178 lines
6.0 KiB
Lua
178 lines
6.0 KiB
Lua
local DonBG4 = require("background/bg_objects/donbg/4")
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local Fever = require("background/bg_objects/fever")
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local Footer = require("background/bg_objects/footer")
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local Dancer = require("background/bg_objects/dancer")
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local RendaController = require("background/bg_objects/renda")
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local ChibiController = require("background/bg_objects/chibi")
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local COLLAB_PATH = "background/collab/ymck"
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local MAX_DANCERS = 5
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local YmckDonBG = setmetatable({}, { __index = DonBG4 })
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YmckDonBG.__index = YmckDonBG
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function YmckDonBG.new(index, player_num, path)
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local self = setmetatable({}, YmckDonBG)
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local base = DonBG4.new(index, player_num, path)
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for k, v in pairs(base) do self[k] = v end
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self.waves_texture = tex.get_texture_info(self.name, "waves")
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self._id_waves = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "waves") or 0
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return self
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end
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function YmckDonBG:draw_textures(fade, y, frame)
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DonBG4.draw_textures(self, fade, y, frame)
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for i = 0, 4 do
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tex.draw_texture(self._id_waves, {
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frame = frame,
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fade = fade,
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x = (i * self.waves_texture.width) + self.move.attribute,
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y = y
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})
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end
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end
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local YmckBGFever = {}
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YmckBGFever.__index = YmckBGFever
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function YmckBGFever.new()
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local self = setmetatable({}, YmckBGFever)
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self.name = "bg_fever_0"
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tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
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self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
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self._id_overlay = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "overlay") or 0
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return self
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end
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function YmckBGFever:start() end
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function YmckBGFever:update(current_time_ms) end
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function YmckBGFever:draw()
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tex.draw_texture(self._id_bg)
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tex.draw_texture(self._id_overlay)
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end
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function YmckBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
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local YmckBGNormal = {}
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YmckBGNormal.__index = YmckBGNormal
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function YmckBGNormal.new()
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local self = setmetatable({}, YmckBGNormal)
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self.name = "bg_0"
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tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name)
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self.water_texture = tex.get_texture_info(self.name, "water")
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self.water_move = anim.move(2500, { total_distance = -self.water_texture.width, loop = true })
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self.water_move:start()
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self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
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self._id_overlay = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "overlay") or 0
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self._id_water = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "water") or 0
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return self
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end
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function YmckBGNormal:update(current_time_ms)
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self.water_move:update(current_time_ms)
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end
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function YmckBGNormal:draw()
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tex.draw_texture(self._id_bg)
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for i = 0, 8 do
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tex.draw_texture(self._id_water, {
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x = (i * self.water_texture.width) + self.water_move.attribute
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})
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end
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tex.draw_texture(self._id_overlay)
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end
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function YmckBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end
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-- Background
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local YmckBackground = {}
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YmckBackground.__index = YmckBackground
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function YmckBackground.new(player_num, bpm)
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local self = setmetatable({}, YmckBackground)
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self.donbg = YmckDonBG.new(1, player_num, COLLAB_PATH)
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self.bg_normal = YmckBGNormal.new()
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self.bg_fever = YmckBGFever.new()
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self.footer = Footer.new("background", math.random(0, 2))
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self.fever = Fever.create(0, bpm, COLLAB_PATH)
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self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
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self.renda = RendaController.new(COLLAB_PATH, 0)
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self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
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self.is_clear = false
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self.is_rainbow = false
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self.last_milestone = 1
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return self
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end
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function YmckBackground:update(current_ms, bpm)
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self.donbg:update(current_ms)
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self.bg_normal:update(current_ms)
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self.fever:update(current_ms, bpm)
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self.dancer:update(current_ms, bpm)
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self.renda:update(current_ms)
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self.chibi:update(current_ms, bpm)
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end
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function YmckBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
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function YmckBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
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function YmckBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
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function YmckBackground:handle_drumroll(player_num) self.renda:add_renda() end
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function YmckBackground:handle_balloon(player_num) self.renda:add_renda() end
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function YmckBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
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self.donbg:set_clear(is_clear)
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if is_rainbow and not self.is_rainbow then self.fever:start() end
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self.is_clear = is_clear
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self.is_rainbow = is_rainbow
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local current_milestone
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if is_clear then
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current_milestone = MAX_DANCERS
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else
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current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
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end
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if current_milestone > self.last_milestone then
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for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
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self.last_milestone = current_milestone
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elseif current_milestone < self.last_milestone then
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for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
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self.last_milestone = current_milestone
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end
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end
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function YmckBackground:draw_back()
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if self.is_clear then
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self.bg_fever:draw()
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else
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self.bg_normal:draw()
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end
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self.donbg:draw()
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self.renda:draw()
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self.dancer:draw()
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self.footer:draw()
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if self.is_rainbow then self.fever:draw() end
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self.chibi:draw()
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end
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function YmckBackground:draw_fore() end
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function YmckBackground:destroy()
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self.donbg:destroy()
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self.bg_normal:destroy()
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self.bg_fever:destroy()
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self.fever:destroy()
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self.dancer:destroy()
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self.footer:destroy()
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self.renda:destroy()
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self.chibi:destroy()
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end
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return YmckBackground
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