local DonBG4 = require("background/bg_objects/donbg/4") local Footer = require("background/bg_objects/footer") local RendaController = require("background/bg_objects/renda") local ChibiController = require("background/bg_objects/chibi") local COLLAB_PATH = "background/collab/tonkatsudj" local TonkatsudjDonBG = setmetatable({}, { __index = DonBG4 }) TonkatsudjDonBG.__index = TonkatsudjDonBG function TonkatsudjDonBG.new(index, player_num, path) local self = setmetatable({}, TonkatsudjDonBG) local base = DonBG4.new(index, player_num, path) for k, v in pairs(base) do self[k] = v end return self end function TonkatsudjDonBG:draw_textures(fade, y, frame) for i = 0, 4 do tex.draw_texture(self._id_bg, { frame = frame, fade = fade, x = (i * self.bg_texture.width) + self.move.attribute, y = y }) end for i = 0, 10 do tex.draw_texture(self._id_overlay, { frame = frame, fade = fade, x = (i * self.overlay_texture.width) + self.move.attribute, y = self.overlay_move.attribute + y }) end end local TonkatsudjBGNormal = {} TonkatsudjBGNormal.__index = TonkatsudjBGNormal function TonkatsudjBGNormal.new() local self = setmetatable({}, TonkatsudjBGNormal) self.name = "bg_0" tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name) self.screen_change = anim.texture_change(2000, { { 0, 400, 0 }, { 400, 800, 1 }, { 800, 1200, 2 }, { 1200, 1600, 3 }, { 1600, 2000, 4 } }, { loop = true }) self.screen_change:start() self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0 self._id_djtable = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "djtable") or 0 self._id_confetti = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "confetti") or 0 self._id_crowd = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "crowd") or 0 self._id_screen = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "screen") or 0 return self end function TonkatsudjBGNormal:update(current_time_ms) self.screen_change:update(current_time_ms) end function TonkatsudjBGNormal:draw() tex.draw_texture(self._id_bg) tex.draw_texture(self._id_djtable) tex.draw_texture(self._id_crowd) tex.draw_texture(self._id_screen, { frame = self.screen_change.attribute }) tex.draw_texture(self._id_confetti) end function TonkatsudjBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end local TonkatsudjBackground = {} TonkatsudjBackground.__index = TonkatsudjBackground function TonkatsudjBackground.new(player_num, bpm) local self = setmetatable({}, TonkatsudjBackground) self.donbg = TonkatsudjDonBG.new(1, player_num, COLLAB_PATH) self.bg_normal = TonkatsudjBGNormal.new() self.footer = Footer.new(COLLAB_PATH, -1) self.renda = RendaController.new(COLLAB_PATH, 0) self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1) return self end function TonkatsudjBackground:update(current_ms, bpm) self.donbg:update(current_ms, bpm) self.bg_normal:update(current_ms) self.renda:update(current_ms) self.chibi:update(current_ms, bpm) end function TonkatsudjBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end function TonkatsudjBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end function TonkatsudjBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end function TonkatsudjBackground:handle_drumroll(player_num) self.renda:add_renda() end function TonkatsudjBackground:handle_balloon(player_num) self.renda:add_renda() end function TonkatsudjBackground:handle_gauge(player_num, progress, is_clear, is_rainbow) self.donbg:set_clear(is_clear) end function TonkatsudjBackground:draw_back() self.bg_normal:draw() self.donbg:draw() self.renda:draw() self.footer:draw() self.chibi:draw() end function TonkatsudjBackground:draw_fore() end function TonkatsudjBackground:destroy() self.donbg:destroy() self.bg_normal:destroy() self.renda:destroy() self.chibi:destroy() end return TonkatsudjBackground