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Author SHA1 Message Date
TaikoZhongandClaude Fable 5.1 2b49aad1af Entry: control-guide mode per phase, mode board title centred on its band
- The top-left control guide follows the cabinet's ChangeMode: `decide` alone on
  the credit screen, the `all` loop (rim to choose + face to decide) on mode
  select when the list has more than one board, hidden during the drum select.
  entry.lua / entry/box.lua publish the phase, global/indicator.lua reads it.
- The open mode board's title sits in the middle of the dark band at the top of
  the plate; the text object's box is taller than its ink, so the nominal y is
  set for the ink (-118 -> -97).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 00:40:52 +08:00
Yonokid 5ab735c76d Update checksums.sha256 2026-09-09 12:07:03 -04:00
Yonokid 089ee6d7fc Merge pull request 'Song select: the course mark pops to its decided look once the course is locked in' (#20) from GanYiZhong/YataiDONNijiiro:diff-mark-decide into main
Reviewed-on: Yonokid/YataiDONNijiiro#20
2026-09-09 17:35:33 +02:00
Yonokid 26419b4b1c Merge branch 'main' into diff-mark-decide 2026-09-09 17:35:23 +02:00
Yonokid 809c81957d Merge pull request 'Score rank (粋 / 雅 / 極): in-game badge and result plate' (#19) from GanYiZhong/YataiDONNijiiro:score-rank-display into main
Reviewed-on: Yonokid/YataiDONNijiiro#19
2026-09-09 17:35:14 +02:00
Yonokid 6e2e97d6fe Merge branch 'main' into score-rank-display 2026-09-09 17:33:26 +02:00
Yonokid c227ea3ce6 Merge pull request 'Ending banners: replay the original clips (clear / full combo / donderful / fail)' (#18) from GanYiZhong/YataiDONNijiiro:ending-clips into main
Reviewed-on: Yonokid/YataiDONNijiiro#18
2026-09-09 17:25:58 +02:00
Yonokid c7c69dc3fe Merge pull request 'Entry: draw the mode-select cursor glow under the board' (#17) from GanYiZhong/YataiDONNijiiro:entry-mode-cursor-under into main
Reviewed-on: Yonokid/YataiDONNijiiro#17
2026-09-09 17:25:26 +02:00
Yonokid 5898df4231 Merge branch 'main' into entry-mode-cursor-under 2026-09-09 17:22:51 +02:00
Yonokid ec5e73019b Merge pull request 'Lower backdrops: replay every element of the original movies' (#16) from GanYiZhong/YataiDONNijiiro:lower-bg-anim into main
Reviewed-on: Yonokid/YataiDONNijiiro#16
2026-09-09 17:21:58 +02:00
Yonokid 2633ff421b Merge branch 'main' into lower-bg-anim 2026-09-09 17:20:37 +02:00
Yonokid e1ec601b27 Merge pull request 'Song select: no credit line, course names at the record's size' (#15) from GanYiZhong/YataiDONNijiiro:songselect-tweaks into main
Reviewed-on: Yonokid/YataiDONNijiiro#15
2026-09-09 17:20:05 +02:00
Yonokid 3c1f9faad5 Merge branch 'main' into songselect-tweaks 2026-09-09 17:19:13 +02:00
Yonokid e0c33eb940 Merge pull request 'Gauge: centre the soul-max fire where the original puts it' (#14) from GanYiZhong/YataiDONNijiiro:gauge-fire-position into main
Reviewed-on: Yonokid/YataiDONNijiiro#14
2026-09-09 17:19:03 +02:00
Yonokid aa4967d5a3 Merge branch 'main' into gauge-fire-position 2026-09-09 17:16:28 +02:00
Yonokid 78dc1281ae Merge pull request 'donbg band: replay every element of the original movie' (#11) from GanYiZhong/YataiDONNijiiro:donbg-anim into main
Reviewed-on: Yonokid/YataiDONNijiiro#11
2026-09-09 17:16:17 +02:00
Yonokid e2350bc9bc Merge branch 'main' into donbg-anim 2026-09-09 17:15:27 +02:00
Yonokid dfda066441 Merge pull request 'Result: 2P backdrop is red on the left and cyan on the right' (#13) from GanYiZhong/YataiDONNijiiro:result-2p-colors into main
Reviewed-on: Yonokid/YataiDONNijiiro#13
2026-09-09 17:15:06 +02:00
Yonokid cd4f675ed1 Merge branch 'main' into result-2p-colors 2026-09-09 17:13:27 +02:00
Yonokid 8ff6e2402d Merge pull request 'Roll effect: fly over the lower backdrop along the original paths' (#12) from GanYiZhong/YataiDONNijiiro:renda-lower-bg into main
Reviewed-on: Yonokid/YataiDONNijiiro#12
2026-09-09 17:13:14 +02:00
Yonokid 4184dcbb15 Merge branch 'main' into renda-lower-bg 2026-09-09 17:12:09 +02:00
Yonokid 0c606013c2 Merge branch 'main' into donbg-anim 2026-09-09 17:10:52 +02:00
Yonokid ef20f18926 Merge pull request 'Soul-max crowd: replay the per-group movie instead of a flat overlay' (#10) from GanYiZhong/YataiDONNijiiro:fever-crowd-anim into main
Reviewed-on: Yonokid/YataiDONNijiiro#10
2026-09-09 17:10:35 +02:00
Yonokid 9c7111de17 Merge branch 'main' into fever-crowd-anim 2026-09-09 17:09:06 +02:00
Yonokid bb0bb1cf28 Merge pull request 'dan doors: tear down outside SONG_SELECT / DAN_SELECT' (#9) from GanYiZhong/YataiDONNijiiro:dan-doors-teardown into main
Reviewed-on: Yonokid/YataiDONNijiiro#9
2026-09-09 17:08:54 +02:00
Yonokid 10d00c1799 Merge branch 'main' into dan-doors-teardown 2026-09-09 17:08:05 +02:00
Yonokid 0ba0cc1a38 Merge branch 'GanYiZhong-hud-nijiiro-modifiers' 2026-09-09 11:07:43 -04:00
Yonokid aa09e56cfa Merge pull request 'entry: centre the credit-row text, white outline on the 1P/2P labels' (#7) from GanYiZhong/YataiDONNijiiro:entry-credit-text into main
Reviewed-on: Yonokid/YataiDONNijiiro#7
2026-09-09 17:06:08 +02:00
Yonokid 24443674a4 Merge pull request 'song select: drop the placeholder NEIRO frame under the return button' (#6) from GanYiZhong/YataiDONNijiiro:diffselect-no-neiro-frame into main
Reviewed-on: Yonokid/YataiDONNijiiro#6
2026-09-09 17:05:55 +02:00
Yonokid 45219c8f6b Merge branch 'main' into diffselect-no-neiro-frame 2026-09-09 17:05:36 +02:00
Yonokid 1d6b956b69 Merge pull request 'entry: drop the 「つかわない」 caption' (#5) from GanYiZhong/YataiDONNijiiro:entry-no-cancel-caption into main
Reviewed-on: Yonokid/YataiDONNijiiro#5
2026-09-09 17:05:27 +02:00
Yonokid 5e96ba9c02 Merge branch 'main' into entry-no-cancel-caption 2026-09-09 17:05:06 +02:00
Yonokid c24c3650bc Merge branch 'GanYiZhong-fix-gauge-fade' 2026-09-09 11:04:40 -04:00
TaikoZhongandClaude Fable 5.1 188edce33b Song select: the course mark pops to its decided look once the course is locked in
main_diff_mark 'course_decide_start' (frames 35..64): once player:difficulty_decided()
(engine PR #162) the translucent 680x680 mark behind the difficulty board goes opaque
over a white backing, stretching to 1.235x its height and back while a white copy
flashes on top, then holds the 'course_decide' look.  Opaque shapes of mark_course
(course_1..5) and mark_course_white exported to Graphics/song_select/diff_mark_anim.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 16:09:11 +08:00
TaikoZhongandClaude Fable 5.1 558693399a Result: play the score-rank sound with the rank plate
The original plays se_result `scorerank_NN_<seat>` (one sample for every rank)
when the plate appears; shipped as scorerank_{c,l,r} and played when the
ScoreRank state starts, seat chosen like the crown sound.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 15:26:32 +08:00
TaikoZhongandClaude Fable 5.1 ecdb84701b Score rank badge: one clip, restarted per rank line
The original only ever plays `in`; the clip then keeps and fades out by itself,
and a new rank line restarts it. Exported as one 162-frame clip instead of the
in/out pair, so the plate fades out after its keep span as on the cabinet.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 15:12:23 +08:00
TaikoZhongandClaude Fable 5.1 6b9dafeff2 Soul-max crowd: step at the song's beat like the original
The original re-times this movie to the song (the same frame sync the dancers
use): the 40-frame bob is one beat, so 60 fps only at 90 BPM.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 15:12:14 +08:00
TaikoZhongandClaude Fable 5.1 5947408c67 Score rank (粋 / 雅 / 極): in-game badge and result plate
- In game: the rank plate slides in at the player panel's top-left as the score
  crosses each rank line (500k white, 600k bronze, 700k silver, 800k gold,
  900k pink, 950k purple, 1M rainbow), swapping through the out/in pair on the
  next line. Uses the engine's Background:handle_score hook.
- Result: a ScoreRank state between the score count-up and the crown, playing
  the original's plate clip (極 with its own burst) under the score box.
- Song select already draws the chips from the stored rank.
Clips exported from the original with the rank plates as swappable shapes;
Scripts/game/clip_player.lua is the shared frame player.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 14:44:37 +08:00
TaikoZhongandClaude Fable 5.1 5d35943d3e Ending banners: replay the original clips (clear / full combo / donderful / fail)
Uses the engine's new Background:handle_ending / draw_ending hook. The four
ending clips are exported frame by frame (Scripts/game/ending_anim, textures
under game/ending_<kind>_anim) and replayed on the lane at 60 fps: the banner
text reveal, the fans, the two dancers and the confetti all move as in the
original, then loop. Without the engine hook the skin's static plates still
draw as before.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 14:07:48 +08:00
TaikoZhongandClaude Fable 5.1 14bbae37cf Entry: draw the mode-select cursor glow under the board
The original stacks the cursor glow below the board, so the characters that
lean out of the board stand in front of it; ours drew the glow on top and
covered them.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 13:46:32 +08:00
TaikoZhongandClaude Fable 5.1 a87e8921d8 Soul-max crowd: step at 60 Hz
Checked against the original: the crowd bobs at half the speed the 120 Hz
step gave it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 13:37:18 +08:00
Yonokid e78bd361e1 Merge pull request 'Enable gauge_cell_fade_in' (#3) from GanYiZhong/YataiDONNijiiro:sco-gauge-cell-fade-in into main
Reviewed-on: Yonokid/YataiDONNijiiro#3
2026-09-09 06:32:40 +02:00
Yonokid 24c1d48543 Merge branch 'main' into sco-gauge-cell-fade-in 2026-09-09 06:32:29 +02:00
TaikoZhongandClaude Fable 5.1 60add28047 Lower backdrops: replay every element of the original movies
The five normal and three cleared backdrops were flat plates plus a few hand
rebuilt effects, so the koi, the treasure ships, the lantern glow and the
festival stalls never moved as they do in the original. Each movie is now
exported per shape instance with its own loop (bg_data/bg_anim/<name>.lua,
textures under background/bga_<name>) and replayed by bg_objects/bg_anim.lua at
60 fps on the lower half of the screen. bg_normal.lua and bg_fever.lua use it
when the data exists and keep their old drawing as the fallback; the cleared
backdrop's rise/fall wipe is unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:28:29 +08:00
Yonokid 319603acb7 Merge pull request 'Enable combo_color_tiers (silver 50+, gold 100+)' (#2) from GanYiZhong/YataiDONNijiiro:sco-combo-color-tiers into main
Reviewed-on: Yonokid/YataiDONNijiiro#2
2026-09-09 06:23:22 +02:00
TaikoZhongandClaude Fable 5.1 f69e411380 Song select: no credit line, course names at the record's size
The cabinet's song select shows no COINS / FREE PLAY line (RESULT keeps it),
and the course names on the difficulty cards are drawn at the record's size 34
instead of the 28 an earlier crop estimate picked.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:19:21 +08:00
TaikoZhongandClaude Fable 5.1 85e210f038 Gauge: centre the soul-max fire where the original puts it
The fire sat 24 px right and 52 px above the 魂 mark's centre; the original
places it 43 px right and 43 px above. Anchors moved accordingly for both lanes.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:11:57 +08:00
TaikoZhongandClaude Fable 5.1 8874f72738 donbg band: map shape characters to their real geometry records
A shape character can own more than one geometry record and records exist for
characters no frame places, so ranking the character id among the placed
shapes shifted textures after the first such case: band 04's cleared tile came
out 408 px wide with gaps and every later shape drew the wrong art (a temari
where a cloud belongs). The exporter now reads the character-to-record map from
the movie and composites multi-record characters into one texture.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:02:01 +08:00
TaikoZhongandClaude Fable 5.1 a0c9513f43 Result: 2P backdrop is red on the left and cyan on the right
The double-play result plate was baked from the wrong atlas layer, so it came
out orange / teal with the header band burnt in. Rebuilt from the original's
two sky halves (the left one placed mirrored) and the header band is now drawn
by the layer code, the same way the 1P backdrop draws it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 12:01:49 +08:00
TaikoZhongandClaude Fable 5.1 ea2b88cac9 Roll effect: 60 Hz and a pool of ten
Checked against the original: the pieces cross at half the speed the 120 Hz
step gave them, and only about ten are ever live -- the oldest is replaced as
soon as an eleventh starts.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:35:53 +08:00
TaikoZhongandClaude Fable 5.1 d8eb4ec30e donbg band: back to 60 Hz
Checked against the original: the band runs at half the speed the 120 Hz step
gave it. Only the soul-max crowd steps at 120 Hz.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:35:47 +08:00
TaikoZhongandClaude Fable 5.1 05c8bb27f5 Roll effect: fly over the lower backdrop along the original paths
The birds / shuriken / arrows spawned in the top-left corner and swept across
the top band. The original spawns them over the lower backdrop (x 6..1100,
y 540..1020), behind the dancers, and each movie has its own path: birds and
arrows rise to the right, shuriken fly level and spin. Replayed at 120 Hz for
120 frames, same 25-slot pool as before.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:26:55 +08:00
TaikoZhongandClaude Fable 5.1 9f341ac787 donbg band: export the cleared-state group with its real alphas
The root timeline parks the cleared-state group at alpha 0 until the gauge
clears, so exporting through the root left every cleared band invisible and the
not-cleared art stayed up after クリア. Each state group is now exported as its
own root and offset by its placement; all twelve bands carry both states.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:11:57 +08:00
TaikoZhongandClaude Fable 5.1 f19a8ae735 donbg band: step the movie at 120 Hz like the original
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:05:14 +08:00
TaikoZhongandClaude Fable 5.1 561a1ef5c4 Soul-max crowd: step at 120 Hz and paint it over the band
The original advances the movie at 120 Hz, so the bob ran at half speed, and it
paints the crowd after the bottom band, not under it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 11:05:07 +08:00
TaikoZhongandClaude Fable 5.1 a0e9ca66a6 Soul-max crowd: draw from the two crowds the original actually uses
The original's random pool only holds fever_effect1 and fever_effect2;
fever_effect0 is a single figure parked off-screen, so picking it showed an
empty crowd at 魂 max. Drop it and pick from the two real crowds.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 10:55:21 +08:00
TaikoZhongandClaude Fable 5.1 f50ee6631d donbg band: replay every element of the original movie
The band behind the player used to be a scrolling tile plus a few static plates,
so the squids, waves, fans, fish and birds never moved the way they do in the
original. Each of the twelve bands (six movies x 1P/2P) is now data-driven: one
texture per shape (background/donbga_NN_Mp) and, per shape instance, the period
of its own loop with per-frame position/scale/rotation/alpha
(bg_data/donbg_anim/a_NN_Mp.lua); flipbook frames carry a separate presence mask so
the fish's arc and its frame swap keep their own periods. donbg/anim_player.lua
replays all of it on one 60 fps clock; base.lua uses it when the data exists and
keeps the old layer lists as the fallback (collab bands are unchanged).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 10:12:43 +08:00
TaikoZhongandClaude Fable 5.1 d459a0f285 Soul-max crowd: replay the per-group movie instead of a flat overlay
The 魂 max crowd was two flattened PNGs, so every figure sat at one fixed
position, the turtle/shiba groups lost their depth order, and nothing moved.
The crowd is now data-driven: one texture per crowd group
(background/fevera_N) plus a per-frame display list
(bg_data/fever_anim/f_N.lua) covering the rise, the loop and the fall, replayed
by bg_objects/fever_anim.lua at 60 fps. Every group bobs and squashes on its
own phase and layers exactly as authored; the base of the crowd lands on the
band. Three crowds are shipped; the old flat overlays stay as a fallback for
skins without the data.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 09:48:44 +08:00
TaikoZhongandClaude Fable 5.1 8ce99e2679 dan doors: tear the rig down when the screen is not SONG_SELECT/DAN_SELECT
Backing out of DAN_SELECT straight to TITLE skipped the song-select teardown,
so the shut doors stayed painted over the title screen.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 08:48:57 +08:00
TaikoZhongandClaude Fable 5.1 94eb92d8c2 song select: per-value speed badges in the option panel
The はやさ row showed the same badge for every value; use the cabinet's
one-badge-per-speed set (x1.1 .. x1.9, x2, x2.5, x3, x3.5, x4).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 08:30:29 +08:00
TaikoZhongandClaude Fable 5.1 c64d9874f2 game HUD: cabinet option badges on the 3x2 slot grid
The in-game modifier badges were inherited from the base skin (2x2, three
coarse speed tiers). Ship the cabinet badge art (one per speed x1.1..x4,
doron, abekobe, kimagure, detarame) and declare the cabinet slot grid
(3 columns x 2 rows, 44 px pitch, first slot at 170,77) as mod_badge_grid.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 07:34:58 +08:00
TaikoZhongandClaude Fable 5.1 2d18433adf entry: centre the credit-row text and give the 1P/2P labels their white outline
The 1人プレイ / 2人プレイ labels and the 太鼓をたたいてスタート! prompt sat about
10 px above the middle of their yellow pills; the labels also lacked the
cabinet's white outline (they were drawn black on black).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 06:25:28 +08:00
TaikoZhongandClaude Fable 5.1 97daf61279 gauge: draw the fill on the cabinet's 50-cell / 21 px grid
The gauge art (border/overlay separators, クリア box, 魂) is a 50-cell, 21 px
grid from x=738, but the fill pieces were 12 px wide and the engine stepped
in 87 units, so the fill edge landed mid-cell ("超過但不到一格"). Declare
gauge_cells = 50 (engine reads it via skin_entry) and widen every fill
piece to one 21 px cell; the fade/transition pieces are anchored on the
cell they belong to and lined up with the bar rows (1P -34 / 2P -91).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 04:46:42 +08:00
TaikoZhongandClaude Fable 5.1 3640b8963b song select: drop the placeholder NEIRO frame under the return button
The course-select board drew a faint 80 px square at (440, 602) as a stand-in
for a separate NEIRO slot; the cabinet has no such element and it read as a
stray popup.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 02:05:53 +08:00
TaikoZhongandClaude Fable 5.1 4de1d53fb2 entry: drop the 「つかわない」 caption
The cabinet's entry screen has no such caption; the cancel side is simply
the un-armed state, so the label sat as stray text under the prompts.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 23:04:54 +08:00
TaikoZhongandClaude Fable 5.1 f0d3de2316 Enable gauge_cell_fade_in (new gauge cell fades in instead of flashing)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 21:22:41 +08:00
TaikoZhongandClaude Fable 5.1 dccba9f62d gauge: align the cell fade-in sprite with the bar
1p/2p_bar_fade was a 24 px (two-cell) sprite drawn half a cell left of the
new cell and 3 px below the bar (4 px for 2P), so gaining a cell looked like
a half-cell bump. Crop it to one cell (12 px), anchor it on the new cell and
line its body up with the bar rows. Gauge frame position is unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 20:29:19 +08:00
TaikoZhongandClaude Fable 5.1 1153af1511 Enable combo_color_tiers (silver 50+, gold 100+)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 17:02:04 +08:00
Yonokid 53a0a99e2f fix slop graphic 2026-09-04 15:34:45 -04:00
Yonokid 6067141adf minor fixes 2026-09-04 13:20:24 -04:00
Yonokid fe649c98ff compress videos 2026-09-04 11:44:33 -04:00
Yonokid 19ad8e43e3 enable dan folders in song select 2026-09-02 16:15:22 -04:00
Yonokid 8a02b53d66 Update checksums.sha256 2026-09-02 16:07:06 -04:00
Yonokid ac550dbfa1 delete settings page 2026-09-02 15:34:24 -04:00
Yonokid f44e0493e6 update checksums 2026-09-02 14:51:46 -04:00
Yonokid 55b11fdb8a first commit 2026-09-02 14:25:04 -04:00
3295 changed files with 20 additions and 1159 deletions

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