156 lines
5.2 KiB
Lua
156 lines
5.2 KiB
Lua
local DonBGBase = require("background/bg_objects/donbg/base")
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local Fever = require("background/bg_objects/fever")
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local Footer = require("background/bg_objects/footer")
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local Dancer = require("background/bg_objects/dancer")
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local RendaController = require("background/bg_objects/renda")
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local ChibiController = require("background/bg_objects/chibi")
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local COLLAB_PATH = "background/collab/ia"
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local MAX_DANCERS = 5
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local IaBGNormal = {}
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IaBGNormal.__index = IaBGNormal
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function IaBGNormal.new()
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local self = setmetatable({}, IaBGNormal)
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self.name = "bg_0"
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tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name)
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self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
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self._id_lights = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "lights") or 0
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return self
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end
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function IaBGNormal:update(current_time_ms) end
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function IaBGNormal:draw()
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tex.draw_texture(self._id_bg)
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tex.draw_texture(self._id_lights)
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end
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function IaBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end
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local IaBGFever = {}
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IaBGFever.__index = IaBGFever
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function IaBGFever.new()
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local self = setmetatable({}, IaBGFever)
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self.name = "bg_fever_0"
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tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
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self.bg_texture = tex.get_texture_info(self.name, "background")
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self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
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self._id_sparkle = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "sparkle") or 0
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return self
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end
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function IaBGFever:start() end
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function IaBGFever:update(current_time_ms) end
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function IaBGFever:draw()
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local tw = self.bg_texture.width
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for col = 0, math.ceil(1280 / tw) - 1 do
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tex.draw_texture(self._id_bg, { x = col * tw })
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tex.draw_texture(self._id_sparkle, { x = col * tw })
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end
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end
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function IaBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
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-- Background
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local IaBackground = {}
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IaBackground.__index = IaBackground
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function IaBackground.new(player_num, bpm)
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local self = setmetatable({}, IaBackground)
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self.donbg = DonBGBase.new(1, player_num, COLLAB_PATH)
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self.bg_normal = IaBGNormal.new()
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self.bg_fever = IaBGFever.new()
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self.footer = Footer.new(COLLAB_PATH, -1)
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self.fever = Fever.create(0, bpm, COLLAB_PATH)
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self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
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for i, d in ipairs(self.dancer.dancers) do
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if d.index == 4 then
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self.dancer.dancers[i], self.dancer.dancers[1] = self.dancer.dancers[1], self.dancer.dancers[i]
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local base_draw = d.draw
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d.draw = function(self_d, x) base_draw(self_d, x - 64) end
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break
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end
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end
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self.renda = RendaController.new(COLLAB_PATH, 0)
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self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
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self.is_clear = false
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self.is_rainbow = false
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self.last_milestone = 1
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return self
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end
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function IaBackground:update(current_ms, bpm)
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self.donbg:update(current_ms, bpm)
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self.bg_normal:update(current_ms)
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self.fever:update(current_ms, bpm)
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self.dancer:update(current_ms, bpm)
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self.renda:update(current_ms)
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self.chibi:update(current_ms, bpm)
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end
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function IaBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
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function IaBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
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function IaBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
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function IaBackground:handle_drumroll(player_num) self.renda:add_renda() end
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function IaBackground:handle_balloon(player_num) self.renda:add_renda() end
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function IaBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
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self.donbg:set_clear(is_clear)
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if is_rainbow and not self.is_rainbow then self.fever:start() end
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if not is_rainbow and self.is_rainbow then self.fever:stop() end
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self.is_clear = is_clear
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self.is_rainbow = is_rainbow
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local current_milestone
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if is_clear then
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current_milestone = MAX_DANCERS
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else
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current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
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end
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if current_milestone > self.last_milestone then
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for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
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self.last_milestone = current_milestone
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elseif current_milestone < self.last_milestone then
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for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
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self.last_milestone = current_milestone
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end
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end
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function IaBackground:draw_back()
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if self.is_clear then
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self.bg_fever:draw()
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else
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self.bg_normal:draw()
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end
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self.donbg:draw()
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self.renda:draw()
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self.dancer:draw()
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self.footer:draw()
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self.fever:draw()
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self.chibi:draw()
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end
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function IaBackground:draw_fore() end
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function IaBackground:destroy()
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self.donbg:destroy()
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self.bg_normal:destroy()
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self.bg_fever:destroy()
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self.fever:destroy()
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self.dancer:destroy()
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self.footer:destroy()
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self.renda:destroy()
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self.chibi:destroy()
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end
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return IaBackground
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