local DonBGBase = require("background/bg_objects/donbg/base") local Footer = require("background/bg_objects/footer") local Dancer = require("background/bg_objects/dancer") local RendaController = require("background/bg_objects/renda") local ChibiController = require("background/bg_objects/chibi") local COLLAB_PATH = "background/collab/i7tri" local MAX_DANCERS = 5 local I7triBGNormal = {} I7triBGNormal.__index = I7triBGNormal function I7triBGNormal.new() local self = setmetatable({}, I7triBGNormal) self.name = "bg_0" tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name) self.pulse = anim.texture_change(500, { { 0, 250, 0 }, { 250, 500, 1 } }, { loop = true }) self.pulse:start() local members_info = tex.get_texture_info(self.name, "members") local members_frames = (members_info and members_info.frame_count) or 1 local members_textures = {} for i = 0, members_frames - 1 do table.insert(members_textures, { i * 1500, (i + 1) * 1500, i }) end self.member_cycle = anim.texture_change(members_frames * 1500, members_textures, { loop = true }) self.member_cycle:start() self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0 self._id_equalizer = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "equalizer") or 0 self._id_rig = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "rig") or 0 self._id_rim = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "rim") or 0 self._id_members = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "members") or 0 self._id_glow = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "glow") or 0 return self end function I7triBGNormal:update(current_time_ms) self.pulse:update(current_time_ms) self.member_cycle:update(current_time_ms) end function I7triBGNormal:draw() tex.draw_texture(self._id_equalizer, { frame = self.pulse.attribute }) tex.draw_texture(self._id_bg) tex.draw_texture(self._id_glow) tex.draw_texture(self._id_members, { frame = self.member_cycle.attribute }) tex.draw_texture(self._id_rig) tex.draw_texture(self._id_rim) end function I7triBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end local I7triBGFever = {} I7triBGFever.__index = I7triBGFever function I7triBGFever.new() local self = setmetatable({}, I7triBGFever) self.name = "bg_fever_0" tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name) local members_info = tex.get_texture_info(self.name, "members") local members_frames = (members_info and members_info.frame_count) or 1 local members_textures = {} for i = 0, members_frames - 1 do table.insert(members_textures, { i * 1500, (i + 1) * 1500, i }) end self.member_cycle = anim.texture_change(members_frames * 1500, members_textures, { loop = true }) self.member_cycle:start() local logo_info = tex.get_texture_info(self.name, "logo") local logo_frames = (logo_info and logo_info.frame_count) or 1 local logo_textures = {} for i = 0, logo_frames - 1 do table.insert(logo_textures, { i * 400, (i + 1) * 400, i }) end self.logo_flicker = anim.texture_change(logo_frames * 400, logo_textures, { loop = true }) self.logo_flicker:start() self._id_floor_gold = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "floor_gold") or 0 self._id_confetti = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "confetti") or 0 self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0 self._id_rig = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "rig") or 0 self._id_rim = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "rim") or 0 self._id_members = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "members") or 0 self._id_glow = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "glow") or 0 self._id_rays = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "rays") or 0 self._id_logo = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "logo") or 0 return self end function I7triBGFever:start() end function I7triBGFever:update(current_time_ms) self.member_cycle:update(current_time_ms) self.logo_flicker:update(current_time_ms) end function I7triBGFever:draw() tex.draw_texture(self._id_bg) tex.draw_texture(self._id_rays) tex.draw_texture(self._id_glow) tex.draw_texture(self._id_members, { frame = self.member_cycle.attribute }) tex.draw_texture(self._id_logo, { frame = self.logo_flicker.attribute }) tex.draw_texture(self._id_rig) tex.draw_texture(self._id_floor_gold) tex.draw_texture(self._id_rim) tex.draw_texture(self._id_confetti) end function I7triBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end -- Background local I7triBackground = {} I7triBackground.__index = I7triBackground function I7triBackground.new(player_num, bpm) local self = setmetatable({}, I7triBackground) self.donbg = DonBGBase.new(1, player_num, COLLAB_PATH) self.bg_normal = I7triBGNormal.new() self.bg_fever = I7triBGFever.new() self.footer = Footer.new(COLLAB_PATH, -1) self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH) self.renda = RendaController.new(COLLAB_PATH, 0) self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1) self.is_clear = false self.last_milestone = 1 return self end function I7triBackground:update(current_ms, bpm) self.donbg:update(current_ms) self.bg_normal:update(current_ms) self.dancer:update(current_ms, bpm) self.renda:update(current_ms) self.chibi:update(current_ms, bpm) end function I7triBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end function I7triBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end function I7triBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end function I7triBackground:handle_drumroll(player_num) self.renda:add_renda() end function I7triBackground:handle_balloon(player_num) self.renda:add_renda() end function I7triBackground:handle_gauge(player_num, progress, is_clear, is_rainbow) self.donbg:set_clear(is_clear) self.is_clear = is_clear local current_milestone if is_clear then current_milestone = MAX_DANCERS else current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS)) end if current_milestone > self.last_milestone then for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end self.last_milestone = current_milestone elseif current_milestone < self.last_milestone then for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end self.last_milestone = current_milestone end end function I7triBackground:draw_back() self.bg_normal:draw() if self.is_clear then self.bg_fever:draw() end self.donbg:draw() self.renda:draw() self.dancer:draw() self.footer:draw() self.chibi:draw() end function I7triBackground:draw_fore() end function I7triBackground:destroy() self.donbg:destroy() self.bg_normal:destroy() self.bg_fever:destroy() self.dancer:destroy() self.footer:destroy() self.renda:destroy() self.chibi:destroy() end return I7triBackground