326 lines
14 KiB
Lua
326 lines
14 KiB
Lua
local SparkleDonBG = require("background/bg_objects/donbg/sparkle")
|
|
local Fever = require("background/bg_objects/fever")
|
|
local Dancer = require("background/bg_objects/dancer")
|
|
local RendaController = require("background/bg_objects/renda")
|
|
local ChibiController = require("background/bg_objects/chibi")
|
|
local BaseChibi = require("background/bg_objects/chibi/base")
|
|
local Timing = require("background/bg_objects/timing")
|
|
|
|
local COLLAB_PATH = "background/collab/lovelive"
|
|
local MAX_DANCERS = 3
|
|
|
|
local pose_at, chain_moves, sum = Timing.pose_at, Timing.chain_moves, Timing.sum
|
|
|
|
-- Don band: IMAS SideM's band with new art. The base scrolls one tile left every 5.33s (its
|
|
-- tiles start 35px in); the clear set scrolls with it under a glow strip that pulses every
|
|
-- second, with stars twinkling in clusters over it. Ambient, in ms.
|
|
local LOVELIVE_DONBG = {
|
|
layers = {
|
|
{ key = "background", ms = 5333, x = 35 },
|
|
{ key = "glow", clear_only = true, tile = 0, alpha = 0.148,
|
|
period = 1000, pulse = { { 500, -1000 }, { 500, 1000, "out" } } },
|
|
},
|
|
}
|
|
local LOVELIVE_STARS = {
|
|
trio = {
|
|
{ 110, 34, 0, 0, 1, 2.5 }, { 45, 34, 0, 0, 1, 2.5 },
|
|
{ 106, 20, 50, -100, 0.5, 1 }, { 31, 20, 50, -100, 0.5, 1 },
|
|
{ 10, 20, 300, 0, 1, 1.5 }, { 50, 20, 300, 0, 1, 1.5 }, { 85, 20, 300, 0, 1, 1.5 },
|
|
},
|
|
pair = {
|
|
{ 11, 34, 0, 0, 1, 2.5 }, { 68, 34, 0, 0, 1, 2.5 },
|
|
{ 0, 20, 300, 0, 1, 1.5 }, { 38, 20, 50, -100, 0.5, 1 },
|
|
{ 64, 20, 300, 0, 1, 1.5 }, { 94, 20, 50, -100, 0.5, 1 },
|
|
},
|
|
}
|
|
|
|
-- Stage: the rooftop stage by day. Over it, little sparkles fall at five spots in turn (a
|
|
-- dotted streak and three stars that twinkle as they drop), and the screen glows purple,
|
|
-- then gold. Ambient, counted in Lumen frames (60 a second).
|
|
-- Clear: the night stage fades in over a beat with the screen pulsing every 4.5 beats; pink
|
|
-- and purple spotlights take turns from both sides every 3 beats and green glows rise in the
|
|
-- corners every 3. Losing clear fades the night stage out over a beat, and the lights go
|
|
-- out with it. Timed in beats.
|
|
local FRAMES_PER_MS = 60 / 1000
|
|
local STAGE_FADE = 1
|
|
|
|
-- the screen's purple, then gold glow (Lumen draws the gold one four times over)
|
|
local TINT_PURPLE = { { 0, 0, 0, 0, alpha = 0, to = { 0, 0, alpha = 1 } }, { 90, 0, to = { 0, 0, alpha = 0 } },
|
|
{ 180, 0, alpha = 0 }, length = 360 }
|
|
local TINT_GOLD = { { 0, 0, 0, 0, alpha = 0 }, { 180, 0, alpha = 0, to = { 0, 0, alpha = 1 } },
|
|
{ 270, 0, to = { 0, 0, "out", alpha = 0 } }, length = 360 }
|
|
local TINT_ALPHA = { purple = 0.352, gold = 0.352 * 4 * 0.449 }
|
|
|
|
-- Sparkles: { first frame, x, y } of each spot's centre on screen, every 600 frames. A spot's
|
|
-- streak grows in, falls 80px over 180 frames and shrinks away; its stars start 30 frames
|
|
-- apart, each bigger than the last, and fall 80px over 120 frames while they twinkle.
|
|
local SPARKLE_FRAMES = 600
|
|
local SPARKLES = { { 0, 336, 493 }, { 90, 317.5, 382 }, { 180, 982.5, 493 }, { 0, 949, 382 }, { 240, 559, 454 } }
|
|
local DOTS = { { 0, 0, 0, 0, scale = 0.5, alpha = 0, to = { 0, 0, scale = 1, alpha = 1 } }, { 60, 0 },
|
|
{ 150, 0, to = { 0, 0, scale = 0.5, alpha = 0 } }, length = 180 }
|
|
local TWINKLE = { { 0, 0, 0, 0, scale = 0.5, alpha = 0, to = { 0, 0, "in", scale = 1, alpha = 1 } },
|
|
{ 50, 0, to = { 0, 0, scale = 0.5, alpha = 0 } }, length = 100 }
|
|
local STARS = { { 30, 0.5 }, { 60, 0.75 }, { 90, 1 } }
|
|
local FALL, STAR_FALL_FRAMES = 80, 120
|
|
|
|
-- clear lights, in beats from when the night stage starts coming in
|
|
local SCREEN = { { 0, 0, 0, 0, alpha = 0, to = { 0, 0, alpha = 1 } }, { 2.25, 0, to = { 0, 0, alpha = 0 } },
|
|
length = 4.5 }
|
|
local SPOT_PINK = { { 0, 0, 0, 0, alpha = 0, to = { 0, 0, "in", alpha = 1 } }, { 0.125, 0 },
|
|
{ 2.9, 0, to = { 0, 0, "out", alpha = 0 } }, length = 6 }
|
|
local SPOT_PURPLE = { { 0, 0, 0, 0, alpha = 0.5, to = { 0, 0, alpha = 0 } }, { 3, 0, alpha = 0, to = { 0, 0, alpha = 1 } },
|
|
{ 3.15, 0 }, { 5.9, 0, to = { 0, 0, alpha = 0.5 } }, length = 6 }
|
|
local GREEN = { { 0, 0, 0, 0, alpha = 0, to = { 0, 0, alpha = 1 } }, { 1.5, 0 }, length = 3 }
|
|
local GREEN_ALPHA = 0.75
|
|
|
|
local LoveliveStage = {}
|
|
LoveliveStage.__index = LoveliveStage
|
|
|
|
local function load_ids(name, keys)
|
|
local ids = {}
|
|
for _, key in ipairs(keys) do
|
|
ids[key] = { id = tex.get_texture(COLLAB_PATH .. "/" .. name .. "/" .. key) or 0,
|
|
info = tex.get_texture_info(name, key) }
|
|
end
|
|
return ids
|
|
end
|
|
|
|
function LoveliveStage.new(bpm)
|
|
local self = setmetatable({}, LoveliveStage)
|
|
tex.load_folder(COLLAB_PATH, "bg_normal/bg_0")
|
|
tex.load_folder(COLLAB_PATH, "bg_fever/bg_fever_0")
|
|
self.day = load_ids("bg_0", { "background", "tint_purple", "tint_gold", "dots", "star" })
|
|
self.night = load_ids("bg_fever_0", { "background", "screen", "spot_pink", "spot_purple", "green" })
|
|
self.beat = 60000 / bpm
|
|
self.beats = 0
|
|
self.now = 0
|
|
self.stage = { offset = 0, moves = {} } -- night stage opacity in thousandths
|
|
return self
|
|
end
|
|
|
|
local function stage_value(self) return self.stage.offset + sum(self.stage.moves) end
|
|
|
|
local function fade_stage(self, target)
|
|
local from = stage_value(self)
|
|
self.stage = { offset = from, moves = chain_moves({ { STAGE_FADE * math.abs(target - from) / 1000, target - from } }, self.beat, 1) }
|
|
end
|
|
|
|
-- the lights start over unless the night stage was still fading out
|
|
function LoveliveStage:start()
|
|
if stage_value(self) <= 0 then self.lit_at = self.beats end
|
|
fade_stage(self, 1000)
|
|
end
|
|
|
|
function LoveliveStage:stop() fade_stage(self, 0) end
|
|
|
|
function LoveliveStage:update(current_time_ms, bpm)
|
|
if self.last then self.beats = self.beats + (current_time_ms - self.last) / self.beat end
|
|
self.last, self.now = current_time_ms, current_time_ms
|
|
if bpm then self.beat = 60000 / bpm end
|
|
for _, m in ipairs(self.stage.moves) do m:update(current_time_ms) end
|
|
end
|
|
|
|
-- draws `t` (an id and info) with its centre at x, y (screen px) at `size`
|
|
local function draw_centered(t, x, y, size, fade)
|
|
local s, w, h = tex.get_screen_scale(), t.info.width, t.info.height
|
|
local W, H = w * size, h * size
|
|
tex.draw_texture(t.id, { x = x * s, y = y * s, x2 = W - w, y2 = H - h, origin = { W / 2, H / 2 },
|
|
fade = fade })
|
|
end
|
|
|
|
function LoveliveStage:draw_sparkles(f)
|
|
for _, spot in ipairs(SPARKLES) do
|
|
local u = (f - spot[1]) % SPARKLE_FRAMES
|
|
if u < DOTS.length then
|
|
local p = pose_at(DOTS, u)
|
|
draw_centered(self.day.dots, spot[2], spot[3] + FALL * u / DOTS.length, p.sx, p.alpha)
|
|
end
|
|
for _, star in ipairs(STARS) do
|
|
local s = u - star[1]
|
|
if s >= 0 and s < TWINKLE.length then
|
|
local p = pose_at(TWINKLE, s)
|
|
draw_centered(self.day.star, spot[2], spot[3] + FALL * s / STAR_FALL_FRAMES, p.sx * star[2], p.alpha)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function LoveliveStage:draw()
|
|
local day, night = self.day, self.night
|
|
tex.draw_texture(day.background.id)
|
|
local stage = stage_value(self) / 1000
|
|
local t = self.beats - (self.lit_at or 0)
|
|
if stage > 0 then
|
|
tex.draw_texture(night.background.id, { fade = stage })
|
|
tex.draw_texture(night.screen.id, { fade = stage * pose_at(SCREEN, t % SCREEN.length).alpha })
|
|
end
|
|
local f = self.now * FRAMES_PER_MS
|
|
self:draw_sparkles(f % SPARKLE_FRAMES)
|
|
local tf = f % TINT_PURPLE.length
|
|
tex.draw_texture(day.tint_purple.id, { fade = TINT_ALPHA.purple * pose_at(TINT_PURPLE, tf).alpha })
|
|
tex.draw_texture(day.tint_gold.id, { fade = TINT_ALPHA.gold * pose_at(TINT_GOLD, tf).alpha })
|
|
if stage <= 0 then return end
|
|
local pink = pose_at(SPOT_PINK, t % SPOT_PINK.length).alpha
|
|
local purple = pose_at(SPOT_PURPLE, t % SPOT_PURPLE.length).alpha
|
|
local green = GREEN_ALPHA * pose_at(GREEN, t % GREEN.length).alpha
|
|
for i = 0, 1 do
|
|
local mirror = i == 1 and "horizontal" or nil
|
|
tex.draw_texture(night.spot_pink.id, { index = i, mirror = mirror, fade = pink })
|
|
tex.draw_texture(night.spot_purple.id, { index = i, mirror = mirror, fade = purple })
|
|
end
|
|
for i = 0, 1 do
|
|
tex.draw_texture(night.green.id, { index = i, fade = green })
|
|
end
|
|
end
|
|
|
|
function LoveliveStage:destroy()
|
|
tex.unload_folder(COLLAB_PATH, "bg_normal/bg_0")
|
|
tex.unload_folder(COLLAB_PATH, "bg_fever/bg_fever_0")
|
|
end
|
|
|
|
-- Fever: μ's in two halves jumps up 249px, overshooting 70, bounces 70px a beat swapping
|
|
-- poses, and drops 439px when the rainbow is lost (IMAS CG's line-up motion)
|
|
local FEVER_SPEC = { rise = 249, bounce = 70, drop = 439, poses = true }
|
|
|
|
-- Dancers: all three jump up from below, land with a squash, step through eight poses half a
|
|
-- beat each, and (the two at the sides) squash, hop and drop away when removed. Timed in
|
|
-- beats; poses are offsets of Lumen's dancer origin (y 670), 313px down the images and the
|
|
-- pivot for the squash, so the feet stay put.
|
|
local LEAVE = {
|
|
beats = 1.425,
|
|
{ 0, 0, 0, 0, to = { nil, nil, "out", sy = 0.96 } },
|
|
{ 0.125, 0, 0, 0, sy = 0.96, to = { nil, nil, "in", sy = 1 } },
|
|
{ 0.175, 0, 0, 0, to = { 0, -57, "out" } }, -- hops up and drops away
|
|
{ 0.625, 1, 0, -57, to = { 0, 331, "in" } },
|
|
}
|
|
local LOVELIVE_DANCER = {
|
|
origin = { 150, 313 },
|
|
enter = {
|
|
beats = 2,
|
|
{ 0, 0, 0, 331, to = { 0, -45, "out" } }, -- jumps up from below
|
|
{ 0.675, 0, 0, -45, to = { 0, 0, "in" } },
|
|
{ 0.925, 1, 0, 0, to = { nil, nil, "out", sy = 0.95 } }, -- lands with a squash
|
|
{ 1.1, 1, 0, 0, sy = 0.95, to = { nil, nil, "in", sy = 1 } },
|
|
{ 1.25, 1, 0, 0 },
|
|
},
|
|
dance = Timing.steps({
|
|
{ 0, 0.5, x = 0, y = 0 }, { 1, 0.5 }, { 2, 0.5 }, { 3, 0.5 }, { 4, 0.5 }, { 5, 0.5 }, { 6, 0.5 }, { 7, 0.5 },
|
|
}),
|
|
leave = LEAVE,
|
|
}
|
|
-- the centre dancer never leaves
|
|
local LOVELIVE_DANCERS = Dancer.define({
|
|
[2] = setmetatable({ leave = false }, { __index = LOVELIVE_DANCER }),
|
|
default = LOVELIVE_DANCER,
|
|
})
|
|
|
|
-- Slots (left, centre, right) from Lumen's dancer positions; centre on top
|
|
local DANCER_CENTERS = { 400, 640, 880 }
|
|
local DANCER_DRAW_ORDER = { 3, 1, 2 }
|
|
local DANCER_SPAWN = { 1, 0, 2 } -- 0-indexed slots in join order: centre, left, right
|
|
-- dancer index by join order: dancer1 (centre), dancer2 (left), dancer3 (right)
|
|
local DANCER_JOIN_ORDER = { 2, 1, 0 }
|
|
|
|
-- Chibis for good hits: an alpaca (brown or white) hops in growing from 70% size, then
|
|
-- trots across the don band, switching between two frames every quarter beat
|
|
local LOVELIVE_CHIBIS = {}
|
|
for key = 1, 2 do
|
|
LOVELIVE_CHIBIS[key] = { key = tostring(key), period = 0.5, poses = { { 0, 1 }, { 0.25, 0 } } }
|
|
end
|
|
|
|
-- Drumroll: notes fly up and right from the bottom-left (renda_a_03's motion)
|
|
local RENDA = { ms = { 2000 }, dx = 1560, dy = -1648, x_range = 500, y_range = 20 }
|
|
|
|
-- Background
|
|
|
|
local LoveliveBackground = {}
|
|
LoveliveBackground.__index = LoveliveBackground
|
|
|
|
function LoveliveBackground.new(player_num, bpm)
|
|
local self = setmetatable({}, LoveliveBackground)
|
|
self.donbg = SparkleDonBG.new(player_num, COLLAB_PATH, LOVELIVE_DONBG, LOVELIVE_STARS)
|
|
-- the stage is painted down to the bottom of the screen, so there's no footer
|
|
self.stage = LoveliveStage.new(bpm)
|
|
self.fever = Fever.new(bpm, COLLAB_PATH, FEVER_SPEC)
|
|
self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH, LOVELIVE_DANCERS)
|
|
self.dancer.spawn_positions = DANCER_SPAWN
|
|
local by_index = {}
|
|
for _, d in ipairs(self.dancer.dancers) do by_index[d.index] = d end
|
|
for i, index in ipairs(DANCER_JOIN_ORDER) do self.dancer.dancers[i] = by_index[index] end
|
|
self.renda = RendaController.new(COLLAB_PATH, 0, RENDA)
|
|
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
|
|
self.is_clear = false
|
|
self.is_rainbow = false
|
|
self.last_milestone = 1
|
|
return self
|
|
end
|
|
|
|
function LoveliveBackground:update(current_ms, bpm)
|
|
self.donbg:update(current_ms, bpm)
|
|
self.stage:update(current_ms, bpm)
|
|
self.fever:update(current_ms, bpm)
|
|
self.dancer:update(current_ms, bpm)
|
|
self.renda:update(current_ms)
|
|
self.chibi:update(current_ms, bpm)
|
|
end
|
|
|
|
local function add_chibi(self, player_num)
|
|
BaseChibi.add(self.chibi, LOVELIVE_CHIBIS[math.random(#LOVELIVE_CHIBIS)], COLLAB_PATH, player_num)
|
|
end
|
|
|
|
function LoveliveBackground:handle_good(player_num) add_chibi(self, player_num) end
|
|
|
|
function LoveliveBackground:handle_ok(player_num) add_chibi(self, player_num) end
|
|
|
|
function LoveliveBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
|
|
|
|
function LoveliveBackground:handle_drumroll(player_num) self.renda:add_renda() end
|
|
|
|
function LoveliveBackground:handle_balloon(player_num) self.renda:add_renda() end
|
|
|
|
function LoveliveBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
|
|
self.donbg:set_clear(is_clear)
|
|
if is_clear and not self.is_clear then self.stage:start() end
|
|
if not is_clear and self.is_clear then self.stage:stop() end
|
|
if is_rainbow and not self.is_rainbow then self.fever:start() end
|
|
if not is_rainbow and self.is_rainbow then self.fever:stop() end
|
|
self.is_clear = is_clear
|
|
self.is_rainbow = is_rainbow
|
|
|
|
local current_milestone
|
|
if is_clear then
|
|
current_milestone = MAX_DANCERS
|
|
else
|
|
current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
|
|
end
|
|
if current_milestone > self.last_milestone then
|
|
for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
|
|
self.last_milestone = current_milestone
|
|
elseif current_milestone < self.last_milestone then
|
|
for _ = 1, self.last_milestone - current_milestone do self.dancer:leave_dancer() end
|
|
self.last_milestone = current_milestone
|
|
end
|
|
end
|
|
|
|
function LoveliveBackground:draw_back()
|
|
self.stage:draw()
|
|
self.donbg:draw()
|
|
self.renda:draw()
|
|
self.dancer:draw_slots(DANCER_CENTERS, DANCER_DRAW_ORDER)
|
|
self.fever:draw()
|
|
self.chibi:draw()
|
|
end
|
|
|
|
function LoveliveBackground:draw_fore() end
|
|
|
|
function LoveliveBackground:destroy()
|
|
self.donbg:destroy()
|
|
self.stage:destroy()
|
|
self.fever:destroy()
|
|
self.dancer:destroy()
|
|
self.renda:destroy()
|
|
self.chibi:destroy()
|
|
end
|
|
|
|
return LoveliveBackground
|