75 lines
2.5 KiB
Lua
75 lines
2.5 KiB
Lua
-- Arcade msg_L_mc / msg_R_mc bubbles (perfect/success/near/miss) baked as
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-- crown/message frames; 0..3 left bubble, 4..7 right bubble (2P).
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ResultCrownMessage = {}
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ResultCrownMessage.__index = ResultCrownMessage
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local FRAME_MS = 1000 / 60
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local ok, msg_anim = pcall(require, "anim/sampler")
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if not ok then msg_anim = { safe = function()
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local n = {}
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n.at = function() return nil end; n.get = function() return nil end
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n.label = function() return nil end; n.has = function() return false end
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n.first = function() return 0 end; n.last = function() return 0 end
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return n
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end } end
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local MSG = msg_anim.safe("anim/result_msg")
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local MSG_TRACK = "#277@0"
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local MSG_F0 = MSG:label("success") or 35 -- the exported range starts here
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local MSG_F1 = math.max(MSG_F0, MSG:last())
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-- frame (pre is_2p offset) is the judgement: 0 miss, 1 near, 2 success, 3 perfect
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-- (result_player.lua's gauge_state/gauge_length -> frame mapping).
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local MSG_KEY = {
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[0] = "crown_message_miss",
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[1] = "crown_message_near",
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[2] = "crown_message_success",
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[3] = "crown_message_perfect",
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}
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local MSG_W, MSG_H = 520, 340
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local MSG_CENTER = {
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{ 410 + MSG_W / 2, 626 + MSG_H / 2 }, -- 1P
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{ 989 + MSG_W / 2, 626 + MSG_H / 2 }, -- 2P
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}
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function ResultCrownMessage.new(frame, is_2p)
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local self = setmetatable({}, ResultCrownMessage)
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self.t0 = tex.get_current_ms()
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self.now = self.t0
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self.frame = frame + (is_2p and 4 or 0)
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self.is_2p = is_2p
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self.t_msg = tex.get_texture("result/crown/message")
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local key = MSG_KEY[frame]
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self.t_text = key and text.create_text(key, { 255, 255, 255, 255 }, { 0, 0, 0, 255 }, false, 4, 2) or nil
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return self
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end
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function ResultCrownMessage:update(current_ms)
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self.now = current_ms
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end
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function ResultCrownMessage:draw()
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if not self.t_msg then return end
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local f = MSG_F0 + (self.now - self.t0) * 0.06
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if f > MSG_F1 then f = MSG_F1 end
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local scale = MSG:get(MSG_TRACK, f, "sx") or 1.0
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local fade = MSG:get(MSG_TRACK, f, "a") or 1.0
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if fade <= 0 then return end
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tex.draw_texture(self.t_msg, {
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frame = self.frame, scale = scale, center = true, fade = fade,
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index = self.is_2p and 1 or 0,
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})
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local t = self.t_text
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if t and t.width and t.width > 0 then
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local c = MSG_CENTER[self.is_2p and 2 or 1]
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local w, h = t.width * scale, t.height * scale
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t:draw({
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x = c[1] - w / 2, y = c[2] - h / 2,
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x2 = w - t.width, y2 = h - t.height,
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fade = fade,
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})
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end
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end
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