diff --git a/Graphics/result/background/background_2p.png b/Graphics/result/background/background_2p.png index c320cec..6141f9c 100644 Binary files a/Graphics/result/background/background_2p.png and b/Graphics/result/background/background_2p.png differ diff --git a/Scripts/result/result_bg_layers.lua b/Scripts/result/result_bg_layers.lua index 3bb8264..dc88552 100644 --- a/Scripts/result/result_bg_layers.lua +++ b/Scripts/result/result_bg_layers.lua @@ -61,8 +61,11 @@ function ResultBgLayers.new(player_num) if self.two_player then -- The arcade 2P backdrop (main_mc "2p" -> bg_2p, MC 10) is two static sky halves with no - -- clouds and no Fuji, so it stays a single baked plate. - self.t_bg = tex.load_texture("result/background/background_2p") + -- clouds and no Fuji, so it stays a single baked plate: the red half (shape 3, placed + -- mirrored) on the left and the cyan half (shape 1) on the right. The header band is + -- the same one the 1P layers draw, so it is drawn here too instead of being baked in. + self.t_bg = tex.load_texture("result/background/background_2p") + self.t_header = tex.load_texture("result/background/bg_header") return self end @@ -172,6 +175,7 @@ function ResultBgLayers:draw(fade, clear) if self.two_player then if self.t_bg then tex.draw_texture(self.t_bg, { fade = fade }) end + if self.t_header then tex.draw_texture(self.t_header, { fade = fade }) end return end