Files
YataiDONNijiiro/Scripts/result/result_fade_in.lua
T
2026-09-30 15:29:22 -04:00

41 lines
1.3 KiB
Lua

-- Result fade-in: the arcade background drawn on top and faded out (animation 15).
ResultFadeIn = {}
ResultFadeIn.__index = ResultFadeIn
local ok_layers, Layers = pcall(require, "result/result_bg_layers")
if not ok_layers then Layers = nil end
function ResultFadeIn.new(player_num)
local self = setmetatable({}, ResultFadeIn)
self.player_num = player_num
tex.load_animations("result")
__hss_result_bg_clear = 0.0 -- first object the result scene builds; clear last run's state
self.fade_in = tex.get_animation(15, "result")
self.fade_in:start()
if Layers then
local ok, obj = pcall(Layers.new, player_num)
if ok then self.layers = obj end
end
if not self.layers then
self.t_bg = tex.get_texture(player_num == 3 and "result/background/background_2p"
or "result/background/background_1p")
end
return self
end
function ResultFadeIn:update(current_ms)
self.fade_in:update(current_ms)
end
function ResultFadeIn:is_finished()
return self.fade_in.is_finished
end
function ResultFadeIn:draw()
if self.layers then
self.layers:draw(self.fade_in.attribute, __hss_result_bg_clear or 0.0)
elseif self.t_bg then
tex.draw_texture(self.t_bg, { fade = self.fade_in.attribute })
end
end