Files
PyTaikoGreen/Scripts/background/bg_collabs/tonkatsudj.lua
T
2026-09-20 13:37:46 -04:00

122 lines
4.2 KiB
Lua

local DonBG4 = require("background/bg_objects/donbg/4")
local Footer = require("background/bg_objects/footer")
local RendaController = require("background/bg_objects/renda")
local ChibiController = require("background/bg_objects/chibi")
local COLLAB_PATH = "background/collab/tonkatsudj"
local TonkatsudjDonBG = setmetatable({}, { __index = DonBG4 })
TonkatsudjDonBG.__index = TonkatsudjDonBG
function TonkatsudjDonBG.new(index, player_num, path)
local self = setmetatable({}, TonkatsudjDonBG)
local base = DonBG4.new(index, player_num, path)
for k, v in pairs(base) do self[k] = v end
return self
end
function TonkatsudjDonBG:draw_textures(fade, y, frame)
for i = 0, 4 do
tex.draw_texture(self._id_bg, {
frame = frame,
fade = fade,
x = (i * self.bg_texture.width) + self.move.attribute,
y = y
})
end
for i = 0, 10 do
tex.draw_texture(self._id_overlay, {
frame = frame,
fade = fade,
x = (i * self.overlay_texture.width) + self.move.attribute,
y = self.overlay_move.attribute + y
})
end
end
local TonkatsudjBGNormal = {}
TonkatsudjBGNormal.__index = TonkatsudjBGNormal
function TonkatsudjBGNormal.new()
local self = setmetatable({}, TonkatsudjBGNormal)
self.name = "bg_0"
tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name)
self.screen_change = anim.texture_change(2000, {
{ 0, 400, 0 }, { 400, 800, 1 }, { 800, 1200, 2 }, { 1200, 1600, 3 }, { 1600, 2000, 4 }
}, { loop = true })
self.screen_change:start()
self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
self._id_djtable = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "djtable") or 0
self._id_confetti = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "confetti") or 0
self._id_crowd = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "crowd") or 0
self._id_screen = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "screen") or 0
return self
end
function TonkatsudjBGNormal:update(current_time_ms)
self.screen_change:update(current_time_ms)
end
function TonkatsudjBGNormal:draw()
tex.draw_texture(self._id_bg)
tex.draw_texture(self._id_djtable)
tex.draw_texture(self._id_crowd)
tex.draw_texture(self._id_screen, { frame = self.screen_change.attribute })
tex.draw_texture(self._id_confetti)
end
function TonkatsudjBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end
local TonkatsudjBackground = {}
TonkatsudjBackground.__index = TonkatsudjBackground
function TonkatsudjBackground.new(player_num, bpm)
local self = setmetatable({}, TonkatsudjBackground)
self.donbg = TonkatsudjDonBG.new(1, player_num, COLLAB_PATH)
self.bg_normal = TonkatsudjBGNormal.new()
self.footer = Footer.new(COLLAB_PATH, -1)
self.renda = RendaController.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
return self
end
function TonkatsudjBackground:update(current_ms, bpm)
self.donbg:update(current_ms)
self.bg_normal:update(current_ms)
self.renda:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function TonkatsudjBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function TonkatsudjBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function TonkatsudjBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function TonkatsudjBackground:handle_drumroll(player_num) self.renda:add_renda() end
function TonkatsudjBackground:handle_balloon(player_num) self.renda:add_renda() end
function TonkatsudjBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
self.donbg:set_clear(is_clear)
end
function TonkatsudjBackground:draw_back()
self.bg_normal:draw()
self.donbg:draw()
self.renda:draw()
self.footer:draw()
self.chibi:draw()
end
function TonkatsudjBackground:draw_fore() end
function TonkatsudjBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.renda:destroy()
self.chibi:destroy()
end
return TonkatsudjBackground