local DonBG4 = require("background/bg_objects/donbg/4") local Fever = require("background/bg_objects/fever") local Dancer = require("background/bg_objects/dancer") local RendaController = require("background/bg_objects/renda") local ChibiController = require("background/bg_objects/chibi") local COLLAB_PATH = "background/collab/momoclo" local MAX_DANCERS = 5 local MomocloDonBG = setmetatable({}, { __index = DonBG4 }) MomocloDonBG.__index = MomocloDonBG function MomocloDonBG.new(index, player_num, path) local self = setmetatable({}, MomocloDonBG) local base = DonBG4.new(index, player_num, path) for k, v in pairs(base) do self[k] = v end return self end function MomocloDonBG:draw_textures(fade, y, frame) for i = 0, 4 do tex.draw_texture(self._id_bg, { frame = frame, fade = fade, x = (i * self.bg_texture.width) + self.move.attribute, y = y }) end for i = 0, 7 do tex.draw_texture(self._id_overlay, { frame = frame, fade = fade, x = (i * self.overlay_texture.width) + self.move.attribute, y = self.overlay_move.attribute + y }) end end local MomocloFooter = {} MomocloFooter.__index = MomocloFooter local FOOTER_X = { 160, 480, 800, 1120 } local FOOTER_MIRROR = { true, true, false, false } local FOOTER_Y = 360 function MomocloFooter.new() local self = setmetatable({}, MomocloFooter) tex.load_folder(COLLAB_PATH, "footer") self.light_texture = tex.get_texture_info("footer", "light") self.glow_texture = tex.get_texture_info("footer", "glow") self._id_light = tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "light") or 0 self._id_glow = tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "glow") or 0 self._id_base = { tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "0") or 0, tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "1") or 0 } return self end -- the stage base, drawn under the don band and dancers function MomocloFooter:draw_base() for _, id in ipairs(self._id_base) do tex.draw_texture(id) end end function MomocloFooter:draw() for i, x in ipairs(FOOTER_X) do tex.draw_texture(self._id_glow, { x = x - self.glow_texture.width / 2, y = FOOTER_Y + self.light_texture.height - self.glow_texture.height / 2, blend = "additive" }) tex.draw_texture(self._id_light, { x = x - self.light_texture.width / 2, y = FOOTER_Y, mirror = FOOTER_MIRROR[i] and "horizontal" or nil }) end end function MomocloFooter:destroy() tex.unload_folder(COLLAB_PATH, "footer") end local MomocloBG = {} MomocloBG.__index = MomocloBG function MomocloBG.new(folder, name, has_glow) local self = setmetatable({}, MomocloBG) self.folder = folder self.name = name tex.load_folder(COLLAB_PATH, folder .. "/" .. name) self._id_beam = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "beam") or 0 self._id_truss = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "truss") or 0 self._id_tower = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "tower") or 0 self._id_floor = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "floor") or 0 self._id_glow = has_glow and (tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "glow") or 0) or nil return self end function MomocloBG:start() end function MomocloBG:update(current_time_ms) end function MomocloBG:draw() tex.draw_texture(self._id_beam) tex.draw_texture(self._id_truss) tex.draw_texture(self._id_tower) tex.draw_texture(self._id_floor) if self._id_glow then tex.draw_texture(self._id_glow) end end function MomocloBG:destroy() tex.unload_folder(COLLAB_PATH, self.folder .. "/" .. self.name) end -- Background local MomocloBackground = {} MomocloBackground.__index = MomocloBackground function MomocloBackground.new(player_num, bpm) local self = setmetatable({}, MomocloBackground) self.donbg = MomocloDonBG.new(1, player_num, COLLAB_PATH) self.bg_normal = MomocloBG.new("bg_normal", "bg_0", false) self.bg_fever = MomocloBG.new("bg_fever", "bg_fever_0", true) self.footer = MomocloFooter.new() self.fever = Fever.create(0, bpm, COLLAB_PATH) self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH) self.renda = RendaController.new(COLLAB_PATH, 0) self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1) self.is_clear = false self.is_rainbow = false self.last_milestone = 1 return self end function MomocloBackground:update(current_ms, bpm) self.donbg:update(current_ms, bpm) self.fever:update(current_ms, bpm) self.dancer:update(current_ms, bpm) self.renda:update(current_ms) self.chibi:update(current_ms, bpm) end function MomocloBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end function MomocloBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end function MomocloBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end function MomocloBackground:handle_drumroll(player_num) self.renda:add_renda() end function MomocloBackground:handle_balloon(player_num) self.renda:add_renda() end function MomocloBackground:handle_gauge(player_num, progress, is_clear, is_rainbow) self.donbg:set_clear(is_clear) if is_rainbow and not self.is_rainbow then self.fever:start() end if not is_rainbow and self.is_rainbow then self.fever:stop() end self.is_clear = is_clear self.is_rainbow = is_rainbow local current_milestone if is_clear then current_milestone = MAX_DANCERS else current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS)) end if current_milestone > self.last_milestone then for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end self.last_milestone = current_milestone elseif current_milestone < self.last_milestone then for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end self.last_milestone = current_milestone end end function MomocloBackground:draw_back() if self.is_clear then self.bg_fever:draw() else self.bg_normal:draw() end self.footer:draw_base() self.donbg:draw() self.renda:draw() self.dancer:draw() self.footer:draw() self.fever:draw() self.chibi:draw() end function MomocloBackground:draw_fore() end function MomocloBackground:destroy() self.donbg:destroy() self.bg_normal:destroy() self.bg_fever:destroy() self.fever:destroy() self.dancer:destroy() self.footer:destroy() self.renda:destroy() self.chibi:destroy() end return MomocloBackground