local DonBGBase = require("background/bg_objects/donbg/base") DonBG3 = setmetatable({}, { __index = DonBGBase }) DonBG3.__index = DonBG3 function DonBG3.new(index, player_num, path) local self = setmetatable({}, DonBG3) local base = DonBGBase.new(index, player_num, path) for k, v in pairs(base) do self[k] = v end self.bounce = tex.get_animation(4) self.bounce:start() self.overlay_move = tex.get_animation(6) self.overlay_move_2 = tex.get_animation(7) self.overlay_texture = tex.get_texture_info(self.name, "overlay") self._id_overlay = tex.get_texture(self.path .. "/" .. self.name .. "/" .. "overlay") or 0 return self end function DonBG3:update(current_time_ms) DonBGBase.update(self, current_time_ms) self.bounce:update(current_time_ms) if self.bounce.is_finished then self.bounce:restart() end self.overlay_move:update(current_time_ms) self.overlay_move_2:update(current_time_ms) end function DonBG3:draw_textures(fade, y, frame) for i = 0, 10 do tex.draw_texture(self._id_bg, { frame = frame, fade = fade, x = (i * self.bg_texture.width) + self.move.attribute, y = y }) end local y_pos = self.bounce.attribute + self.overlay_move.attribute + self.overlay_move_2.attribute for i = 0, 6 do tex.draw_texture(self._id_overlay, { frame = frame, fade = fade, x = (i * self.overlay_texture.width) + (self.move.attribute * 2), y = y_pos + y }) end end return DonBG3