forked from Yonokid/PyTaikoGreen
59 lines
2.5 KiB
Lua
59 lines
2.5 KiB
Lua
local function draw_background_tiles(player_num, width, fade)
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local screen_h = tex.get_screen_height()
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local screen_w = tex.get_screen_width()
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local x = 0
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if player_num == 3 then -- TWO_PLAYER
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local bg1 = tex.load_texture("result/background/background_1p")
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local bg2 = tex.load_texture("result/background/background_2p")
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local ft1 = tex.load_texture("result/background/footer_1p")
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local ft2 = tex.load_texture("result/background/footer_2p")
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local info = tex.get_texture_info("background", "footer_1p")
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local fh = info and info.height or 0
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while x < width do
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if bg1 then tex.draw_texture(bg1, { x = x, y = -screen_h / 2, fade = fade }) end
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if bg2 then tex.draw_texture(bg2, { x = x, y = screen_h / 2, fade = fade }) end
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if ft1 then tex.draw_texture(ft1, { x = x, y = -(fh / 2), fade = fade }) end
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if ft2 then tex.draw_texture(ft2, { x = x, y = screen_h - fh / 2, fade = fade }) end
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x = x + screen_w / 5
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end
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else
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local ps = tostring(player_num) .. "p"
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local bg = tex.load_texture("result/background/background_" .. ps)
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local ft = tex.load_texture("result/background/footer_" .. ps)
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local info = tex.get_texture_info("background", "footer_" .. ps)
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local fh = info and info.height or 0
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while x < width do
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if bg then tex.draw_texture(bg, { x = x, y = -screen_h / 2, fade = fade }) end
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if bg then tex.draw_texture(bg, { x = x, y = screen_h / 2, fade = fade }) end
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if ft then tex.draw_texture(ft, { x = x, y = -(fh / 2), fade = fade }) end
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if ft then tex.draw_texture(ft, { x = x, y = screen_h - fh / 2, fade = fade }) end
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x = x + screen_w / 5
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end
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end
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end
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ResultFadeIn = {}
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ResultFadeIn.__index = ResultFadeIn
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function ResultFadeIn.new(player_num)
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local self = setmetatable({}, ResultFadeIn)
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self.player_num = player_num
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tex.load_animations("result")
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self.fade_in = tex.get_animation(15, "result")
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self.fade_in:start()
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return self
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end
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function ResultFadeIn:update(current_ms)
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self.fade_in:update(current_ms)
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end
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function ResultFadeIn:is_finished()
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return self.fade_in.is_finished
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end
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function ResultFadeIn:draw()
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local screen_w = tex.get_screen_width()
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draw_background_tiles(self.player_num, screen_w, self.fade_in.attribute)
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end
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