EntryPlayer = {} EntryPlayer.__index = EntryPlayer function EntryPlayer.new(side) local self = setmetatable({}, EntryPlayer) self.side = side local drum_offset_cfg = tex.get_skin_config("entry_drum_offset") local chara_offset_r = tex.get_skin_config("entry_chara_offset_r") self.chara_y_base = chara_offset_r.y if side == 0 then self.drum = tex.get_texture("entry/side_select/red_drum") self.drum_offset = drum_offset_cfg.x local chara_l = tex.get_skin_config("entry_chara_offset_l") self.chara_x_offset = chara_l.x else self.drum = tex.get_texture("entry/side_select/blue_drum") self.drum_offset = drum_offset_cfg.y self.chara_x_offset = chara_offset_r.x end self.cloud = tex.get_texture("entry/side_select/cloud") self.drum_move_1 = tex.get_animation(2, "entry") self.drum_move_2 = tex.get_animation(3, "entry") self.drum_move_3 = tex.get_animation(4, "entry") self.cloud_resize = tex.get_animation(5, "entry") self.cloud_resize_loop = tex.get_animation(6, "entry") self.cloud_texture_change = tex.get_animation(7, "entry") self.cloud_fade = tex.get_animation(8, "entry") self.nameplate_fadein = tex.get_animation(12, "entry") return self end function EntryPlayer:start_animations() self.drum_move_1:start() self.drum_move_2:start() self.drum_move_3:start() self.cloud_resize:start() self.cloud_resize_loop:start() self.cloud_texture_change:start() self.cloud_fade:start() self.nameplate_fadein:start() end function EntryPlayer:update(current_ms) self.drum_move_1:update(current_ms) self.drum_move_2:update(current_ms) self.drum_move_3:update(current_ms) self.cloud_resize:update(current_ms) self.cloud_texture_change:update(current_ms) self.cloud_fade:update(current_ms) self.cloud_resize_loop:update(current_ms) self.nameplate_fadein:update(current_ms) end function EntryPlayer:draw_drum_back() local move_x = self.drum_move_3.attribute local move_y = self.drum_move_1.attribute + self.drum_move_2.attribute if self.side ~= 0 then move_x = -move_x end tex.draw_texture(self.drum, { x = move_x, y = move_y }) local chara_x = move_x + self.drum_offset + self.chara_x_offset local chara_y = self.chara_y_base + move_y return { chara_x, chara_y } end function EntryPlayer:draw_drum_front() local move_x = self.drum_move_3.attribute local move_y = self.drum_move_1.attribute + self.drum_move_2.attribute if self.side ~= 0 then move_x = -move_x end local scale = self.cloud_resize.attribute if self.cloud_resize.is_finished then scale = math.max(1.0, self.cloud_resize_loop.attribute) end tex.draw_texture(self.cloud, { frame = math.floor(self.cloud_texture_change.attribute), scale = scale, center = true, x = move_x + self.drum_offset, y = move_y, fade = self.cloud_fade.attribute, }) end function EntryPlayer:is_cloud_finished() return self.cloud_texture_change.is_finished end function EntryPlayer:get_nameplate_fade() return self.nameplate_fadein.attribute end