Files
YataiDONNijiiro/Scripts/background/bg_collabs/imas_sidem.lua
T
2026-09-02 14:25:04 -04:00

234 lines
8.6 KiB
Lua

-- YataiDON-HSS override of PyTaikoGreen/background/bg_collabs/imas_sidem.lua: bg tile step/scroll period use bg_texture.x2[1] (no extra *sc)
local DonBGBase = require("background/bg_objects/donbg/base")
local Fever = require("background/bg_objects/fever")
local Footer = require("background/bg_objects/footer")
local Dancer = require("background/bg_objects/dancer")
local RendaController = require("background/bg_objects/renda")
local ChibiController = require("background/bg_objects/chibi")
local DancerModel = require("background/bg_objects/collab_dancer_model")
local COLLAB_PATH = "background/collab/imas_sidem"
local MAX_DANCERS = 3
-- Custom DonBG: 16*scale tiled background with 8x scale scroll
local ImasSidemDonBG = setmetatable({}, { __index = DonBGBase })
ImasSidemDonBG.__index = ImasSidemDonBG
function ImasSidemDonBG.new(player_num)
local self = setmetatable({}, ImasSidemDonBG)
local base = DonBGBase.new(1, player_num, COLLAB_PATH)
for k, v in pairs(base) do self[k] = v end
local bg_width = self.bg_texture and self.bg_texture.x2[1] or 0
local sc = tex.get_screen_scale()
self.move = anim.move(3000, { total_distance = -bg_width * 8, loop = true })
return self
end
function ImasSidemDonBG:draw_textures(fade, y, frame)
local sc = tex.get_screen_scale()
local bg_width = self.bg_texture and self.bg_texture.x2[1] or 0
for i = 0, math.floor(16 * sc) - 1 do
tex.draw_texture(self._id_bg, {
frame = frame,
fade = fade,
x = (i * bg_width) + self.move.attribute,
y = y
})
end
end
-- BGNormal: looping 4-frame screen texture change
local ImasSidemBGNormal = {}
ImasSidemBGNormal.__index = ImasSidemBGNormal
function ImasSidemBGNormal.new()
local self = setmetatable({}, ImasSidemBGNormal)
self.name = "bg_0"
tex.load_folder(COLLAB_PATH, "bg_normal/" .. self.name)
self.screen_change = anim.texture_change(8000, {
{ 0, 2000, 0 }, { 2000, 4000, 1 }, { 4000, 6000, 2 }, { 6000, 8000, 3 }
}, { loop = true })
self._id_bg = tex.get_id(self.name, "background") or 0
self._id_screen = tex.get_id(self.name, "screen") or 0
self._id_overlay = tex.get_id(self.name, "overlay") or 0
return self
end
function ImasSidemBGNormal:update(current_time_ms)
self.screen_change:update(current_time_ms)
end
function ImasSidemBGNormal:draw()
tex.draw_texture(self._id_bg)
tex.draw_texture(self._id_screen, { frame = self.screen_change.attribute })
tex.draw_texture(self._id_overlay)
end
function ImasSidemBGNormal:destroy()
tex.unload_folder(COLLAB_PATH, "bg_normal/" .. self.name)
end
-- BGFever: same screen texture change + overlay_2; immediately transitioned
local ImasSidemBGFever = {}
ImasSidemBGFever.__index = ImasSidemBGFever
function ImasSidemBGFever.new()
local self = setmetatable({}, ImasSidemBGFever)
self.name = "bg_fever_0"
tex.load_folder(COLLAB_PATH, "bg_fever/" .. self.name)
self.transitioned = true
self.screen_change = anim.texture_change(8000, {
{ 0, 2000, 0 }, { 2000, 4000, 1 }, { 4000, 6000, 2 }, { 6000, 8000, 3 }
}, { loop = true })
self._id_bg = tex.get_id(self.name, "background") or 0
self._id_screen = tex.get_id(self.name, "screen") or 0
self._id_overlay = tex.get_id(self.name, "overlay") or 0
self._id_overlay2 = tex.get_id(self.name, "overlay_2") or 0
return self
end
function ImasSidemBGFever:start() end -- already transitioned
function ImasSidemBGFever:update(current_time_ms)
self.screen_change:update(current_time_ms)
end
function ImasSidemBGFever:draw()
tex.draw_texture(self._id_bg)
tex.draw_texture(self._id_screen, { frame = self.screen_change.attribute })
tex.draw_texture(self._id_overlay)
tex.draw_texture(self._id_overlay2)
end
function ImasSidemBGFever:destroy()
tex.unload_folder(COLLAB_PATH, "bg_fever/" .. self.name)
end
-- Fever: same 2-frame overlay as imas collab (2-beat cycle)
-- ROUND 58 (r58-2p-background-polish): chained to Fever.Base (metatable
-- __index) instead of only copying a base instance's fields -- the ROUND 52
-- per-method shims are gone and future Fever.Base methods inherit for free.
local ImasSidemFever = setmetatable({}, { __index = Fever.Base })
ImasSidemFever.__index = ImasSidemFever
function ImasSidemFever.new(bpm)
local self = setmetatable({}, ImasSidemFever)
local base = Fever.Base.new(0, bpm, COLLAB_PATH)
for k, v in pairs(base) do self[k] = v end
local total = 120000 / bpm
self.texture_change = anim.texture_change(total, {
{ 0, total / 2, 0 },
{ total / 2, total, 1 }
}, { loop = true })
return self
end
-- start/stop/destroy/is_visible/alpha: inherited from Fever.Base via the
-- ROUND 58 metatable chain above.
function ImasSidemFever:update(current_time_ms, bpm)
Fever.Base.update(self, current_time_ms, bpm)
self.texture_change:update(current_time_ms)
end
function ImasSidemFever:draw()
local a = self:alpha()
if a <= 0.001 then return end
local y = self.bounce_down.attribute - self.bounce_up.attribute
tex.draw_texture(self._id_overlay, { y = y, frame = self.texture_change.attribute, fade = a })
end
-- Background
local ImasSidemBackground = {}
ImasSidemBackground.__index = ImasSidemBackground
function ImasSidemBackground.new(player_num, bpm)
local self = setmetatable({}, ImasSidemBackground)
self.donbg = ImasSidemDonBG.new(player_num)
self.bg_normal = ImasSidemBGNormal.new()
self.bg_fever = ImasSidemBGFever.new()
self.footer = Footer.new(COLLAB_PATH, 0)
self.fever = ImasSidemFever.new(bpm)
self.dancer = Dancer.BaseDancerGroup.new(0, bpm, MAX_DANCERS, COLLAB_PATH)
self.renda = RendaController.new(COLLAB_PATH, 0)
self.chibi = ChibiController.new(bpm, COLLAB_PATH, 0)
self.is_clear = false
self.is_rainbow = false
-- ROUND 52 (r52-lua-divergence-fixes): reference dance_b_* count model
-- (collab_dancer_model.lua) replaces the pre-R18 milestone counter.
self.dancer_model = DancerModel.new(MAX_DANCERS)
return self
end
function ImasSidemBackground:update(current_ms, bpm)
self.donbg:update(current_ms)
self.bg_normal:update(current_ms)
self.bg_fever:update(current_ms)
self.fever:update(current_ms, bpm)
self.dancer:update(current_ms, bpm)
self.renda:update(current_ms)
self.chibi:update(current_ms, bpm)
end
function ImasSidemBackground:handle_good(player_num) self.chibi:add_chibi(player_num, false) end
function ImasSidemBackground:handle_ok(player_num) self.chibi:add_chibi(player_num, false) end
function ImasSidemBackground:handle_bad(player_num) self.chibi:add_chibi(player_num, true) end
function ImasSidemBackground:handle_drumroll(player_num) self.renda:add_renda() end
-- ROUND 52: no renda on balloons/kusudama -- the reference build RendaEffect fires for
-- note kinds 6/9 (drumrolls) only; see background.lua.
function ImasSidemBackground:handle_balloon(player_num) end
function ImasSidemBackground:handle_gauge(player_num, progress, is_clear, is_rainbow, clear_progress)
self.donbg:set_clear(is_clear)
-- ROUND 52: both edges, re-triggerable (the reference build BgFever/FeverEffect::Process).
if is_clear and not self.is_clear then self.bg_fever:start() end
if not is_clear and self.is_clear and self.bg_fever.reset then self.bg_fever:reset() end
if is_rainbow and not self.is_rainbow then self.fever:start() end
if not is_rainbow and self.is_rainbow and self.fever.stop then self.fever:stop() end
self.is_clear = is_clear
self.is_rainbow = is_rainbow
-- ROUND 52: reference dance_b_* model, symmetric every frame.
self.dancer_model:apply(self.dancer, progress, is_clear, clear_progress)
end
function ImasSidemBackground:draw_back()
if self.is_clear then
if not self.bg_fever.transitioned then
self.bg_normal:draw()
self.bg_fever:draw()
else
self.bg_fever:draw()
end
else
self.bg_normal:draw()
end
self.donbg:draw()
self.renda:draw()
self.dancer:draw()
self.footer:draw()
-- ROUND 52: covers the exit ramp, not just the raw flag.
if self.fever.is_visible and self.fever:is_visible() then self.fever:draw() end
self.chibi:draw()
end
function ImasSidemBackground:draw_fore() end
function ImasSidemBackground:destroy()
self.donbg:destroy()
self.bg_normal:destroy()
self.bg_fever:destroy()
self.fever:destroy()
self.dancer:destroy()
self.footer:destroy()
self.renda:destroy()
self.chibi:destroy()
end
return ImasSidemBackground