95 lines
2.9 KiB
Lua
95 lines
2.9 KiB
Lua
local SKIN_S = tex.get_screen_scale()
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local SKIN = {
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timer_text_margin = { x = 44 * SKIN_S },
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}
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Timer = {}
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Timer.__index = Timer
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function Timer.new(time, current_time_ms, confirm_func, is_frozen)
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local self = setmetatable({}, Timer)
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self.time = time
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self.last_time = current_time_ms
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self.confirm_func = confirm_func
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self.is_frozen = is_frozen
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self.is_finished = false
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self.bg = tex.get_texture("global/timer/bg")
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self.bg_red = tex.get_texture("global/timer/bg_red")
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self.counter_black = tex.get_texture("global/timer/counter_black")
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self.counter_white = tex.get_texture("global/timer/counter_white")
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self.highlight = tex.get_texture("global/timer/highlight")
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self.num_resize = tex.get_animation(9, "global")
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self.highlight_resize = tex.get_animation(10, "global")
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self.highlight_fade = tex.get_animation(11, "global")
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self.margin = SKIN.timer_text_margin.x
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return self
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end
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function Timer:update(current_ms)
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if self.time == 0 and not self.is_finished and not audio.is_sound_playing("voice_timer_0") then
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self.is_finished = true
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self.confirm_func()
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end
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self.num_resize:update(current_ms)
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self.highlight_resize:update(current_ms)
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self.highlight_fade:update(current_ms)
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if self.is_frozen then return end
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if current_ms >= self.last_time + 1000 and self.time > 0 then
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self.time = self.time - 1
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self.last_time = current_ms
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if self.time < 10 then
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audio.play_sound("timer_blip", "sound")
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self.num_resize:start()
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self.highlight_fade:start()
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self.highlight_resize:start()
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end
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if self.time == 10 then
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audio.play_sound("voice_timer_10", "voice")
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elseif self.time == 5 then
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audio.play_sound("voice_timer_5", "voice")
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elseif self.time == 0 then
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audio.play_sound("voice_timer_0", "voice")
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end
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end
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end
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function Timer:draw(x, y)
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-- juu-yon has no song-select / entry timer (YataiDONJuuyon): the countdown keeps running, nothing is drawn.
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do return end
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local counter = tostring(self.time)
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local counter_tex
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if self.time < 10 then
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tex.draw_texture(self.bg_red)
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counter_tex = self.counter_white
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tex.draw_texture(self.highlight, {
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scale = self.highlight_resize.attribute,
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center = true,
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fade = self.highlight_fade.attribute,
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})
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else
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tex.draw_texture(self.bg)
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counter_tex = self.counter_black
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end
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local total_width = #counter * self.margin
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for i = 1, #counter do
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local digit = string.byte(counter, i) - string.byte("0")
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tex.draw_texture(counter_tex, {
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frame = digit,
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scale = self.num_resize.attribute,
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center = true,
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x = -(total_width / 2) + ((i - 1) * self.margin),
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})
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end
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end
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