Files
PyTaikoGreen/Scripts/entry/entry.lua
T
2026-10-14 12:50:46 -04:00

235 lines
10 KiB
Lua

local WAIT_PANELS = false
local WAIT_BOX_KEYS = {
"box_top_left", "box_top_right", "box_bottom_left", "box_bottom_right",
"box_top", "box_bottom", "box_left", "box_right", "box_center",
}
Entry = {}
Entry.__index = Entry
function Entry.new()
local self = setmetatable({}, Entry)
self.bg_flicker = tex.get_animation(1, "entry")
self.side_select_fade = tex.get_animation(0, "entry")
self.bg_flicker:start()
self.banner_move = tex.get_animation(15, "entry")
self.banner_fade = tex.get_animation(16, "entry")
self.banner_move:start()
self.banner_fade:start()
if WAIT_PANELS then
self.wait_bob = tex.get_animation(17, "entry")
self.wait_pulse = tex.get_animation(18, "entry")
self.wait_bob:start()
self.wait_pulse:start()
self.text_wait = text.create_text("entry_wait", { 255, 255, 255, 255 }, { 0, 0, 0, 255 }, false, 4, -1)
self.wait_cloud = tex.get_texture("entry/wait/cloud")
self.wait_box = {}
for _, suf in ipairs({ "_1p", "_2p" }) do
for _, key in ipairs(WAIT_BOX_KEYS) do
self.wait_box[key .. suf] = tex.get_texture("entry/costume_select/" .. key .. suf)
end
end
end
self.text_question = text.create_text("entry_question", { 255, 255, 255, 255 }, { 0, 0, 0, 255 }, false, 4, -1)
self.text_cancel = text.create_text("entry_cancel", { 255, 255, 255, 255 }, { 0, 0, 0, 255 }, false, 4, -4)
self.text_1p = text.create_text("entry_1p", { 255, 255, 255, 255 }, { 0, 0, 0, 255 }, false, 4, -2)
self.text_2p = text.create_text("entry_2p", { 255, 255, 255, 255 }, { 0, 0, 0, 255 }, false, 4, -2)
self.bg_bg = tex.get_texture("entry/background/bg")
self.bg_tower = tex.get_texture("entry/background/tower")
self.bg_shops_center = tex.get_texture("entry/background/shops_center")
self.bg_people = tex.get_texture("entry/background/people")
self.bg_shops_left = tex.get_texture("entry/background/shops_left")
self.bg_shops_right = tex.get_texture("entry/background/shops_right")
self.bg_lights = tex.get_texture("entry/background/lights")
self.ss_box_top_left = tex.get_texture("entry/side_select/box_top_left")
self.ss_box_top_right = tex.get_texture("entry/side_select/box_top_right")
self.ss_box_bot_left = tex.get_texture("entry/side_select/box_bottom_left")
self.ss_box_bot_right = tex.get_texture("entry/side_select/box_bottom_right")
self.ss_box_top = tex.get_texture("entry/side_select/box_top")
self.ss_box_bottom = tex.get_texture("entry/side_select/box_bottom")
self.ss_box_left = tex.get_texture("entry/side_select/box_left")
self.ss_box_right = tex.get_texture("entry/side_select/box_right")
self.ss_box_center = tex.get_texture("entry/side_select/box_center")
self.ss_1p = tex.get_texture("entry/side_select/1P")
self.ss_cancel = tex.get_texture("entry/side_select/cancel")
self.ss_2p = tex.get_texture("entry/side_select/2P")
self.ss_1p_highlight = tex.get_texture("entry/side_select/1P_highlight")
self.ss_1p2p_outline = tex.get_texture("entry/side_select/1P2P_outline")
self.ss_cancel_highlight = tex.get_texture("entry/side_select/cancel_highlight")
self.ss_cancel_outline = tex.get_texture("entry/side_select/cancel_outline")
self.ss_2p_highlight = tex.get_texture("entry/side_select/2P_highlight")
self.ss_footer = tex.get_texture("entry/side_select/footer")
self.ss_footer_left = tex.get_texture("entry/side_select/footer_left")
self.ss_footer_right = tex.get_texture("entry/side_select/footer_right")
self.global_player_entry = tex.get_texture("entry/global/player_entry")
return self
end
function Entry:update(current_ms)
self.bg_flicker:update(current_ms)
self.banner_move:update(current_ms)
self.banner_fade:update(current_ms)
if WAIT_PANELS then
self.wait_bob:update(current_ms)
self.wait_pulse:update(current_ms)
end
self.side_select_fade:update(current_ms)
end
function Entry:start_side_select()
self.side_select_fade:start()
end
function Entry:restart_side_select()
self.side_select_fade:restart()
end
function Entry:get_side_select_fade()
return self.side_select_fade.attribute
end
function Entry:draw_background()
tex.draw_texture(self.bg_bg)
tex.draw_texture(self.bg_tower)
tex.draw_texture(self.bg_shops_center)
tex.draw_texture(self.bg_people)
tex.draw_texture(self.bg_shops_left)
tex.draw_texture(self.bg_shops_right)
tex.draw_texture(self.bg_lights, { scale = 2.0, fade = self.bg_flicker.attribute })
end
function Entry:draw_side_select()
local fade = self.side_select_fade.attribute
tex.draw_texture(self.ss_box_top_left, { fade = fade })
tex.draw_texture(self.ss_box_top_right, { fade = fade })
tex.draw_texture(self.ss_box_bot_left, { fade = fade })
tex.draw_texture(self.ss_box_bot_right, { fade = fade })
tex.draw_texture(self.ss_box_top, { fade = fade })
tex.draw_texture(self.ss_box_bottom, { fade = fade })
tex.draw_texture(self.ss_box_left, { fade = fade })
tex.draw_texture(self.ss_box_right, { fade = fade })
tex.draw_texture(self.ss_box_center, { fade = fade })
self.text_question:draw({
x = -self.text_question.width / 2,
fade = fade,
})
end
function Entry:draw_side_select_buttons(side)
local fade = self.side_select_fade.attribute
tex.draw_texture(self.ss_1p, { fade = fade })
tex.draw_texture(self.ss_cancel, { fade = fade })
tex.draw_texture(self.ss_2p, { fade = fade })
if side == 0 then
tex.draw_texture(self.ss_1p_highlight, { fade = fade })
tex.draw_texture(self.ss_1p2p_outline, { mirror = "horizontal", fade = fade, index = 0 })
elseif side == 1 then
tex.draw_texture(self.ss_cancel_highlight, { fade = fade })
tex.draw_texture(self.ss_cancel_outline, { fade = fade })
else
tex.draw_texture(self.ss_2p_highlight, { fade = fade })
tex.draw_texture(self.ss_1p2p_outline, { fade = fade, index = 1 })
end
local cancel_info = tex.get_texture_info("side_select", "cancel")
local text_x = cancel_info.x[1] + (cancel_info.width / 2) - (self.text_cancel.width / 2)
local text_y = cancel_info.y[1] + (cancel_info.height / 2) - (self.text_cancel.height / 2)
self.text_cancel:draw({ x = text_x, y = text_y, fade = fade })
local p1_info = tex.get_texture_info("side_select", "1P")
local p2_info = tex.get_texture_info("side_select", "2P")
self.text_1p:draw({ x = p1_info.x[1] - (self.text_1p.width / 2), y = p1_info.y[1] - (self.text_1p.height / 2), fade = fade })
self.text_2p:draw({ x = p2_info.x[1] - (self.text_2p.width / 2), y = p2_info.y[1] - (self.text_2p.height / 2), fade = fade })
end
function Entry:draw_footer(p1_joined, p2_joined)
tex.draw_texture(self.ss_footer)
if p1_joined and p2_joined then
-- both players joined, no footer sides
elseif not p1_joined and not p2_joined then
tex.draw_texture(self.ss_footer_left)
tex.draw_texture(self.ss_footer_right)
elseif p1_joined then
tex.draw_texture(self.ss_footer_right)
else
tex.draw_texture(self.ss_footer_left)
end
end
-- one piece of the panel box, stretched from its texture.json size to w x h (nil = unchanged)
local function wait_piece(id, name, x, y, w, h)
local info = tex.get_texture_info("costume_select", name)
local base_w = (info.x2 and info.x2[1]) or info.width
local base_h = (info.y2 and info.y2[1]) or info.height
tex.draw_texture(id, {
x = x - info.x[1],
y = y - info.y[1],
x2 = w and (w - base_w) or 0,
y2 = h and (h - base_h) or 0,
})
end
local function wait_box()
local s = tex.get_screen_scale()
return { x = 42 * s, x_2p = 806 * s, y = 164 * s, width = 432 * s, height = 432 * s }
end
function Entry:draw_wait_panel(p2)
local box = wait_box()
local x = p2 and box.x_2p or box.x
local y = box.y
local suf = p2 and "_2p" or "_1p"
local cw = box.width - 128
local ch = box.height - 128
local far_x, far_y = x + box.width - 64, y + box.height - 64
local b = self.wait_box
local function id(key) return b[key .. suf] end
-- the costume dialog pieces are drawn per player; reuse its textures
wait_piece(id("box_top_left"), "box_top_left" .. suf, x, y)
wait_piece(id("box_top_right"), "box_top_right" .. suf, far_x, y)
wait_piece(id("box_bottom_left"), "box_bottom_left" .. suf, x, far_y)
wait_piece(id("box_bottom_right"), "box_bottom_right" .. suf, far_x, far_y)
wait_piece(id("box_top"), "box_top" .. suf, x + 64, y, cw)
wait_piece(id("box_bottom"), "box_bottom" .. suf, x + 64, far_y, cw)
wait_piece(id("box_left"), "box_left" .. suf, x, y + 64, nil, ch)
wait_piece(id("box_right"), "box_right" .. suf, far_x, y + 64, nil, ch)
wait_piece(id("box_center"), "box_center" .. suf, x + 64, y + 64, cw, ch)
local dx = x - box.x
local bob = self.wait_bob.attribute
tex.draw_texture(self.wait_cloud, { x = dx, y = bob, scale = self.wait_pulse.attribute, center = true })
-- the text already carries entry_wait's x, y (the cloud centre) as its offset
self.text_wait:draw({
x = dx - self.text_wait.width / 2,
y = bob - self.text_wait.height / 2,
})
end
function Entry:wait_chara_pos(p2)
if not WAIT_PANELS then return nil end
local s = tex.get_screen_scale()
local box = wait_box()
local dx = p2 and (box.x_2p - box.x) or 0
return { 251 * s + dx, 520 * s }
end
function Entry:draw_waiting()
if not WAIT_PANELS then return end
self:draw_wait_panel(false)
self:draw_wait_panel(true)
end
function Entry:draw_player_entry()
tex.draw_texture(self.global_player_entry, { x = self.banner_move.attribute, fade = self.banner_fade.attribute })
end