55 lines
1.2 KiB
Lua
55 lines
1.2 KiB
Lua
Background = {}
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Background.__index = Background
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function Background.new(player_num, bpm, scene_preset)
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local self = setmetatable({}, Background)
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self.player_num = player_num
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self.bpm = bpm
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self.scene_preset = scene_preset
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print(string.format("Background created: player=%d, bpm=%.1f, scene=%s",
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player_num, bpm, scene_preset))
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tex.load_animations("background")
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tex.load_folder("background/bg_normal", "bg_0")
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tex.load_folder("background/donbg", "0_1")
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self.donbg_anim = tex.get_animation(0)
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return self
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end
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function Background:update(current_ms)
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self.donbg_anim:update(current_ms)
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end
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function Background:handle_good(player_num)
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end
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function Background:handle_ok(player_num)
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end
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function Background:handle_bad(player_num)
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end
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function Background:handle_drumroll(player_num)
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end
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function Background:handle_balloon(player_num)
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end
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function Background:draw_back()
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local bg_texture = tex.get_texture_info("0_1", "background")
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for i = 0, 5, 1 do
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tex.draw_texture("0_1", "background", {x = self.donbg_anim.attribute + (i*bg_texture.width)})
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end
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tex.draw_texture("bg_0", "background")
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end
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function Background:draw_fore()
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end
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function Background:destroy()
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end
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