-- YataiDON-HSS override of PyTaikoGreen/background/bg_objects/renda.lua: Renda1 origin from x2[1]/y2[1]; frame from frame_count local BaseRenda = {} BaseRenda.__index = BaseRenda function BaseRenda.new(index) local self = setmetatable({}, BaseRenda) self.name = "renda_" .. index local screen_width = tex.get_screen_width() local screen_scale = tex.get_screen_scale() self.hori_move = anim.move(1500 * screen_scale, {total_distance = screen_width}) self.hori_move:start() return self end function BaseRenda:update(current_time_ms) self.hori_move:update(current_time_ms) end local Renda0 = setmetatable({}, {__index = BaseRenda}) Renda0.__index = Renda0 function Renda0.new(index) local self = setmetatable({}, Renda0) local base = BaseRenda.new(index) for k, v in pairs(base) do self[k] = v end local screen_scale = tex.get_screen_scale() local screen_height = tex.get_screen_height() self.vert_move = anim.move(1500 * screen_scale, {total_distance = screen_height + (80 * screen_scale)}) self.vert_move:start() local tex_info = tex.get_texture_info("renda", self.name) local num_frames = (tex_info and tex_info.frame_count) or 1 self.frame = math.random(0, num_frames - 1) self.x = math.random(0, math.floor(500 * screen_scale)) self.y = math.random(0, math.floor(20 * screen_scale)) self._id = tex.get_id("renda", self.name) -- nil = missing (ROUND 60: id 0 is valid) return self end function Renda0:update(current_time_ms) BaseRenda.update(self, current_time_ms) self.vert_move:update(current_time_ms) end function Renda0:draw(y_offset) -- ROUND 60 (r60-collab-fix-all): fail soft when the collab ships no renda art if not self._id then return end tex.draw_texture(self._id, { frame = self.frame, x = self.hori_move.attribute + self.x, y = -self.vert_move.attribute + self.y + (y_offset or 0) }) end local Renda1 = setmetatable({}, {__index = BaseRenda}) Renda1.__index = Renda1 function Renda1.new(index) local self = setmetatable({}, Renda1) local base = BaseRenda.new(index) for k, v in pairs(base) do self[k] = v end local screen_scale = tex.get_screen_scale() local screen_height = tex.get_screen_height() local tex_info = tex.get_texture_info("renda", self.name) self.frame = math.random(0, ((tex_info and tex_info.frame_count) or 6) - 1) self.y = math.random(0, math.floor(200 * screen_scale)) self.rotate = anim.move(800 * screen_scale, {total_distance = math.floor(screen_height / 2), loop = true}) self.rotate:start() self.origin = {(tex_info and tex_info.x2[1] or 0) / 2, (tex_info and tex_info.y2[1] or 0) / 2} self._id = tex.get_id("renda", self.name) -- nil = missing (ROUND 60: id 0 is valid) return self end function Renda1:update(current_time_ms) BaseRenda.update(self, current_time_ms) self.rotate:update(current_time_ms) end function Renda1:draw(y_offset) -- ROUND 60 (r60-collab-fix-all): fail soft when the collab ships no renda art if not self._id then return end tex.draw_texture(self._id, { frame = self.frame, x = self.hori_move.attribute + self.origin[1], y = self.y + self.origin[2] + (y_offset or 0), origin = self.origin, rotation = self.rotate.attribute }) end local Renda2 = setmetatable({}, {__index = BaseRenda}) Renda2.__index = Renda2 function Renda2.new(index) local self = setmetatable({}, Renda2) local base = BaseRenda.new(index) for k, v in pairs(base) do self[k] = v end local screen_scale = tex.get_screen_scale() local screen_height = tex.get_screen_height() self.vert_move = anim.move(1500, {total_distance = screen_height + (80 * screen_scale)}) self.vert_move:start() self.x = math.random(0, math.floor(500 * screen_scale)) self.y = math.random(0, math.floor(20 * screen_scale)) self._id = tex.get_id("renda", self.name) -- nil = missing (ROUND 60: id 0 is valid) return self end function Renda2:update(current_time_ms) BaseRenda.update(self, current_time_ms) self.vert_move:update(current_time_ms) end function Renda2:draw(y_offset) -- ROUND 60 (r60-collab-fix-all): fail soft when the collab ships no renda art if not self._id then return end tex.draw_texture(self._id, { x = self.hori_move.attribute + self.x, y = -self.vert_move.attribute + self.y + (y_offset or 0) }) end -- ROUND 52 (r52-lua-divergence-fixes): the cabinet's renda effect is a FIXED -- round-robin pool, not an unbounded per-hit spawner. the reference build -- `EnsoGraphicRendaEffect` (EnsoGraphicRendaEffect.obj.c): -- * the pool is 25 movie clips -- `EffectPlayerBase::Initialize(a1, 25, ...)` -- (:2379); -- * `Process` (0x14012BDA0, :2270-2295) arms AT MOST ONE -- `EffectPlayer::Start` per frame (a single flag at +88, set while an -- active kind-6/9 roll note is in flight, consumed once); -- * `EffectPlayer::Start` (0x14012C640, :2848-2860) takes slot -- `counter % pool_size` and REPLACES whatever is there (a still-playing -- clip is swapped out via DoSwaping, not skipped), then counter++. -- The skin used to push one object per hit with no cap (~40 live at -- 20 hit/s over the 1500 ms crossing), so the shower read "how fast you hit" -- instead of "a roll is happening". Ported: pool of 25 slots, at most one -- spawn per rendered frame, round-robin slot replacement. (The engine hook -- is still per-hit -- there is no per-frame "roll active" Lua signal -- so a -- slow roll spawns fewer than the cabinet's one-per-frame; the cap and the -- steady-state density now match.) local POOL_SIZE = 25 local RendaController = {} RendaController.__index = RendaController -- ROUND 58 (r58-2p-background-polish): optional y_offset -- the cabinet's 2P -- enso_post set (target 1) places TWO renda_effect instances, playerNo 0 at -- y=0 and playerNo 1 at y=804 (the 2P donbg band), pure translate. A second -- controller with y_offset = game_2p_offset.y is that pn1 instance. function RendaController.new(path, index, y_offset) local self = setmetatable({}, RendaController) self.rendas = {} -- slot -> live effect (holes allowed) self.rr = 0 -- round-robin counter (EffectPlayer +76) self.spawned_this_frame = false self.path = path or "background" self.index = (index ~= nil) and index or math.random(0, 2) self.y_offset = y_offset or 0 tex.load_folder(self.path, "renda") return self end function RendaController:add_renda() -- <=1 Start per frame, exactly like Process's single +88 flag. if self.spawned_this_frame then return end self.spawned_this_frame = true local classes = {Renda0, Renda1, Renda2} local cls = classes[self.index + 1] local slot = (self.rr % POOL_SIZE) + 1 self.rr = self.rr + 1 self.rendas[slot] = cls.new(self.index) -- replace-in-slot (DoSwaping) end function RendaController:update(current_time_ms) self.spawned_this_frame = false for slot = 1, POOL_SIZE do local r = self.rendas[slot] if r then r:update(current_time_ms) if r.hori_move.is_finished then self.rendas[slot] = nil end end end end function RendaController:draw() for slot = 1, POOL_SIZE do local r = self.rendas[slot] if r then r:draw(self.y_offset) end end end function RendaController:destroy() tex.unload_folder(self.path, "renda") end return RendaController