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PyTaikoGreen/Scripts/result
TaikoZhongandClaude Fable 5.1 dd036cb85e result: clear state and clear-zone art follow the engine's norma
gauge_state came from a cell count (68 of 87 for oni) while the game clears on soul >= norma (6000/7000/7000/8000); in the band just below the norma the result lit the gold cell, the clear caption and a crown for a failed run. Hard also used the oni layout although the HUD gives it normal's zone and norma. Derive the state from the soul value, pick the art tier like the HUD, and light the gold cell and caption only when cleared.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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