local DonBGBase = require("Skins/PyTaikoGreen/Scripts/bg_objects/donbg/base") local Dancer = require("Skins/PyTaikoGreen/Scripts/bg_objects/dancer") local RendaController = require("Skins/PyTaikoGreen/Scripts/bg_objects/renda") local ChibiController = require("Skins/PyTaikoGreen/Scripts/bg_objects/chibi") local COLLAB_PATH = "background/collab/a3" local MAX_DANCERS = 4 -- Custom DonBG: looping screen-width tile scroll local A3DonBG = setmetatable({}, {__index = DonBGBase}) A3DonBG.__index = A3DonBG function A3DonBG.new(player_num) local self = setmetatable({}, A3DonBG) local base = DonBGBase.new(1, player_num, COLLAB_PATH) for k, v in pairs(base) do self[k] = v end self.move = anim.move(10000, {total_distance = -tex.get_screen_width(), loop = true}) return self end function A3DonBG:draw_textures(fade, y, frame) local sw = tex.get_screen_width() local sc = tex.get_screen_scale() for i = 0, math.floor(2 * sc) - 1 do tex.draw_texture(self.name, "background", { frame = frame, fade = fade, x = (i * sw) + self.move.attribute }) end end -- BGNormal: flicker overlay (anim 9) + curtain local A3BGNormal = {} A3BGNormal.__index = A3BGNormal function A3BGNormal.new() local self = setmetatable({}, A3BGNormal) self.name = "bg_0" tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name) self.flicker = tex.get_animation(9) return self end function A3BGNormal:update(current_time_ms) self.flicker:update(current_time_ms) end function A3BGNormal:draw() tex.draw_texture(self.name, "background") tex.draw_texture(self.name, "overlay", {fade = self.flicker.attribute}) tex.draw_texture(self.name, "curtain") end function A3BGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end -- BGFever: extends BGFever4 pattern with petals tiling -- Uses anims 16-18 for slide-in (same as BGFever3/Python BGFever4), -- then a new looping vertical_move (duration 1300 = anim 15 duration) for petals. local A3BGFever = {} A3BGFever.__index = A3BGFever function A3BGFever.new() local self = setmetatable({}, A3BGFever) self.name = "bg_fever_0" tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name) self.transitioned = false self.horizontal_move = tex.get_animation(16) self.bg_texture_move_down = tex.get_animation(17) self.bg_texture_move_up = tex.get_animation(18) local petal_info = tex.get_texture_info(self.name, "petals") self.petal_width = petal_info and petal_info.width or 0 self.vertical_move = anim.move(1300, {total_distance = self.petal_width, loop = true}) return self end function A3BGFever:start() self.bg_texture_move_down:start() self.bg_texture_move_up:start() end function A3BGFever:update(current_time_ms) self.bg_texture_move_down:update(current_time_ms) self.bg_texture_move_up:update(current_time_ms) if self.bg_texture_move_up.is_finished and not self.transitioned then self.transitioned = true self.horizontal_move:restart() end if self.transitioned then self.horizontal_move:update(current_time_ms) end self.vertical_move:update(current_time_ms) end function A3BGFever:draw() local sc = tex.get_screen_scale() local w = self.petal_width tex.draw_texture(self.name, "overlay") for i = 0, math.floor(10 * sc) - 1 do for j = 0, 1 do tex.draw_texture(self.name, "petals", { x = (i * w) - self.horizontal_move.attribute, y = (j * w) + self.vertical_move.attribute }) end end end function A3BGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end -- Custom Dancer: BaseDancer + shadow overlay local BaseDancer = Dancer.Base local A3Dancer = setmetatable({}, {__index = BaseDancer}) A3Dancer.__index = A3Dancer function A3Dancer.new(name, index, bpm) local self = setmetatable({}, A3Dancer) local base = BaseDancer.new(name, index, bpm) for k, v in pairs(base) do self[k] = v end return self end function A3Dancer:draw(x) BaseDancer.draw(self, x) tex.draw_texture(self.name, "shadow", {x = x, fade = 0.50}) end -- Background local A3Background = {} A3Background.__index = A3Background function A3Background.new(player_num, bpm) local self = setmetatable({}, A3Background) self.donbg = A3DonBG.new(player_num) self.bg_normal = A3BGNormal.new() self.bg_fever = A3BGFever.new() self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH, A3Dancer) self.renda = RendaController.new(COLLAB_PATH, 0) self.chibi = ChibiController.new(bpm, COLLAB_PATH, 0) self.is_clear = false self.is_rainbow = false self.last_milestone = 1 self.needs_extra_dancers = true return self end function A3Background:update(current_ms, bpm) self.donbg:update(current_ms) self.bg_normal:update(current_ms) self.bg_fever:update(current_ms) self.dancer:update(current_ms, bpm) if self.needs_extra_dancers then self.needs_extra_dancers = false for _ = 1, 3 do self.dancer:add_dancer() end end self.renda:update(current_ms) self.chibi:update(current_ms, bpm) end function A3Background:handle_good(player_num) self.chibi:add_chibi(player_num, false) end function A3Background:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end function A3Background:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end function A3Background:handle_drumroll(player_num) self.renda:add_renda() end function A3Background:handle_balloon(player_num) self.renda:add_renda() end function A3Background:handle_gauge(player_num, progress, is_clear, is_rainbow) self.donbg:set_clear(is_clear) if is_clear and not self.is_clear then self.bg_fever:start() end self.is_clear = is_clear self.is_rainbow = is_rainbow local current_milestone if is_clear then current_milestone = MAX_DANCERS else current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS)) end if current_milestone > self.last_milestone then for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end self.last_milestone = current_milestone elseif current_milestone < self.last_milestone then for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end self.last_milestone = current_milestone end end function A3Background:draw_back() if self.is_clear then if not self.bg_fever.transitioned then self.bg_normal:draw() self.bg_fever:draw() else self.bg_fever:draw() end else self.bg_normal:draw() end self.donbg:draw() self.renda:draw() self.dancer:draw() self.chibi:draw() end function A3Background:draw_fore() end function A3Background:destroy() self.donbg:destroy() self.bg_normal:destroy() self.bg_fever:destroy() self.dancer:destroy() self.renda:destroy() self.chibi:destroy() end return A3Background