Files
PyTaikoGreen/Scripts/background/bg_collabs/animal.lua
T
2026-09-20 13:37:46 -04:00

128 lines
4.4 KiB
Lua

local DonBG4 = require("background/bg_objects/donbg/4")
local BGNormal = require("background/bg_objects/bg_normal")
local Fever = require("background/bg_objects/fever")
local Footer = require("background/bg_objects/footer")
local Dancer = require("background/bg_objects/dancer")
local RendaController = require("background/bg_objects/renda")
local ChibiController = require("background/bg_objects/chibi")
local COLLAB_PATH = "background/collab/animal"
local MAX_DANCERS = 5
-- BGFever: simple instant-transition, draws only background
local AnimalBGFever = {}
AnimalBGFever.__index = AnimalBGFever
function AnimalBGFever.new()
local self = setmetatable({}, AnimalBGFever)
self.name = "bg_fever_0"
tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
self.transitioned = false
self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
return self
end
function AnimalBGFever:start() self.transitioned = true end
function AnimalBGFever:update(current_time_ms) end
function AnimalBGFever:draw() tex.draw_texture(self._id_bg) end
function AnimalBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
-- Background
local AnimalBackground = {}
AnimalBackground.__index = AnimalBackground
function AnimalBackground.new(player_num, bpm)
local self = setmetatable({}, AnimalBackground)
self.donbg = DonBG4.new(5, player_num, "background")
self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH)
self.bg_fever = AnimalBGFever.new()
self.footer = Footer.new(COLLAB_PATH, 0)
self.fever = Fever.create(0, bpm, COLLAB_PATH)
self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
self.renda = RendaController.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 0)
self.is_clear = false
self.is_rainbow = false
self.last_milestone = 1
return self
end
function AnimalBackground:update(current_ms, bpm)
self.donbg:update(current_ms)
self.bg_fever:update(current_ms)
self.fever:update(current_ms, bpm)
self.dancer:update(current_ms, bpm)
self.renda:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function AnimalBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function AnimalBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function AnimalBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function AnimalBackground:handle_drumroll(player_num) self.renda:add_renda() end
function AnimalBackground:handle_balloon(player_num) self.renda:add_renda() end
function AnimalBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
self.donbg:set_clear(is_clear)
if is_clear and not self.is_clear then self.bg_fever:start() end
if is_rainbow and not self.is_rainbow then self.fever:start() end
self.is_clear = is_clear
self.is_rainbow = is_rainbow
local current_milestone
if is_clear then
current_milestone = MAX_DANCERS
else
current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
end
if current_milestone > self.last_milestone then
for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
self.last_milestone = current_milestone
elseif current_milestone < self.last_milestone then
for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
self.last_milestone = current_milestone
end
end
function AnimalBackground:draw_back()
if self.is_clear then
if not self.bg_fever.transitioned then
self.bg_normal:draw()
self.bg_fever:draw()
else
self.bg_fever:draw()
end
else
self.bg_normal:draw()
end
self.donbg:draw()
self.renda:draw()
self.dancer:draw()
self.footer:draw()
if self.is_rainbow then self.fever:draw() end
self.chibi:draw()
end
function AnimalBackground:draw_fore() end
function AnimalBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.bg_fever:destroy()
self.fever:destroy()
self.dancer:destroy()
self.footer:destroy()
self.renda:destroy()
self.chibi:destroy()
end
return AnimalBackground