177 lines
7.1 KiB
Lua
177 lines
7.1 KiB
Lua
-- YataiDON-HSS override of PyTaikoGreen/background/bg_collabs/funassyi.lua: overlay second-copy offset uses overlay_info.x2[1]
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local DonBG4 = require("background/bg_objects/donbg/4")
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local BGNormal = require("background/bg_objects/bg_normal")
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local Fever = require("background/bg_objects/fever")
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local Footer = require("background/bg_objects/footer")
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local Dancer = require("background/bg_objects/dancer")
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local RendaController = require("background/bg_objects/renda")
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local ChibiController = require("background/bg_objects/chibi")
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local DancerModel = require("background/bg_objects/collab_dancer_model")
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local COLLAB_PATH = "background/collab/funassyi"
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local MAX_DANCERS = 5
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-- BGFever: animated slide-in using anims 16-18, then horizontal tile scroll
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local FunassyiBGFever = {}
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FunassyiBGFever.__index = FunassyiBGFever
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function FunassyiBGFever.new()
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local self = setmetatable({}, FunassyiBGFever)
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self.name = "bg_fever_0"
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tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
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self.transitioned = false
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self.horizontal_move = tex.get_animation(16)
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self.bg_texture_move_down = tex.get_animation(17)
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self.bg_texture_move_up = tex.get_animation(18)
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local overlay_info = tex.get_texture_info(self.name, "overlay")
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self.overlay_width = overlay_info and overlay_info.x2[1] or 0
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self._id_bg = tex.get_id(self.name, "background") or 0
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self._id_overlay = tex.get_id(self.name, "overlay") or 0
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return self
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end
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function FunassyiBGFever:start()
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self.bg_texture_move_down:start()
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self.bg_texture_move_up:start()
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end
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-- ROUND 52: falling-edge re-arm -- the next start() replays the slide-in.
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function FunassyiBGFever:reset()
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self.transitioned = false
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end
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function FunassyiBGFever:update(current_time_ms)
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self.bg_texture_move_down:update(current_time_ms)
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self.bg_texture_move_up:update(current_time_ms)
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if self.bg_texture_move_up.is_finished and not self.transitioned then
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self.transitioned = true
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self.horizontal_move:restart()
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end
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if self.transitioned then
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self.horizontal_move:update(current_time_ms)
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end
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end
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function FunassyiBGFever:draw()
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local y = self.bg_texture_move_down.attribute - self.bg_texture_move_up.attribute
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tex.draw_texture(self._id_bg, { y = y })
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tex.draw_texture(self._id_overlay, { x = -self.horizontal_move.attribute, y = y })
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tex.draw_texture(self._id_overlay, { x = self.overlay_width - self.horizontal_move.attribute, y = y })
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end
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function FunassyiBGFever:destroy()
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tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name)
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end
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-- Background
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local FunassyiBackground = {}
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FunassyiBackground.__index = FunassyiBackground
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function FunassyiBackground.new(player_num, bpm)
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local self = setmetatable({}, FunassyiBackground)
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self.donbg = DonBG4.new(1, player_num, COLLAB_PATH)
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self.bg_normal = BGNormal.Base.new(0, COLLAB_PATH)
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self.bg_fever = FunassyiBGFever.new()
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-- ROUND 60 (r60-collab-fix-all): funassyi ships NO footer, fever or renda
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-- art (the parent constructed all three anyway -- a parent bug). The
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-- texture name->id map is GLOBAL and name-keyed, so after the folder load
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-- fails, tex.get_id("fever_0", "overlay_l") / ("renda", "renda_0") still
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-- return ids that belong to a DIFFERENT owner of those names (verified
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-- live: l=811 r=812 / id=1128 on a fresh boot) -- and drawing them paints
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-- unrelated sheets as a black/white striped arc over the top band (the
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-- same artifact class as oshiri's texture-id-0 fever draw). These three
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-- subsystems are therefore inert for funassyi: footer index -1 is the
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-- Footer class's own documented "no footer" mode, fever/renda get inert
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-- same-API stubs.
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self.footer = Footer.new(COLLAB_PATH, -1)
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self.fever = {
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start = function() end, stop = function() end,
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update = function() end, draw = function() end,
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is_visible = function() return false end,
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alpha = function() return 0 end, destroy = function() end,
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}
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self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
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self.renda = {
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add_renda = function() end, update = function() end,
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draw = function() end, destroy = function() end,
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}
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self.chibi = ChibiController.new(bpm, COLLAB_PATH, 0)
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self.is_clear = false
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self.is_rainbow = false
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-- ROUND 52 (r52-lua-divergence-fixes): reference dance_b_* count model
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-- (collab_dancer_model.lua) replaces the pre-R18 milestone counter.
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self.dancer_model = DancerModel.new(MAX_DANCERS)
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return self
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end
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function FunassyiBackground:update(current_ms, bpm)
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self.donbg:update(current_ms)
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self.bg_fever:update(current_ms)
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self.fever:update(current_ms, bpm)
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self.dancer:update(current_ms, bpm)
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self.renda:update(current_ms)
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self.chibi:update(current_ms, bpm)
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end
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function FunassyiBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
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function FunassyiBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
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function FunassyiBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
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function FunassyiBackground:handle_drumroll(player_num) self.renda:add_renda() end
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-- ROUND 52: no renda on balloons/kusudama -- the reference build RendaEffect fires for
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-- note kinds 6/9 (drumrolls) only; see background.lua.
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function FunassyiBackground:handle_balloon(player_num) end
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function FunassyiBackground:handle_gauge(player_num, progress, is_clear, is_rainbow, clear_progress)
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self.donbg:set_clear(is_clear)
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-- ROUND 52: both edges, re-triggerable (the reference build BgFever/FeverEffect::Process).
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if is_clear and not self.is_clear then self.bg_fever:start() end
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if not is_clear and self.is_clear and self.bg_fever.reset then self.bg_fever:reset() end
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if is_rainbow and not self.is_rainbow then self.fever:start() end
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if not is_rainbow and self.is_rainbow and self.fever.stop then self.fever:stop() end
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self.is_clear = is_clear
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self.is_rainbow = is_rainbow
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-- ROUND 52: reference dance_b_* model, symmetric every frame.
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self.dancer_model:apply(self.dancer, progress, is_clear, clear_progress)
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end
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function FunassyiBackground:draw_back()
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if self.is_clear then
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if not self.bg_fever.transitioned then
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self.bg_normal:draw()
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self.bg_fever:draw()
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else
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self.bg_fever:draw()
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end
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else
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self.bg_normal:draw()
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end
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self.donbg:draw()
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self.renda:draw()
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self.dancer:draw()
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self.footer:draw()
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-- ROUND 52: covers the exit ramp, not just the raw flag.
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if self.fever.is_visible and self.fever:is_visible() then self.fever:draw() end
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self.chibi:draw()
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end
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function FunassyiBackground:draw_fore() end
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function FunassyiBackground:destroy()
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self.donbg:destroy()
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self.bg_normal:destroy()
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self.bg_fever:destroy()
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self.fever:destroy()
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self.dancer:destroy()
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self.footer:destroy()
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self.renda:destroy()
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self.chibi:destroy()
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end
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return FunassyiBackground
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