Files
PyTaikoGreen/Scripts/background/bg_collabs/touken.lua
T
2026-09-20 13:37:46 -04:00

135 lines
4.4 KiB
Lua

local DonBGBase = require("background/bg_objects/donbg/base")
local BGNormal = require("background/bg_objects/bg_normal")
local Footer = require("background/bg_objects/footer")
local Dancer = require("background/bg_objects/dancer")
local RendaController = require("background/bg_objects/renda")
local ChibiController = require("background/bg_objects/chibi")
local COLLAB_PATH = "background/collab/touken"
local MAX_DANCERS = 5
local ToukenDonBG = setmetatable({}, { __index = DonBGBase })
ToukenDonBG.__index = ToukenDonBG
function ToukenDonBG.new(index, player_num, path)
local self = setmetatable({}, ToukenDonBG)
local base = DonBGBase.new(index, player_num, path)
for k, v in pairs(base) do self[k] = v end
return self
end
function ToukenDonBG:draw_textures(fade, y, frame)
for i = 0, 8 do
tex.draw_texture(self._id_bg, {
frame = frame,
fade = fade,
x = (i * self.bg_texture.width) + self.move.attribute,
y = y
})
end
end
local ToukenBGFever = {}
ToukenBGFever.__index = ToukenBGFever
function ToukenBGFever.new()
local self = setmetatable({}, ToukenBGFever)
self.name = "bg_fever_0"
tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
self._id_bg = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "background") or 0
self._id_petals = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "petals") or 0
return self
end
function ToukenBGFever:start() end
function ToukenBGFever:update(current_time_ms) end
function ToukenBGFever:draw()
tex.draw_texture(self._id_bg)
tex.draw_texture(self._id_petals)
end
function ToukenBGFever:destroy() tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name) end
-- Background
local ToukenBackground = {}
ToukenBackground.__index = ToukenBackground
function ToukenBackground.new(player_num, bpm)
local self = setmetatable({}, ToukenBackground)
self.donbg = ToukenDonBG.new(1, player_num, COLLAB_PATH)
self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH)
self.bg_fever = ToukenBGFever.new()
self.footer = Footer.new(COLLAB_PATH, -1)
self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
self.renda = RendaController.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 1)
self.is_clear = false
self.last_milestone = 1
return self
end
function ToukenBackground:update(current_ms, bpm)
self.donbg:update(current_ms)
self.dancer:update(current_ms, bpm)
self.renda:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function ToukenBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function ToukenBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function ToukenBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function ToukenBackground:handle_drumroll(player_num) self.renda:add_renda() end
function ToukenBackground:handle_balloon(player_num) self.renda:add_renda() end
function ToukenBackground:handle_gauge(player_num, progress, is_clear, is_rainbow)
self.donbg:set_clear(is_clear)
self.is_clear = is_clear
local current_milestone
if is_clear then
current_milestone = MAX_DANCERS
else
current_milestone = math.min(MAX_DANCERS - 1, math.floor(progress * MAX_DANCERS))
end
if current_milestone > self.last_milestone then
for _ = 1, current_milestone - self.last_milestone do self.dancer:add_dancer() end
self.last_milestone = current_milestone
elseif current_milestone < self.last_milestone then
for _ = 1, self.last_milestone - current_milestone do self.dancer:remove_dancer() end
self.last_milestone = current_milestone
end
end
function ToukenBackground:draw_back()
if self.is_clear then
self.bg_fever:draw()
else
self.bg_normal:draw()
end
self.donbg:draw()
self.renda:draw()
self.dancer:draw()
self.footer:draw()
self.chibi:draw()
end
function ToukenBackground:draw_fore() end
function ToukenBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.bg_fever:destroy()
self.dancer:destroy()
self.footer:destroy()
self.renda:destroy()
self.chibi:destroy()
end
return ToukenBackground