-- YataiDON-HSS: DAN_SELECT paint surface (ROUND 57, r57-dani-leftovers). -- -- The ROUND 53/54 referral closed: DAN_SELECT never had a Lua hook, so the -- selection cursor's 60-frame breathing loop and the two arrow chips lived as -- inline C++ sample tables (dan_select.cpp ROUND 17). The engine now hands -- the draw to this class when it loads (DanNavigator::load_paint_surface), -- keeping WHEN (selected-chip x, ms since the last ribbon step) in C++ and -- WHAT here, sampled from the cabinet's own clips through anim/sampler: -- -- anim/dan_cursor : dani_select.nulm #267 (cursor_big), track #259@0 alpha, -- 60-frame loop -- the dense export (29 rows) replaces the -- C++ every-5th-frame 12-point table (real floor 0.25 at -- f29; the coarse table said 0.301 at f30). -- anim/dan_arrow : dani_select.nulm #263 (arrow_right), track #261@0 -- -- tx 0->10 over f0..60, alpha 1 to f30 then out at f60, -- labels arrow_on=0 / arrow_off=61. Non-looping: plays on -- a move and parks invisible. arrrow_left (#266) is the -- same authored clip mirrored, so one export drives both -- (outward = +drift right / -drift left). -- -- FAIL-SOFT both ways: if this file or a table is missing/malformed the -- engine keeps its inline tables; if only a table is missing, the NULL clip's -- nils fall through to the same constants the C++ uses. DanSelect = {} DanSelect.__index = DanSelect local _ok, anim = pcall(require, "anim/sampler") if not _ok then anim = { safe = function() local n = {} n.at = function() return nil end; n.get = function() return nil end n.label = function() return nil end; n.has = function() return false end n.first = function() return 0 end; n.last = function() return 0 end return n end } end local CUR = anim.safe("anim/dan_cursor") local ARW = anim.safe("anim/dan_arrow") local ARW_OFF = ARW:label("arrow_off") or 61 function DanSelect.new() -- No real clip data at all -> hand the whole draw back to the engine's -- inline tables (returning nil leaves fn_draw_cursor invalid, C++ side). if not CUR:has("#259@0") and not ARW:has("#261@0") then return nil end local self = setmetatable({}, DanSelect) self.t_cursor = tex.load_texture("dan_select/box/cursor") self.t_arrow_r = tex.load_texture("dan_select/box/arrow_r") self.t_arrow_l = tex.load_texture("dan_select/box/arrow_l") return self end -- pos: selected chip x (the textures' own json positions carry the rest); -- now_ms: engine clock; moved_ms: ms since the last ribbon step (-1 = never). function DanSelect:draw_cursor(pos, now_ms, moved_ms) if self.t_cursor then local f = (now_ms * 0.06) % 60 local a = CUR:get("#259@0", f, "a") or 1 tex.draw_texture(self.t_cursor, { x = pos, fade = a }) end if moved_ms and moved_ms >= 0 then local f = moved_ms * 0.06 if f <= (ARW_OFF - 1) then local drift = ARW:get("#261@0", f, "tx") or 0 local a = ARW:get("#261@0", f, "a") or 0 if a > 0 then if self.t_arrow_r then tex.draw_texture(self.t_arrow_r, { x = pos + drift, fade = a }) end if self.t_arrow_l then tex.draw_texture(self.t_arrow_l, { x = pos - drift, fade = a }) end end end end end