34 lines
1.2 KiB
Lua
34 lines
1.2 KiB
Lua
-- Arcade result background; layers and the clear cross-fade are drawn by
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-- result_bg_layers.lua, driven by __hss_result_bg_clear.
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ResultBackground = {}
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ResultBackground.__index = ResultBackground
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-- FAIL SOFT: a broken layer module must not take the result screen down with it.
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local ok_layers, Layers = pcall(require, "result/result_bg_layers")
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if not ok_layers then Layers = nil end
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function ResultBackground.new(player_num, width)
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local self = setmetatable({}, ResultBackground)
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self.player_num = player_num
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self.width = width
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__hss_result_bg_clear = 0.0 -- DAN_RESULT builds no ResultFadeIn, so reset here too
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if Layers then
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local ok, obj = pcall(Layers.new, player_num)
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if ok then self.layers = obj end
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end
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if not self.layers then
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-- fallback: static sky plate alone
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self.t_bg = tex.get_texture(player_num == 3 and "result/background/background_2p"
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or "result/background/background_1p")
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end
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return self
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end
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function ResultBackground:draw()
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if self.layers then
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self.layers:draw(1.0, __hss_result_bg_clear or 0.0)
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elseif self.t_bg then
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tex.draw_texture(self.t_bg)
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end
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end
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