Files
PyTaikoGreen/Scripts/background/bg_collabs/tutorial.lua
T
TaikoZhongandClaude Opus 5.5 882628d561 Tutorial background: fans line up and reach the lane, floor lower
- The fan strips repeat every 80 px but were tiled every 600 and 520 px, so
  the arcs broke and overlapped where copies met; both are tiled (and scroll a
  whole tile per loop) every 560 px now
- A third fan row fills the gap above the lane where the cloud's base showed
- Fans at footer y 110, Fuji and clouds lower, matching the reference screen
- The floor sits 34 px lower so the drums clear the lane; its bottom rows are
  cut at the bottom band

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 14:33:22 +08:00

116 lines
4.4 KiB
Lua

local DonBG = require("background/bg_objects/donbg")
local DonBGBase = require("background/bg_objects/donbg/base")
local COLLAB_PATH = "background/collab/tutorial"
local TutorialDonBG = setmetatable({}, { __index = DonBGBase })
TutorialDonBG.__index = TutorialDonBG
function TutorialDonBG.new(index, player_num, path)
local self = setmetatable({}, TutorialDonBG)
local base = DonBGBase.new(index, player_num, path)
for k, v in pairs(base) do
self[k] = v
end
self.move = anim.move(6000, { total_distance = -self.bg_texture.width, loop = true })
self.move:start()
self.overlay_move = tex.get_animation(2, "background")
self.overlay_texture = tex.get_texture_info(self.name, "overlay")
self.footer_texture = tex.get_texture_info(self.name, "footer")
self._id_overlay = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "overlay") or 0
self._id_footer = tex.get_texture(COLLAB_PATH .. "/" .. self.name .. "/" .. "footer") or 0
return self
end
function TutorialDonBG:update(current_time_ms)
DonBGBase.update(self, current_time_ms)
self.overlay_move:update(current_time_ms)
end
-- One Fuji (background frame 1), one cloud (overlay) and one set of dots (background frame 2) per
-- pattern tile, all scrolling with the pattern: the Fuji's foot behind the fans, the dots around
-- the clouds (they bob with them). The cloud's place in the tile is overlay's x in texture.json.
local FUJI_X, FUJI_Y = 39, 91
local CLOUD_Y = 32
local DOTS_X, DOTS_Y = 32, CLOUD_Y + 13
-- The fans repeat every 80 px: their strips are tiled (and scroll a whole tile per loop) every
-- 560 px, a multiple of that, so the copies line up.
local FAN_TILE = 560
local FLOOR_DY = 34
function TutorialDonBG:draw_textures(fade, y, frame)
y = y + 40
local tile = self.bg_texture.width
local bob = self.overlay_move.attribute
for i = 0, 4 do
tex.draw_texture(self._id_bg, {
frame = 0,
fade = fade,
x = (i * tile) + self.move.attribute,
y = y
})
end
for i = 0, 3 do
local x = (i * tile) + self.move.attribute
tex.draw_texture(self._id_bg, { frame = 1, fade = fade, x = x + FUJI_X, y = y + FUJI_Y })
tex.draw_texture(self._id_overlay, { frame = frame, fade = fade, x = x, y = y + CLOUD_Y + bob })
tex.draw_texture(self._id_bg, { frame = 2, fade = fade, x = x + DOTS_X, y = y + DOTS_Y + bob })
end
local fan_x = self.move.attribute * (FAN_TILE / tile)
for i = 0, 4 do
tex.draw_texture(self._id_footer, { frame = 0, fade = fade, x = (i * FAN_TILE) + fan_x, y = y + bob })
tex.draw_texture(self._id_footer, { frame = 1, fade = fade, x = (i * FAN_TILE) + fan_x, y = (y + 30) + bob })
-- a third row so the fans reach down to the lane
tex.draw_texture(self._id_footer, { frame = 1, fade = fade, x = (i * FAN_TILE) + fan_x, y = (y + 60) + bob })
end
end
TutorialBackground = {}
TutorialBackground.__index = TutorialBackground
function TutorialBackground.new(player_num, bpm)
local self = setmetatable({}, TutorialBackground)
tex.load_folder(COLLAB_PATH, "bg_normal/bg_0")
self.donbg = TutorialDonBG.new(1, player_num, COLLAB_PATH)
self._id_bg_0 = tex.get_texture(COLLAB_PATH .. "/" .. "bg_0" .. "/" .. "background") or 0
self.floor_texture = tex.get_texture_info("bg_0", "background")
return self
end
function TutorialBackground:update(current_ms, bpm)
self.donbg:update(current_ms, bpm)
end
function TutorialBackground:handle_good(player_num) end
function TutorialBackground:handle_ok(player_num) end
function TutorialBackground:handle_bad(player_num) end
function TutorialBackground:handle_drumroll(player_num) end
function TutorialBackground:handle_balloon(player_num) end
function TutorialBackground:handle_gauge(player_num, progress, is_clear, is_rainbow) end
function TutorialBackground:draw_back()
self.donbg:draw()
-- the floor sits FLOOR_DY lower than texture.json says, so the drums clear the lane; the rows that
-- would then run into the bottom band are cut off
tex.draw_texture(self._id_bg_0, {
y = FLOOR_DY, y2 = -FLOOR_DY,
src = { x = 0, y = 0, width = self.floor_texture.width, height = self.floor_texture.height - FLOOR_DY },
})
end
function TutorialBackground:draw_fore() end
function TutorialBackground:destroy()
self.donbg:destroy()
tex.unload_folder(COLLAB_PATH, "bg_normal/bg_0")
end
return TutorialBackground