local DonBG4 = require("background/bg_objects/donbg/4") local Fever = require("background/bg_objects/fever") local Footer = require("background/bg_objects/footer") local Dancer = require("background/bg_objects/dancer") local RendaController = require("background/bg_objects/renda") local ChibiController = require("background/bg_objects/chibi") local COLLAB_PATH = "background/collab/gmt" local MAX_DANCERS = 5 local GmtBGNormal = {} GmtBGNormal.__index = GmtBGNormal function GmtBGNormal.new() local self = setmetatable({}, GmtBGNormal) self.name = "bg_0" tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name) local bg_info = tex.get_texture_info(self.name, "background") local bg_frames = (bg_info and bg_info.frame_count) or 1 local bg_textures = {} for i = 0, bg_frames - 1 do table.insert(bg_textures, { i * 400, (i + 1) * 400, i }) end self.bg_flicker = anim.texture_change(bg_frames * 400, bg_textures, { loop = true }) self.bg_flicker:start() local sparkle_info = tex.get_texture_info(self.name, "sparkle") local sparkle_frames = (sparkle_info and sparkle_info.frame_count) or 1 local sparkle_textures = {} for i = 0, sparkle_frames - 1 do table.insert(sparkle_textures, { i * 60, (i + 1) * 60, i }) end self.sparkle_anim = anim.texture_change(sparkle_frames * 60, sparkle_textures, { loop = true }) self.sparkle_anim:start() self.kappa_anim = anim.texture_change(600, { { 0, 300, 0 }, { 300, 600, 1 } }, { loop = true }) self.kappa_anim:start() self.hand_anim = anim.texture_change(800, { { 0, 500, 0 }, { 500, 800, 1 } }, { loop = true }) self.hand_anim:start() self.totem_up = anim.move(450, { total_distance = 10, ease_out = "quadratic" }) self.totem_down = anim.move(450, { total_distance = 10, ease_in = "quadratic", delay = 450 }) self.totem_up:start() self.totem_down:start() self.body_up = anim.move(350, { total_distance = 8, ease_out = "quadratic" }) self.body_down = anim.move(350, { total_distance = 8, ease_in = "quadratic", delay = 350 }) self.body_up:start() self.body_down:start() self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0 self._id_deco1 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "deco1") or 0 self._id_deco2 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "deco2") or 0 self._id_deco3 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "deco3") or 0 self._id_deco4 = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "deco4") or 0 self._id_sparkle = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "sparkle") or 0 self._id_kappa = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "kappa") or 0 self._id_totem = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "totem") or 0 self._id_dancer2_body = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "dancer2_body") or 0 self._id_dancer2_hand = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "dancer2_hand") or 0 return self end function GmtBGNormal:update(current_time_ms) self.bg_flicker:update(current_time_ms) self.sparkle_anim:update(current_time_ms) self.kappa_anim:update(current_time_ms) self.hand_anim:update(current_time_ms) self.totem_up:update(current_time_ms) self.totem_down:update(current_time_ms) if self.totem_down.is_finished then self.totem_up:restart() self.totem_down:restart() end self.body_up:update(current_time_ms) self.body_down:update(current_time_ms) if self.body_down.is_finished then self.body_up:restart() self.body_down:restart() end end function GmtBGNormal:draw() tex.draw_texture(self._id_bg, { frame = self.bg_flicker.attribute }) tex.draw_texture(self._id_deco1) tex.draw_texture(self._id_deco2) tex.draw_texture(self._id_deco3) tex.draw_texture(self._id_deco4) tex.draw_texture(self._id_sparkle, { frame = self.sparkle_anim.attribute }) tex.draw_texture(self._id_kappa, { frame = self.kappa_anim.attribute }) tex.draw_texture(self._id_totem, { y = -self.totem_up.attribute + self.totem_down.attribute }) tex.draw_texture(self._id_dancer2_body, { y = -self.body_up.attribute + self.body_down.attribute }) if self.hand_anim.attribute == 0 then tex.draw_texture(self._id_dancer2_hand) end end function GmtBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end local DonBG4Logo = setmetatable({}, { __index = DonBG4 }) DonBG4Logo.__index = DonBG4Logo function DonBG4Logo.new(index, player_num, path) local self = setmetatable({}, DonBG4Logo) local base = DonBG4.new(index, player_num, path) for k, v in pairs(base) do self[k] = v end self.logo_texture = tex.get_texture_info(self.name, "logo") self._id_logo = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "logo") or 0 return self end function DonBG4Logo:draw_textures(fade, y, frame) DonBG4.draw_textures(self, fade, y, frame) for i = 0, 4 do tex.draw_texture(self._id_logo, { fade = fade, x = (i * self.logo_texture.width) + self.move.attribute, y = y }) end end local GmtBGFever = {} GmtBGFever.__index = GmtBGFever function GmtBGFever.new() local self = setmetatable({}, GmtBGFever) self.name = "bg_fever_0" tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name) self.transitioned = false self.tomoe_spin = anim.move(6000, { total_distance = 360, loop = true }) self.tomoe_spin:start() self.bg_texture = tex.get_texture_info(self.name, "background") self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0 self._id_tomoe = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "tomoe") or 0 self._id_logo = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "logo") or 0 return self end function GmtBGFever:start() end function GmtBGFever:update(current_time_ms) self.tomoe_spin:update(current_time_ms) end function GmtBGFever:draw() local tw, th = self.bg_texture.width, self.bg_texture.height for row = 0, math.ceil(720 / th) - 1 do for col = 0, math.ceil(1280 / tw) - 1 do tex.draw_texture(self._id_bg, { x = col * tw, y = row * th }) end end tex.draw_texture(self._id_tomoe, { rotation = self.tomoe_spin.attribute }) tex.draw_texture(self._id_logo) end function GmtBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end -- Background local GmtBackground = {} GmtBackground.__index = GmtBackground function GmtBackground.new(player_num, bpm) local self = setmetatable({}, GmtBackground) self.donbg = DonBG4Logo.new(1, player_num, COLLAB_PATH) self.bg_normal = GmtBGNormal.new() self.bg_fever = GmtBGFever.new() self.footer = Footer.new(COLLAB_PATH, -1) self.fever = Fever.create(math.random(0, 3), bpm, "background") self.dancer = Dancer.create(math.random(0, 20), bpm, "background", MAX_DANCERS) self.renda = RendaController.new("background", math.random(0, 2)) self.chibi = ChibiController.new(bpm, "background") self.is_clear = false self.is_rainbow = false self.last_milestone = 1 return self end function GmtBackground:update(current_ms, bpm) self.donbg:update(current_ms) self.bg_fever:update(current_ms) self.fever:update(current_ms, bpm) self.dancer:update(current_ms, bpm) self.renda:update(current_ms) self.chibi:update(current_ms, bpm) end function GmtBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end function GmtBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end function GmtBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end function GmtBackground:handle_drumroll(player_num) self.renda:add_renda() end function GmtBackground:handle_balloon(player_num) self.renda:add_renda() end function GmtBackground:handle_gauge(player_num, progress, is_clear, is_rainbow) self.donbg:set_clear(is_clear) if is_clear and not self.is_clear then self.bg_fever:start() end if is_rainbow and not self.is_rainbow then self.fever:start() end self.is_clear = is_clear self.is_rainbow = is_rainbow local current_milestone if is_clear then current_milestone = MAX_DANCERS else current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS)) end if current_milestone > self.last_milestone then for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end self.last_milestone = current_milestone elseif current_milestone < self.last_milestone then for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end self.last_milestone = current_milestone end end function GmtBackground:draw_back() if self.is_clear then self.bg_fever:draw() else self.bg_normal:draw() end self.donbg:draw() self.renda:draw() self.dancer:draw() self.footer:draw() if self.is_rainbow then self.fever:draw() end self.chibi:draw() end function GmtBackground:draw_fore() end function GmtBackground:destroy() self.donbg:destroy() self.bg_normal:destroy() self.bg_fever:destroy() self.fever:destroy() self.dancer:destroy() self.footer:destroy() self.renda:destroy() self.chibi:destroy() end return GmtBackground