Files
YataiDONNijiiro/Scripts/global/timer.lua
T
2026-09-02 14:25:04 -04:00

128 lines
4.6 KiB
Lua

-- YataiDON-HSS child override of PyTaikoGreen/Scripts/global/timer.lua
-- (ROUND 52, r52-lua-divergence-fixes). Byte-copy of the parent's drawing and
-- tick logic; only the VOICE cue schedule changes, corrected against the
-- arcade's own common/Timer.lua (the reference build script_lua; every call site Setup(9)):
--
-- * timer_30sec at 30 s -- the parent had no 30 s cue at all
-- (new sample: Sounds/global/voice_timer_30.ogg = voice_common_v12a
-- timer_30sec, Timer.lua:91-93).
-- * timer_10sec at 10 s / timer_05sec at 5 s -- kept, but with the arcade's
-- pre-empt: a still-playing earlier voice is stopped first
-- (Timer.lua:87-89 StopSlot on now_count 10 or 5).
-- * NOTHING at 0. The cabinet stops any playing voice and StopCount()s
-- (Timer.lua:106-112); the parent's voice_timer_0 is a Green-ism. The
-- parent's finish gate ("wait until voice_timer_0 stops playing") is
-- therefore replaced by an immediate finish, with any live voice cut.
-- * the per-second red-zone blip (timer_count <= red_limit 9) is unchanged
-- -- the parent's `time < 10` (9..0) already matches.
--
-- audio.stop_sound is a ROUND 52 engine binding; every use is guarded so this
-- file stays load-safe on an engine built before it.
Timer = {}
Timer.__index = Timer
local function stop_voice(name)
if audio.stop_sound and audio.is_sound_playing(name) then
audio.stop_sound(name)
end
end
local VOICES = { "voice_timer_30", "voice_timer_10", "voice_timer_5" }
local function stop_all_voices()
for _, v in ipairs(VOICES) do stop_voice(v) end
end
function Timer.new(time, current_time_ms, confirm_func, is_frozen)
local self = setmetatable({}, Timer)
self.time = time
self.last_time = current_time_ms
self.confirm_func = confirm_func
self.is_frozen = is_frozen
self.is_finished = false
self.bg = tex.load_texture("global/timer/bg")
self.bg_red = tex.load_texture("global/timer/bg_red")
self.counter_black = tex.load_texture("global/timer/counter_black")
self.counter_white = tex.load_texture("global/timer/counter_white")
self.highlight = tex.load_texture("global/timer/highlight")
self.num_resize = tex.get_animation(9, "global")
self.highlight_resize = tex.get_animation(10, "global")
self.highlight_fade = tex.get_animation(11, "global")
self.margin = tex.get_skin_config("timer_text_margin").x
return self
end
function Timer:update(current_ms)
-- Arcade Timer.lua:106-112 -- reaching 0 stops any playing voice and
-- StopCount()s at once; nothing is spoken and nothing is waited for.
if self.time == 0 and not self.is_finished then
self.is_finished = true
stop_all_voices()
self.confirm_func()
end
self.num_resize:update(current_ms)
self.highlight_resize:update(current_ms)
self.highlight_fade:update(current_ms)
if self.is_frozen then return end
if current_ms >= self.last_time + 1000 and self.time > 0 then
self.time = self.time - 1
self.last_time = current_ms
if self.time < 10 then
audio.play_sound("timer_blip", "sound")
self.num_resize:start()
self.highlight_fade:start()
self.highlight_resize:start()
end
if self.time == 30 then
audio.play_sound("voice_timer_30", "voice")
elseif self.time == 10 then
-- Timer.lua:87-89: pre-empt a still-running earlier voice.
stop_voice("voice_timer_30")
audio.play_sound("voice_timer_10", "voice")
elseif self.time == 5 then
stop_voice("voice_timer_30")
stop_voice("voice_timer_10")
audio.play_sound("voice_timer_5", "voice")
end
end
end
function Timer:draw(x, y)
local counter = tostring(self.time)
local counter_tex
if self.time < 10 then
tex.draw_texture(self.bg_red)
counter_tex = self.counter_white
tex.draw_texture(self.highlight, {
scale = self.highlight_resize.attribute,
center = true,
fade = self.highlight_fade.attribute,
})
else
tex.draw_texture(self.bg)
counter_tex = self.counter_black
end
local total_width = #counter * self.margin
for i = 1, #counter do
local digit = string.byte(counter, i) - string.byte("0")
tex.draw_texture(counter_tex, {
frame = digit,
scale = self.num_resize.attribute,
center = true,
x = -(total_width / 2) + ((i - 1) * self.margin),
})
end
end