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2026-10-16 00:04:07 +08:00
2026-10-02 14:07:44 +08:00
2026-10-16 00:03:44 +08:00

YataiDON14

4:3, 960×720 YataiDON child skin (parent: PyTaikoGreen), a hybrid of two local child skins. Generated. Do not edit files here by hand: edit the source skin, then rebuild.

part source how
boot/loading (Graphics/loading, loading_progress_bar) YataiDONNantoka ×1.5
title / attract, entry (main menu / mode select), song select, settings, dan select, dan result, game over YataiDONJuuyon copied verbatim (already 960×720)
song transition ("進場": Graphics/global/rainbow_transition, Scripts/global/transition.lua, global animation ids 0–5) YataiDONNantoka ×1.5
enso (Graphics/game, Graphics/background, Scripts/game, Scripts/background), which also covers dan and practice gameplay YataiDONNantoka ×1.5
result (Graphics/result, Scripts/result) YataiDONNantoka ×1.5
sounds: entry/title/song_select/settings + top-level don.wav/ka.wav (menu drums) Juuyon verbatim
sounds: game, result, hit_sounds Nantoka verbatim
Videos, LICENSE-juuyon.txt Juuyon verbatim

"×1.5" means every PNG is LANCZOS-upscaled to round(w*1.5) × round(h*1.5), and all geometry is multiplied by 1.5:

  • texture.json: x, y, x2, y2. crop is scaled too, but only when the PNG it cuts from was upscaled with it.
  • animation.json: total_distance, start_position, waypoint.
  • skin_config: x, y, width, height, font_size.

Durations, frame counts, alpha, sizes-as-ratios, outline, game_gauge_cells (a count) and game_gogo_fire_fade (a flag) are left as they are.

Lua scripts are copied verbatim. Nantoka's Lua is written in 640×480 coordinates, so its Lua-drawn parts are misplaced until those scripts become resolution-independent (K = screen_width / 640).

Shared-folder conflicts (resolved in the builder)

  • Graphics/global/overlay comes from Juuyon, which hides the allnet indicator. Nantoka's version drew it at the bottom right.
  • Graphics/global/animation.json: ids 0–5 (rainbow/transition, song text fade, result shutter) are Nantoka's ×1.5. All other ids come from the parent ×0.75, which is what Juuyon already gets by fallback.
  • Graphics/background/footer comes from Juuyon, because settings.cpp draws it. Every other background subset is Nantoka's. Juuyon's background/renda and enso backgrounds are dropped.
  • Scripts/global: transition.lua and result_transition.lua are Nantoka's. timer.lua (song select) is Juuyon's.
  • Sounds: hit_sounds/ is Nantoka's (in-game drum). The top-level don.wav/ka.wav (menu drum) are Juuyon's.
  • skin_config.json: screen is Juuyon's, except that the enso/result options (delay_score_addition, dan_game_rank_plate, combo_color_tiers, gauge_cell_fade_in) are Nantoka's. The per-key owner table is KEY_OWNER in the builder. A game key that only Juuyon defines (game_branch_indicator_y_offset) is dropped, so it falls back to the parent (×0.75, the same as Nantoka's own fallback ×0.5 scaled by 1.5).
  • Patch applied to this copy only: Juuyon's song_select.lua draw_selector sets the Lua global NK_SELECTED_DIFF, which Nantoka's transition iris reads for its per-course colour.

Rebuild

python D:/YataiDON_agents/yd14/build_yd14.py             # wipes and regenerates this folder
python D:/YataiDON_agents/yd14/build_yd14.py --no-cache  # also re-upscales every PNG

A new skin_config key in either source stops the build until it gets an owner in KEY_OWNER.

Credits: juu-yon art (太鼓さん十四, MIT, see LICENSE-juuyon.txt) via YataiDONJuuyon; taikonantoka theme art via YataiDONNantoka. Local only.

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Description
YataiDON skin: 4:3 Taiko no Tatsujin 14 style (parent PyTaikoGreen)
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