122 lines
4.2 KiB
Lua
122 lines
4.2 KiB
Lua
local DonBG4 = require("background/bg_objects/donbg/4")
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local Footer = require("background/bg_objects/footer")
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local RendaController = require("background/bg_objects/renda")
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local ChibiController = require("background/bg_objects/chibi")
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local COLLAB_PATH = "background/collab/tonkatsudj"
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local TonkatsudjDonBG = setmetatable({}, { __index = DonBG4 })
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TonkatsudjDonBG.__index = TonkatsudjDonBG
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function TonkatsudjDonBG.new(index, player_num, path)
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local self = setmetatable({}, TonkatsudjDonBG)
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local base = DonBG4.new(index, player_num, path)
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for k, v in pairs(base) do self[k] = v end
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return self
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end
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function TonkatsudjDonBG:draw_textures(fade, y, frame)
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for i = 0, 4 do
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tex.draw_texture(self._id_bg, {
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frame = frame,
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fade = fade,
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x = (i * self.bg_texture.width) + self.move.attribute,
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y = y
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})
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end
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for i = 0, 10 do
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tex.draw_texture(self._id_overlay, {
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frame = frame,
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fade = fade,
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x = (i * self.overlay_texture.width) + self.move.attribute,
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y = self.overlay_move.attribute + y
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})
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end
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end
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local TonkatsudjBGNormal = {}
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TonkatsudjBGNormal.__index = TonkatsudjBGNormal
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function TonkatsudjBGNormal.new()
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local self = setmetatable({}, TonkatsudjBGNormal)
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self.name = "bg_0"
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tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name)
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self.screen_change = anim.texture_change(2000, {
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{ 0, 400, 0 }, { 400, 800, 1 }, { 800, 1200, 2 }, { 1200, 1600, 3 }, { 1600, 2000, 4 }
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}, { loop = true })
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self.screen_change:start()
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self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
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self._id_djtable = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "djtable") or 0
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self._id_confetti = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "confetti") or 0
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self._id_crowd = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "crowd") or 0
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self._id_screen = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "screen") or 0
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return self
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end
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function TonkatsudjBGNormal:update(current_time_ms)
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self.screen_change:update(current_time_ms)
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end
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function TonkatsudjBGNormal:draw()
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tex.draw_texture(self._id_bg)
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tex.draw_texture(self._id_djtable)
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tex.draw_texture(self._id_crowd)
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tex.draw_texture(self._id_screen, { frame = self.screen_change.attribute })
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tex.draw_texture(self._id_confetti)
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end
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function TonkatsudjBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end
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local TonkatsudjBackground = {}
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TonkatsudjBackground.__index = TonkatsudjBackground
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function TonkatsudjBackground.new(player_num, bpm)
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local self = setmetatable({}, TonkatsudjBackground)
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self.donbg = TonkatsudjDonBG.new(1, player_num, COLLAB_PATH)
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self.bg_normal = TonkatsudjBGNormal.new()
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self.footer = Footer.new(COLLAB_PATH, -1)
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self.renda = RendaController.new(COLLAB_PATH, 0)
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self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
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return self
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end
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function TonkatsudjBackground:update(current_ms, bpm)
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self.donbg:update(current_ms)
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self.bg_normal:update(current_ms)
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self.renda:update(current_ms)
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self.chibi:update(current_ms, bpm)
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end
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function TonkatsudjBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
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function TonkatsudjBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
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function TonkatsudjBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
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function TonkatsudjBackground:handle_drumroll(player_num) self.renda:add_renda() end
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function TonkatsudjBackground:handle_balloon(player_num) self.renda:add_renda() end
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function TonkatsudjBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
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self.donbg:set_clear(is_clear)
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end
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function TonkatsudjBackground:draw_back()
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self.bg_normal:draw()
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self.donbg:draw()
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self.renda:draw()
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self.footer:draw()
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self.chibi:draw()
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end
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function TonkatsudjBackground:draw_fore() end
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function TonkatsudjBackground:destroy()
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self.donbg:destroy()
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self.bg_normal:destroy()
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self.renda:destroy()
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self.chibi:destroy()
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end
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return TonkatsudjBackground
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