = self.resize_2.attribute, center = true, x = x, y = y }) elseif self.current_state == "bana_options" then tex.draw_texture(self.t_banapassport, { scale = self.resize_1.attribute, center = true, x = x, y = y, fade = self.fade_in.attribute }) tex.draw_texture(self.t_or, { x = x, y = y, fade = self.fade_in.attribute }) tex.draw_texture(self.t_chara_0, { x = x, y = y, fade = self.fade_in.attribute }) tex.draw_texture(self.t_osaifukeitai, { scale = self.resize_2.attribute, center = true, x = x, y = y, fade = self.fade_in.attribute }) elseif self.current_state == "rewards" then tex.draw_texture(self.t_rewards_donchan, { x = x, y = y + self.donchan_move.attribute }) local base_x = self.t_rewards_info.x[1] local base_y = self.t_rewards_info.y[1] for i = 0, 3 do local pos = (self.rewards_angle + i) % 4.0 local slot_from = math.floor(pos) % 4 local slot_to = (slot_from + 1) % 4 local t = pos - math.floor(pos) local dx = (1.0 - t) * self.t_rewards_info.x[slot_from + 1] + t * self.t_rewards_info.x[slot_to + 1] - base_x local dy = (1.0 - t) * self.t_rewards_info.y[slot_from + 1] + t * self.t_rewards_info.y[slot_to + 1] - base_y tex.draw_texture(self.t_rewards, { frame = i, x = x + dx, y = y + dy, index = 0 }) end tex.draw_texture(self.t_rewards_top_text, { x = x, y = y }) tex.draw_texture(self.t_rewards_bottom_text, { x = x, y = y }) elseif self.current_state == "get" then local get_text_scale if self.get_text_scale_up.is_finished then get_text_scale = self.get_text_scale_down_2.attribute elseif self.get_text_scale_down.is_finished then get_text_scale = self.get_text_scale_up.attribute else get_text_scale = self.get_text_scale_down.attribute end tex.draw_texture(self.t_get_text, { scale = get_text_scale, center = true, x = x, y = y, fade = math.min(self.get_text_fade_in.attribute, self.get_fade_out.attribute), }) tex.draw_texture(self.t_get_chara_0, { x = x, y = y + self.get_chara_bounce_up.attribute + self.get_chara_bounce_down.attribute, fade = self.get_fade_out.attribute, }) tex.draw_texture(self.t_get_chara_1, { x = x, y = y + self.get_chara_1_bounce_up.attribute + self.get_chara_1_bounce_down.attribute, fade = self.get_fade_out.attribute, }) end tex.end_scissor() tex.draw_texture(self.t_outline, { x = x, y = y, index = 0 }) tex.draw_texture(self.t_outline, { mirror = "horizontal", x = x, y = y, index = 1 }) end