Files
PyTaikoGreen/Scripts/background/bg_collabs/yokai.lua
T
2026-09-20 13:37:46 -04:00

192 lines
6.3 KiB
Lua

local DonBG4 = require("background/bg_objects/donbg/4")
local BGNormal = require("background/bg_objects/bg_normal")
local Fever = require("background/bg_objects/fever")
local Footer = require("background/bg_objects/footer")
local Dancer = require("background/bg_objects/dancer")
local RendaController = require("background/bg_objects/renda")
local ChibiController = require("background/bg_objects/chibi")
local COLLAB_PATH = "background/collab/yokai"
local MAX_DANCERS = 5
local YokaiDonBG = setmetatable({}, { __index = DonBG4 })
YokaiDonBG.__index = YokaiDonBG
function YokaiDonBG.new(index, player_num, path)
local self = setmetatable({}, YokaiDonBG)
local base = DonBG4.new(index, player_num, path)
for k, v in pairs(base) do self[k] = v end
return self
end
function YokaiDonBG:draw_textures(fade, y, frame)
for i = 0, 4 do
tex.draw_texture(self._id_bg, {
frame = frame,
fade = fade,
x = (i * self.bg_texture.width) + self.move.attribute,
y = y
})
end
for i = 0, 7 do
tex.draw_texture(self._id_overlay, {
frame = frame,
fade = fade,
x = (i * self.overlay_texture.width) + self.move.attribute,
y = self.overlay_move.attribute + y
})
end
end
local YokaiBGFever = {}
YokaiBGFever.__index = YokaiBGFever
local FIREWORK_FRAMES = 16
local FIREWORK_DURATION = 1280
local function build_firework_change()
local frame_time = FIREWORK_DURATION / FIREWORK_FRAMES
local frames = {}
for i = 0, FIREWORK_FRAMES - 1 do
table.insert(frames, { i * frame_time, (i + 1) * frame_time, i })
end
return anim.texture_change(FIREWORK_DURATION, frames)
end
function YokaiBGFever.new()
local self = setmetatable({}, YokaiBGFever)
self.name = "bg_fever_0"
tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
self.firework_texture = tex.get_texture_info(self.name, "firework")
self._id_firework = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "firework") or 0
self:spawn_firework()
return self
end
function YokaiBGFever:spawn_firework()
local screen_width = tex.get_screen_width()
local screen_height = tex.get_screen_height()
self.firework_x = math.random(0, math.max(0, screen_width - self.firework_texture.width))
self.firework_y = math.random(360, math.max(360, screen_height - self.firework_texture.height))
self.firework_change = build_firework_change()
self.firework_change:start()
end
function YokaiBGFever:start() end
function YokaiBGFever:update(current_time_ms)
self.firework_change:update(current_time_ms)
if self.firework_change.is_finished then
self:spawn_firework()
end
end
function YokaiBGFever:draw()
tex.draw_texture(self._id_bg)
tex.draw_texture(self._id_firework, {
frame = self.firework_change.attribute,
x = self.firework_x,
y = self.firework_y,
blend = "additive"
})
end
function YokaiBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
-- Background
local YokaiBackground = {}
YokaiBackground.__index = YokaiBackground
function YokaiBackground.new(player_num, bpm)
local self = setmetatable({}, YokaiBackground)
self.donbg = YokaiDonBG.new(1, player_num, COLLAB_PATH)
self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH)
self.bg_fever = YokaiBGFever.new()
self.footer = Footer.new(COLLAB_PATH, -1)
self.fever = Fever.create(0, bpm, COLLAB_PATH)
self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
self.renda = RendaController.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
self.is_clear = false
self.is_rainbow = false
self.last_milestone = 1
tex.load_folder(COLLAB_PATH, "dodai")
self._id_dodai = tex.get_texture(COLLAB_PATH .. "/" .. "dodai" .. "/" .. "dodai") or 0
return self
end
function YokaiBackground:update(current_ms, bpm)
self.donbg:update(current_ms)
self.bg_fever:update(current_ms)
self.fever:update(current_ms, bpm)
self.dancer:update(current_ms, bpm)
self.renda:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function YokaiBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function YokaiBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function YokaiBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function YokaiBackground:handle_drumroll(player_num) self.renda:add_renda() end
function YokaiBackground:handle_balloon(player_num) self.renda:add_renda() end
function YokaiBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
self.donbg:set_clear(is_clear)
if is_rainbow and not self.is_rainbow then self.fever:start() end
self.is_clear = is_clear
self.is_rainbow = is_rainbow
local current_milestone
if is_clear then
current_milestone = MAX_DANCERS
else
current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
end
if current_milestone > self.last_milestone then
for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
self.last_milestone = current_milestone
elseif current_milestone < self.last_milestone then
for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
self.last_milestone = current_milestone
end
end
function YokaiBackground:draw_back()
if self.is_clear then
self.bg_fever:draw()
else
self.bg_normal:draw()
end
tex.draw_texture(self._id_dodai)
self.donbg:draw()
self.renda:draw()
self.dancer:draw()
self.footer:draw()
if self.is_rainbow then self.fever:draw() end
self.chibi:draw()
end
function YokaiBackground:draw_fore() end
function YokaiBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.bg_fever:destroy()
self.fever:destroy()
self.dancer:destroy()
self.footer:destroy()
self.renda:destroy()
self.chibi:destroy()
tex.unload_folder(COLLAB_PATH, "dodai")
end
return YokaiBackground