Files
PyTaikoGreen/Scripts/entry/player.lua
T
2026-10-11 23:12:37 -04:00

108 lines
3.5 KiB
Lua

EntryPlayer = {}
EntryPlayer.__index = EntryPlayer
function EntryPlayer.new(side)
local self = setmetatable({}, EntryPlayer)
self.side = side
local drum_offset_cfg = tex.get_skin_config("entry_drum_offset")
local chara_offset_r = tex.get_skin_config("entry_chara_offset_r")
self.chara_y_base = chara_offset_r.y
if side == 0 then
self.drum = tex.get_texture("entry/side_select/red_drum")
self.drum_offset = drum_offset_cfg.x
local chara_l = tex.get_skin_config("entry_chara_offset_l")
self.chara_x_offset = chara_l.x
else
self.drum = tex.get_texture("entry/side_select/blue_drum")
self.drum_offset = drum_offset_cfg.y
self.chara_x_offset = chara_offset_r.x
end
self.cloud = tex.get_texture("entry/side_select/cloud")
self.drum_move_y = tex.get_animation(2, "entry")
self.drum_move_x = tex.get_animation(4, "entry")
self.cloud_resize = tex.get_animation(5, "entry")
self.cloud_resize_loop = tex.get_animation(6, "entry")
self.cloud_texture_change = tex.get_animation(7, "entry")
self.cloud_fade = tex.get_animation(8, "entry")
self.cloud_lift = tex.get_animation(19, "entry")
self.nameplate_fadein = tex.get_animation(12, "entry")
return self
end
-- hold_cloud: login still loading; the cloud keeps puffing/looping until finish_cloud()
function EntryPlayer:start_animations(hold_cloud)
self.drum_move_y:start()
self.drum_move_x:start()
self.cloud_resize:start()
self.cloud_loop_started = false
if not hold_cloud then self:finish_cloud() end
self.nameplate_fadein:start()
end
function EntryPlayer:update(current_ms)
self.drum_move_y:update(current_ms)
self.drum_move_x:update(current_ms)
self.cloud_resize:update(current_ms)
self.cloud_texture_change:update(current_ms)
self.cloud_fade:update(current_ms)
self.cloud_lift:update(current_ms)
if self.cloud_resize.is_finished and not self.cloud_loop_started then
self.cloud_loop_started = true
self.cloud_resize_loop:start()
end
self.cloud_resize_loop:update(current_ms)
self.nameplate_fadein:update(current_ms)
end
function EntryPlayer:draw_drum_back()
local move_x = self.drum_move_x.attribute
local move_y = self.drum_move_y.attribute
if self.side ~= 0 then move_x = -move_x end
tex.draw_texture(self.drum, { x = move_x, y = move_y })
local chara_x = move_x + self.drum_offset + self.chara_x_offset
local chara_y = self.chara_y_base + move_y
return { chara_x, chara_y }
end
function EntryPlayer:draw_drum_front()
local move_x = self.drum_move_x.attribute
local move_y = self.drum_move_y.attribute
if self.side ~= 0 then move_x = -move_x end
local scale = self.cloud_resize.attribute
if self.cloud_resize.is_finished then
scale = self.cloud_resize_loop.attribute
end
tex.draw_texture(self.cloud, {
frame = math.floor(self.cloud_texture_change.attribute),
scale = scale,
center = true,
x = move_x + self.drum_offset,
y = move_y + self.cloud_lift.attribute,
fade = self.cloud_fade.attribute,
})
end
function EntryPlayer:is_cloud_finished()
return self.cloud_texture_change.is_finished
end
function EntryPlayer:get_nameplate_fade()
return self.nameplate_fadein.attribute
end
function EntryPlayer:finish_cloud()
self.cloud_texture_change:start()
self.cloud_fade:start()
self.cloud_lift:start()
end