67 lines
1.6 KiB
Lua
67 lines
1.6 KiB
Lua
DonBGBase = {}
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DonBGBase.__index = DonBGBase
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function DonBGBase.new(index, player_num, path)
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local self = setmetatable({}, DonBGBase)
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self.name = string.format("%d_%d", index - 1, player_num)
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self.path = path
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tex.load_folder(path, string.format("donbg/%s", self.name))
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self.bg_texture = tex.get_texture_info(self.name, "background")
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self.move = anim.move(3000, {
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total_distance = -self.bg_texture.width,
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loop = true
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})
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self.move:start()
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self.is_clear = false
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self.clear_fade = tex.get_animation(1)
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self._id_bg = tex.get_id(self.name, "background") or 0
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return self
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end
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function DonBGBase:set_clear(is_clear)
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if is_clear and not self.is_clear then
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self.is_clear = true
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self.clear_fade:start()
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end
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if not is_clear and self.is_clear then
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self.is_clear = false
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self.clear_fade:reset()
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end
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end
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function DonBGBase:update(current_time_ms)
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self.move:update(current_time_ms)
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self.clear_fade:update(current_time_ms)
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end
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function DonBGBase:draw_textures(fade, y, frame)
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for i = 0, 4 do
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tex.draw_id(self._id_bg, {
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frame = frame,
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fade = fade,
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x = (i * self.bg_texture.width) + self.move.attribute,
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y = y
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})
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end
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end
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function DonBGBase:draw(y)
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y = y or 0
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self:draw_textures(1.0, y, 0)
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if self.is_clear then
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self:draw_textures(self.clear_fade.attribute, y, 1)
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end
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end
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function DonBGBase:destroy()
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tex.unload_folder(self.path, string.format("donbg/%s", self.name))
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end
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return DonBGBase
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