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YataiDONNijiiro/Scripts/background/bg_objects/renda.lua
T
2026-09-30 15:29:22 -04:00

122 lines
4.1 KiB
Lua

-- YataiDON-HSS override of PyTaikoGreen/background/bg_objects/renda.lua: Renda1 origin from x2[1]/y2[1]; frame from frame_count
-- The three roll effects (birds / shuriken / arrow), replayed as a fixed
-- round-robin pool of at most POOL_SIZE live pieces.
local FRAME_MS = 1000.0 / 60.0
local LIFE = 120
local SPAWN_X0, SPAWN_X1 = 6, 1100
local SPAWN_Y0, SPAWN_Y1 = 540, 1020
local BaseRenda = {}
BaseRenda.__index = BaseRenda
function BaseRenda.new(index, vx, vy, spin, path)
local self = setmetatable({}, BaseRenda)
self.name = "renda_" .. index
self.path = path or "background"
self.vx, self.vy, self.spin = vx, vy, spin or 0
self.x0 = math.random(SPAWN_X0, SPAWN_X1)
self.y0 = math.random(SPAWN_Y0, SPAWN_Y1)
self.frames = 0
self.last_ms = nil
local info = tex.get_texture_info("renda", self.name)
self.frame = math.random(0, ((info and info.frame_count) or 1) - 1)
self.w = (info and info.x2 and info.x2[1]) or 0
self.h = (info and info.y2 and info.y2[1]) or 0
self._id = tex.get_texture(self.path .. "/renda/" .. self.name) -- nil = missing
return self
end
function BaseRenda:update(current_time_ms)
if self.last_ms then
local dt = current_time_ms - self.last_ms
if dt > 0 and dt < 500 then self.frames = self.frames + dt / FRAME_MS end
end
self.last_ms = current_time_ms
end
function BaseRenda:finished()
return self.frames >= LIFE
end
function BaseRenda:draw(y_offset)
if not self._id or self:finished() then return end
local f = self.frames
local cx = self.x0 + self.vx * f
local cy = self.y0 + self.vy * f + (y_offset or 0)
if self.spin ~= 0 then
tex.draw_texture(self._id, {
frame = self.frame, x = cx, y = cy,
origin = { self.w * 0.5, self.h * 0.5 }, rotation = self.spin * f,
})
else
tex.draw_texture(self._id, { frame = self.frame, x = cx - self.w * 0.5, y = cy - self.h * 0.5 })
end
end
local Renda0 = setmetatable({}, {__index = BaseRenda})
Renda0.__index = Renda0
function Renda0.new(index, path) return setmetatable(BaseRenda.new(index, 17.3, -10.9, nil, path), Renda0) end
local Renda1 = setmetatable({}, {__index = BaseRenda})
Renda1.__index = Renda1
function Renda1.new(index, path) return setmetatable(BaseRenda.new(index, 17.3, 0, -6, path), Renda1) end
local Renda2 = setmetatable({}, {__index = BaseRenda})
Renda2.__index = Renda2
function Renda2.new(index, path) return setmetatable(BaseRenda.new(index, 13.1, -13.8, nil, path), Renda2) end
local POOL_SIZE = 10
local RendaController = {}
RendaController.__index = RendaController
-- optional y_offset: the 2P band's second renda instance sits at y = game_2p_offset.y
function RendaController.new(path, index, y_offset)
local self = setmetatable({}, RendaController)
self.rendas = {} -- slot -> live effect (holes allowed)
self.rr = 0 -- round-robin counter
self.spawned_this_frame = false
self.path = path or "background"
self.index = (index ~= nil) and index or math.random(0, 2)
self.y_offset = y_offset or 0
tex.load_folder(self.path, "renda")
return self
end
function RendaController:add_renda()
-- at most one spawn per frame
if self.spawned_this_frame then return end
self.spawned_this_frame = true
local classes = {Renda0, Renda1, Renda2}
local cls = classes[self.index + 1]
local slot = (self.rr % POOL_SIZE) + 1
self.rr = self.rr + 1
self.rendas[slot] = cls.new(self.index, self.path) -- replace in slot
end
function RendaController:update(current_time_ms)
self.spawned_this_frame = false
for slot = 1, POOL_SIZE do
local r = self.rendas[slot]
if r then
r:update(current_time_ms)
if r:finished() then
self.rendas[slot] = nil
end
end
end
end
function RendaController:draw()
for slot = 1, POOL_SIZE do
local r = self.rendas[slot]
if r then r:draw(self.y_offset) end
end
end
function RendaController:destroy()
tex.unload_folder(self.path, "renda")
end
return RendaController