200 lines
6.9 KiB
Lua
200 lines
6.9 KiB
Lua
local DonBG4 = require("background/bg_objects/donbg/4")
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local Fever = require("background/bg_objects/fever")
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local Dancer = require("background/bg_objects/dancer")
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local RendaController = require("background/bg_objects/renda")
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local ChibiController = require("background/bg_objects/chibi")
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local COLLAB_PATH = "background/collab/momoclo"
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local MAX_DANCERS = 5
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local MomocloDonBG = setmetatable({}, { __index = DonBG4 })
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MomocloDonBG.__index = MomocloDonBG
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function MomocloDonBG.new(index, player_num, path)
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local self = setmetatable({}, MomocloDonBG)
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local base = DonBG4.new(index, player_num, path)
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for k, v in pairs(base) do self[k] = v end
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return self
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end
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function MomocloDonBG:draw_textures(fade, y, frame)
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for i = 0, 4 do
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tex.draw_texture(self._id_bg, {
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frame = frame,
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fade = fade,
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x = (i * self.bg_texture.width) + self.move.attribute,
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y = y
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})
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end
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for i = 0, 7 do
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tex.draw_texture(self._id_overlay, {
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frame = frame,
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fade = fade,
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x = (i * self.overlay_texture.width) + self.move.attribute,
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y = self.overlay_move.attribute + y
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})
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end
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end
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local MomocloFooter = {}
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MomocloFooter.__index = MomocloFooter
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local FOOTER_X = { 160, 480, 800, 1120 }
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local FOOTER_MIRROR = { true, true, false, false }
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local FOOTER_Y = 360
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function MomocloFooter.new()
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local self = setmetatable({}, MomocloFooter)
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tex.load_folder(COLLAB_PATH, "footer")
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self.light_texture = tex.get_texture_info("footer", "light")
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self.glow_texture = tex.get_texture_info("footer", "glow")
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self._id_light = tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "light") or 0
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self._id_glow = tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "glow") or 0
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self._id_base = { tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "0") or 0,
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tex.get_texture(COLLAB_PATH .. "/" .. "footer" .. "/" .. "1") or 0 }
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return self
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end
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-- the stage base, drawn under the don band and dancers
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function MomocloFooter:draw_base()
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for _, id in ipairs(self._id_base) do tex.draw_texture(id) end
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end
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function MomocloFooter:draw()
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for i, x in ipairs(FOOTER_X) do
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tex.draw_texture(self._id_glow, {
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x = x - self.glow_texture.width / 2,
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y = FOOTER_Y + self.light_texture.height - self.glow_texture.height / 2,
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blend = "additive"
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})
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tex.draw_texture(self._id_light, {
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x = x - self.light_texture.width / 2,
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y = FOOTER_Y,
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mirror = FOOTER_MIRROR[i] and "horizontal" or nil
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})
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end
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end
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function MomocloFooter:destroy() tex.unload_folder(COLLAB_PATH, "footer") end
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local MomocloBG = {}
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MomocloBG.__index = MomocloBG
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function MomocloBG.new(folder, name, has_glow)
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local self = setmetatable({}, MomocloBG)
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self.folder = folder
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self.name = name
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tex.load_folder(COLLAB_PATH, folder .. "/" .. name)
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self._id_beam = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "beam") or 0
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self._id_truss = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "truss") or 0
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self._id_tower = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "tower") or 0
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self._id_floor = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "floor") or 0
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self._id_glow = has_glow and (tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. "glow") or 0) or nil
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return self
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end
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function MomocloBG:start() end
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function MomocloBG:update(current_time_ms) end
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function MomocloBG:draw()
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tex.draw_texture(self._id_beam)
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tex.draw_texture(self._id_truss)
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tex.draw_texture(self._id_tower)
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tex.draw_texture(self._id_floor)
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if self._id_glow then tex.draw_texture(self._id_glow) end
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end
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function MomocloBG:destroy() tex.unload_folder(COLLAB_PATH, self.folder .. "/" .. self.name) end
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-- Background
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local MomocloBackground = {}
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MomocloBackground.__index = MomocloBackground
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function MomocloBackground.new(player_num, bpm)
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local self = setmetatable({}, MomocloBackground)
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self.donbg = MomocloDonBG.new(1, player_num, COLLAB_PATH)
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self.bg_normal = MomocloBG.new("bg_normal", "bg_0", false)
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self.bg_fever = MomocloBG.new("bg_fever", "bg_fever_0", true)
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self.footer = MomocloFooter.new()
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self.fever = Fever.create(0, bpm, COLLAB_PATH)
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self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
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self.renda = RendaController.new(COLLAB_PATH, 0)
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self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
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self.is_clear = false
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self.is_rainbow = false
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self.last_milestone = 1
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return self
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end
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function MomocloBackground:update(current_ms, bpm)
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self.donbg:update(current_ms, bpm)
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self.fever:update(current_ms, bpm)
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self.dancer:update(current_ms, bpm)
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self.renda:update(current_ms)
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self.chibi:update(current_ms, bpm)
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end
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function MomocloBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
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function MomocloBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
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function MomocloBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
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function MomocloBackground:handle_drumroll(player_num) self.renda:add_renda() end
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function MomocloBackground:handle_balloon(player_num) self.renda:add_renda() end
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function MomocloBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
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self.donbg:set_clear(is_clear)
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if is_rainbow and not self.is_rainbow then self.fever:start() end
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if not is_rainbow and self.is_rainbow then self.fever:stop() end
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self.is_clear = is_clear
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self.is_rainbow = is_rainbow
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local current_milestone
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if is_clear then
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current_milestone = MAX_DANCERS
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else
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current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
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end
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if current_milestone > self.last_milestone then
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for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
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self.last_milestone = current_milestone
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elseif current_milestone < self.last_milestone then
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for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
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self.last_milestone = current_milestone
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end
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end
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function MomocloBackground:draw_back()
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if self.is_clear then
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self.bg_fever:draw()
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else
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self.bg_normal:draw()
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end
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self.footer:draw_base()
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self.donbg:draw()
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self.renda:draw()
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self.dancer:draw()
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self.footer:draw()
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self.fever:draw()
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self.chibi:draw()
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end
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function MomocloBackground:draw_fore() end
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function MomocloBackground:destroy()
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self.donbg:destroy()
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self.bg_normal:destroy()
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self.bg_fever:destroy()
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self.fever:destroy()
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self.dancer:destroy()
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self.footer:destroy()
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self.renda:destroy()
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self.chibi:destroy()
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end
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return MomocloBackground
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