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PyTaikoGreen/Scripts/background/bg_collabs/buttoburst.lua
T
2026-10-08 21:21:18 -04:00

129 lines
4.4 KiB
Lua

local DonBG = require("background/bg_objects/donbg")
local BGNormal = require("background/bg_objects/bg_normal")
local Fever = require("background/bg_objects/fever")
local Dancer = require("background/bg_objects/dancer")
local RendaController = require("background/bg_objects/renda")
local ChibiController = require("background/bg_objects/chibi")
local COLLAB_PATH = "background/collab/buttoburst"
local MAX_DANCERS = 4
-- BGFever: instant-transition, draws background + overlay
local ButtoBGFever = {}
ButtoBGFever.__index = ButtoBGFever
function ButtoBGFever.new()
local self = setmetatable({}, ButtoBGFever)
self.name = "bg_fever_0"
tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
self.transitioned = false
self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
self._id_overlay = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "overlay") or 0
return self
end
function ButtoBGFever:start() self.transitioned = true end
function ButtoBGFever:update(current_time_ms) end
function ButtoBGFever:draw()
tex.draw_texture(self._id_bg)
tex.draw_texture(self._id_overlay)
end
function ButtoBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
-- Background
local ButtoBackground = {}
ButtoBackground.__index = ButtoBackground
function ButtoBackground.new(player_num, bpm)
local self = setmetatable({}, ButtoBackground)
self.donbg = DonBG.create(player_num, "background", 5)
self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH)
self.bg_fever = ButtoBGFever.new()
self.fever = Fever.create(0, bpm, COLLAB_PATH)
self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
self.renda = RendaController.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 0)
self.is_clear = false
self.is_rainbow = false
self.last_milestone = 1
return self
end
function ButtoBackground:update(current_ms, bpm)
self.donbg:update(current_ms, bpm)
self.bg_fever:update(current_ms)
self.fever:update(current_ms, bpm)
self.dancer:update(current_ms, bpm)
self.renda:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function ButtoBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function ButtoBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function ButtoBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function ButtoBackground:handle_drumroll(player_num) self.renda:add_renda() end
function ButtoBackground:handle_balloon(player_num) self.renda:add_renda() end
function ButtoBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
self.donbg:set_clear(is_clear)
if is_clear and not self.is_clear then self.bg_fever:start() end
if is_rainbow and not self.is_rainbow then self.fever:start() end
if not is_rainbow and self.is_rainbow then self.fever:stop() end
self.is_clear = is_clear
self.is_rainbow = is_rainbow
local current_milestone
if is_clear then
current_milestone = MAX_DANCERS
else
current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
end
if current_milestone > self.last_milestone then
for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
self.last_milestone = current_milestone
elseif current_milestone < self.last_milestone then
for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
self.last_milestone = current_milestone
end
end
function ButtoBackground:draw_back()
if self.is_clear then
if not self.bg_fever.transitioned then
self.bg_normal:draw()
self.bg_fever:draw()
else
self.bg_fever:draw()
end
else
self.bg_normal:draw()
end
self.donbg:draw()
self.renda:draw()
self.dancer:draw()
self.fever:draw()
self.chibi:draw()
end
function ButtoBackground:draw_fore() end
function ButtoBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.bg_fever:destroy()
self.fever:destroy()
self.dancer:destroy()
self.renda:destroy()
self.chibi:destroy()
end
return ButtoBackground