Files
PyTaikoGreen/Scripts/background/bg_collabs/ia.lua
T
2026-09-20 13:37:46 -04:00

155 lines
5.2 KiB
Lua

local DonBGBase = require("background/bg_objects/donbg/base")
local Fever = require("background/bg_objects/fever")
local Footer = require("background/bg_objects/footer")
local Dancer = require("background/bg_objects/dancer")
local RendaController = require("background/bg_objects/renda")
local ChibiController = require("background/bg_objects/chibi")
local COLLAB_PATH = "background/collab/ia"
local MAX_DANCERS = 5
local IaBGNormal = {}
IaBGNormal.__index = IaBGNormal
function IaBGNormal.new()
local self = setmetatable({}, IaBGNormal)
self.name = "bg_0"
tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name)
self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
self._id_lights = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "lights") or 0
return self
end
function IaBGNormal:update(current_time_ms) end
function IaBGNormal:draw()
tex.draw_texture(self._id_bg)
tex.draw_texture(self._id_lights)
end
function IaBGNormal:destroy() tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name) end
local IaBGFever = {}
IaBGFever.__index = IaBGFever
function IaBGFever.new()
local self = setmetatable({}, IaBGFever)
self.name = "bg_fever_0"
tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
self.bg_texture = tex.get_texture_info(self.name, "background")
self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
self._id_sparkle = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "sparkle") or 0
return self
end
function IaBGFever:start() end
function IaBGFever:update(current_time_ms) end
function IaBGFever:draw()
local tw = self.bg_texture.width
for col = 0, math.ceil(1280 / tw) - 1 do
tex.draw_texture(self._id_bg, { x = col * tw })
tex.draw_texture(self._id_sparkle, { x = col * tw })
end
end
function IaBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
-- Background
local IaBackground = {}
IaBackground.__index = IaBackground
function IaBackground.new(player_num, bpm)
local self = setmetatable({}, IaBackground)
self.donbg = DonBGBase.new(1, player_num, COLLAB_PATH)
self.bg_normal = IaBGNormal.new()
self.bg_fever = IaBGFever.new()
self.footer = Footer.new(COLLAB_PATH, -1)
self.fever = Fever.create(0, bpm, COLLAB_PATH)
self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
for i, d in ipairs(self.dancer.dancers) do
if d.index == 4 then
self.dancer.dancers[i], self.dancer.dancers[1] = self.dancer.dancers[1], self.dancer.dancers[i]
local base_draw = d.draw
d.draw = function(self_d, x) base_draw(self_d, x - 64) end
break
end
end
self.renda = RendaController.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
self.is_clear = false
self.is_rainbow = false
self.last_milestone = 1
return self
end
function IaBackground:update(current_ms, bpm)
self.donbg:update(current_ms)
self.bg_normal:update(current_ms)
self.fever:update(current_ms, bpm)
self.dancer:update(current_ms, bpm)
self.renda:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function IaBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function IaBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function IaBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function IaBackground:handle_drumroll(player_num) self.renda:add_renda() end
function IaBackground:handle_balloon(player_num) self.renda:add_renda() end
function IaBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
self.donbg:set_clear(is_clear)
if is_rainbow and not self.is_rainbow then self.fever:start() end
self.is_clear = is_clear
self.is_rainbow = is_rainbow
local current_milestone
if is_clear then
current_milestone = MAX_DANCERS
else
current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
end
if current_milestone > self.last_milestone then
for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
self.last_milestone = current_milestone
elseif current_milestone < self.last_milestone then
for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
self.last_milestone = current_milestone
end
end
function IaBackground:draw_back()
if self.is_clear then
self.bg_fever:draw()
else
self.bg_normal:draw()
end
self.donbg:draw()
self.renda:draw()
self.dancer:draw()
self.footer:draw()
if self.is_rainbow then self.fever:draw() end
self.chibi:draw()
end
function IaBackground:draw_fore() end
function IaBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.bg_fever:destroy()
self.fever:destroy()
self.dancer:destroy()
self.footer:destroy()
self.renda:destroy()
self.chibi:destroy()
end
return IaBackground