119 lines
4.1 KiB
Lua
119 lines
4.1 KiB
Lua
local DonBG4 = require("Skins/PyTaikoGreen/Scripts/bg_objects/donbg/4")
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local BGNormal = require("Skins/PyTaikoGreen/Scripts/bg_objects/bg_normal")
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local Fever = require("Skins/PyTaikoGreen/Scripts/bg_objects/fever")
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local Dancer = require("Skins/PyTaikoGreen/Scripts/bg_objects/dancer")
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local RendaController = require("Skins/PyTaikoGreen/Scripts/bg_objects/renda")
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local ChibiController = require("Skins/PyTaikoGreen/Scripts/bg_objects/chibi")
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local COLLAB_PATH = "background/collab/buttoburst"
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local MAX_DANCERS = 4
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-- BGFever: instant-transition, draws background + overlay
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local ButtoBGFever = {}
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ButtoBGFever.__index = ButtoBGFever
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function ButtoBGFever.new()
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local self = setmetatable({}, ButtoBGFever)
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self.name = "bg_fever_0"
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tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
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self.transitioned = false
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return self
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end
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function ButtoBGFever:start() self.transitioned = true end
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function ButtoBGFever:update(current_time_ms) end
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function ButtoBGFever:draw()
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tex.draw_texture(self.name, "background")
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tex.draw_texture(self.name, "overlay")
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end
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function ButtoBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
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-- Background
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local ButtoBackground = {}
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ButtoBackground.__index = ButtoBackground
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function ButtoBackground.new(player_num, bpm)
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local self = setmetatable({}, ButtoBackground)
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self.donbg = DonBG4.new(5, player_num, "background")
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self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH)
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self.bg_fever = ButtoBGFever.new()
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self.fever = Fever.create(3, bpm, COLLAB_PATH)
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self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
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self.renda = RendaController.new(COLLAB_PATH, 0)
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self.chibi = ChibiController.new(bpm, COLLAB_PATH, 0)
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self.is_clear = false
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self.is_rainbow = false
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self.last_milestone = 1
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return self
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end
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function ButtoBackground:update(current_ms, bpm)
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self.donbg:update(current_ms)
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self.bg_fever:update(current_ms)
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self.fever:update(current_ms, bpm)
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self.dancer:update(current_ms, bpm)
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self.renda:update(current_ms)
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self.chibi:update(current_ms, bpm)
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end
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function ButtoBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
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function ButtoBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
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function ButtoBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
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function ButtoBackground:handle_drumroll(player_num) self.renda:add_renda() end
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function ButtoBackground:handle_balloon(player_num) self.renda:add_renda() end
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function ButtoBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
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self.donbg:set_clear(is_clear)
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if is_clear and not self.is_clear then self.bg_fever:start() end
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if is_rainbow and not self.is_rainbow then self.fever:start() end
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self.is_clear = is_clear
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self.is_rainbow = is_rainbow
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local current_milestone
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if is_clear then
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current_milestone = MAX_DANCERS
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else
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current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
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end
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if current_milestone > self.last_milestone then
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for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
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self.last_milestone = current_milestone
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elseif current_milestone < self.last_milestone then
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for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
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self.last_milestone = current_milestone
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end
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end
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function ButtoBackground:draw_back()
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if self.is_clear then
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if not self.bg_fever.transitioned then
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self.bg_normal:draw()
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self.bg_fever:draw()
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else
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self.bg_fever:draw()
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end
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else
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self.bg_normal:draw()
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end
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self.donbg:draw()
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self.renda:draw()
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self.dancer:draw()
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if self.is_rainbow then self.fever:draw() end
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self.chibi:draw()
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end
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function ButtoBackground:draw_fore() end
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function ButtoBackground:destroy()
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self.donbg:destroy()
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self.bg_normal:destroy()
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self.bg_fever:destroy()
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self.fever:destroy()
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self.dancer:destroy()
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self.renda:destroy()
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self.chibi:destroy()
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end
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return ButtoBackground
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