The dan boxes moved to PyTaikoGreen's Scripts/dan_select/dan_select.lua, which this skin's dan_select.lua shadowed, so no dan box was drawn. Load the parent's script first and add only the clip-sampled cursor/arrows on top of it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
75 lines
2.8 KiB
Lua
75 lines
2.8 KiB
Lua
-- DAN_SELECT paint surface: selection cursor breathing loop and arrow chips,
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-- sampled from the cabinet's own clips. The dan boxes themselves are drawn by the
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-- parent skin's dan_select.lua, which is loaded first and extended here.
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-- the parent skin's copy of this script: the second match on package.path (the first is this file)
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local function load_parent(name)
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local seen = false
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for tmpl in package.path:gmatch("[^;]+") do
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local chunk = loadfile((tmpl:gsub("%?", name)))
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if chunk then
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if seen then return chunk end
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seen = true
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end
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end
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end
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local parent = load_parent("dan_select/dan_select")
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if parent then parent() end
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if not DanSelect then
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DanSelect = {}
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DanSelect.__index = DanSelect
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end
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local parent_new = DanSelect.new
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local ok, anim = pcall(require, "anim/sampler")
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if not ok then anim = { safe = function()
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local n = {}
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n.at = function() return nil end; n.get = function() return nil end
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n.label = function() return nil end; n.has = function() return false end
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n.first = function() return 0 end; n.last = function() return 0 end
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return n
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end } end
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local CUR = anim.safe("anim/dan_cursor")
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local ARW = anim.safe("anim/dan_arrow")
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local ARW_OFF = ARW:label("arrow_off") or 61
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-- No real clip data at all -> no draw_cursor: the engine draws the cursor from its
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-- inline tables (the boxes are still drawn by the parent's DanSelect).
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local HAS_CLIPS = CUR:has("#259@0") or ARW:has("#261@0")
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function DanSelect.new()
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local self = parent_new and parent_new() or setmetatable({}, DanSelect)
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self.t_cursor = tex.get_texture("dan_select/box/cursor")
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self.t_arrow_r = tex.get_texture("dan_select/box/arrow_r")
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self.t_arrow_l = tex.get_texture("dan_select/box/arrow_l")
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return self
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end
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-- pos: selected chip x (the textures' own json positions carry the rest);
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-- now_ms: engine clock; moved_ms: ms since the last ribbon step (-1 = never).
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local function draw_cursor(self, pos, now_ms, moved_ms)
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if self.t_cursor then
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local f = (now_ms * 0.06) % 60
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local a = CUR:get("#259@0", f, "a") or 1
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tex.draw_texture(self.t_cursor, { x = pos, fade = a })
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end
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if moved_ms and moved_ms >= 0 then
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local f = moved_ms * 0.06
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if f <= (ARW_OFF - 1) then
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local drift = ARW:get("#261@0", f, "tx") or 0
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local a = ARW:get("#261@0", f, "a") or 0
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if a > 0 then
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if self.t_arrow_r then
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tex.draw_texture(self.t_arrow_r, { x = pos + drift, fade = a })
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end
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if self.t_arrow_l then
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tex.draw_texture(self.t_arrow_l, { x = pos - drift, fade = a })
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end
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end
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end
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end
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end
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if HAS_CLIPS then DanSelect.draw_cursor = draw_cursor end
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