Files
YataiDON14/Scripts/global/timer.lua
T
2026-10-15 09:16:53 -04:00

95 lines
2.9 KiB
Lua

local SKIN_S = tex.get_screen_scale()
local SKIN = {
timer_text_margin = { x = 44 * SKIN_S },
}
Timer = {}
Timer.__index = Timer
function Timer.new(time, current_time_ms, confirm_func, is_frozen)
local self = setmetatable({}, Timer)
self.time = time
self.last_time = current_time_ms
self.confirm_func = confirm_func
self.is_frozen = is_frozen
self.is_finished = false
self.bg = tex.get_texture("global/timer/bg")
self.bg_red = tex.get_texture("global/timer/bg_red")
self.counter_black = tex.get_texture("global/timer/counter_black")
self.counter_white = tex.get_texture("global/timer/counter_white")
self.highlight = tex.get_texture("global/timer/highlight")
self.num_resize = tex.get_animation(9, "global")
self.highlight_resize = tex.get_animation(10, "global")
self.highlight_fade = tex.get_animation(11, "global")
self.margin = SKIN.timer_text_margin.x
return self
end
function Timer:update(current_ms)
if self.time == 0 and not self.is_finished and not audio.is_sound_playing("voice_timer_0") then
self.is_finished = true
self.confirm_func()
end
self.num_resize:update(current_ms)
self.highlight_resize:update(current_ms)
self.highlight_fade:update(current_ms)
if self.is_frozen then return end
if current_ms >= self.last_time + 1000 and self.time > 0 then
self.time = self.time - 1
self.last_time = current_ms
if self.time < 10 then
audio.play_sound("timer_blip", "sound")
self.num_resize:start()
self.highlight_fade:start()
self.highlight_resize:start()
end
if self.time == 10 then
audio.play_sound("voice_timer_10", "voice")
elseif self.time == 5 then
audio.play_sound("voice_timer_5", "voice")
elseif self.time == 0 then
audio.play_sound("voice_timer_0", "voice")
end
end
end
function Timer:draw(x, y)
-- juu-yon has no song-select / entry timer (YataiDONJuuyon): the countdown keeps running, nothing is drawn.
do return end
local counter = tostring(self.time)
local counter_tex
if self.time < 10 then
tex.draw_texture(self.bg_red)
counter_tex = self.counter_white
tex.draw_texture(self.highlight, {
scale = self.highlight_resize.attribute,
center = true,
fade = self.highlight_fade.attribute,
})
else
tex.draw_texture(self.bg)
counter_tex = self.counter_black
end
local total_width = #counter * self.margin
for i = 1, #counter do
local digit = string.byte(counter, i) - string.byte("0")
tex.draw_texture(counter_tex, {
frame = digit,
scale = self.num_resize.attribute,
center = true,
x = -(total_width / 2) + ((i - 1) * self.margin),
})
end
end