local DonBGBase = require("background/bg_objects/donbg/base") local BGNormal = require("background/bg_objects/bg_normal") local Footer = require("background/bg_objects/footer") local ChibiController = require("background/bg_objects/chibi") local COLLAB_PATH = "background/collab/dan" -- Custom DonBG: DonBG6 draw-shape but with extra bg_overlay_2 scroll local DanDonBG = setmetatable({}, { __index = DonBGBase }) DanDonBG.__index = DanDonBG function DanDonBG.new(player_num) local self = setmetatable({}, DanDonBG) local base = DonBGBase.new(1, player_num, COLLAB_PATH) for k, v in pairs(base) do self[k] = v end self.overlay_move = tex.get_animation(2, "background") local bg_overlay_info = tex.get_texture_info(self.name, "bg_overlay") self.bg_overlay_width = bg_overlay_info and bg_overlay_info.width or 0 local bg_overlay_2_info = tex.get_texture_info(self.name, "bg_overlay_2") self.bg_overlay_2_width = bg_overlay_2_info and bg_overlay_2_info.width or 0 self.overlay_move_2 = anim.move(8000, { total_distance = -self.bg_overlay_2_width, loop = true }) self._id_bg_overlay = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "bg_overlay") or 0 self._id_bg_overlay_2 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "bg_overlay_2") or 0 self._id_overlay_1 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "overlay_1") or 0 self._id_bg_overlay_3 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "bg_overlay_3") or 0 self._id_overlay_2 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "overlay_2") or 0 return self end function DanDonBG:update(current_time_ms) DonBGBase.update(self, current_time_ms) self.overlay_move:update(current_time_ms) self.overlay_move_2:update(current_time_ms) end function DanDonBG:draw_textures(fade, y, frame) local sc = tex.get_screen_scale() tex.draw_texture(self._id_bg) for i = 0, math.floor(3 * sc) - 1 do tex.draw_texture(self._id_bg_overlay, { x = i * self.bg_overlay_width, y = y }) end for i = 0, math.floor(3 * sc) - 1 do tex.draw_texture(self._id_bg_overlay_2, { x = (i * self.bg_overlay_2_width) + self.overlay_move_2.attribute, y = y }) end local step = math.floor(2 * sc) for i = 0, math.floor(6 * sc) - 1, step do tex.draw_texture(self._id_overlay_1, { x = (i * 264 * sc) + self.move.attribute * 3, y = -self.move.attribute * 0.85 + y }) end tex.draw_texture(self._id_bg_overlay_3) for i = 0, math.floor(5 * sc) - 1 do tex.draw_texture(self._id_overlay_2, { x = (i * 328 * sc) + self.move.attribute, y = self.overlay_move.attribute + y }) end end -- Background local DanBackground = {} DanBackground.__index = DanBackground function DanBackground.new(player_num, bpm) local self = setmetatable({}, DanBackground) self.donbg = DanDonBG.new(player_num) self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH) self.footer = Footer.new(COLLAB_PATH, 0) self.chibi = ChibiController.new(bpm, COLLAB_PATH, 2) return self end function DanBackground:update(current_ms, bpm) self.donbg:update(current_ms, bpm) self.chibi:update(current_ms, bpm) end function DanBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end function DanBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end function DanBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end function DanBackground:handle_drumroll(player_num) end function DanBackground:handle_balloon(player_num) end function DanBackground:handle_gauge(player_num, progress, is_clear, is_rainbow) self.donbg:set_clear(is_clear) end function DanBackground:draw_back() self.bg_normal:draw() self.donbg:draw() self.footer:draw() self.chibi:draw() end function DanBackground:draw_fore() end function DanBackground:destroy() self.donbg:destroy() self.bg_normal:destroy() self.footer:destroy() self.chibi:destroy() end return DanBackground