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Author SHA1 Message Date
TaikoZhongandClaude Opus 5.5 c14075b8fa dan select: course panel closer to the cabinet
- Course rows show the song title alone (no subtitle). In CJK languages the title is set
  in runs (ASCII / everything else) so kanji and kana keep their width; it needs the
  engine's OutlinedText.text and falls back to the engine's title without it.
- Exam values: in CJK languages the digits are narrowed beside full-width 以上/未満, with
  a little room between them; smaller size and a thicker edge, centred on the row's
  coin and right-aligned with the cabinet's.
- Exam labels (yellow_box/exam_*.png) are smaller and edged in dark ochre, centred in
  their pills.
- The 合格条件 tab, frame and exam boxes sit 5 px higher, the tab joining the frame.
- The back chip's label set across (non-CJK languages) takes a smaller size instead of
  being squeezed to the chip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:59:34 +08:00
TaikoZhongandClaude Opus 5.5 2e00d1a0f5 Keep checksums.sha256 in its previous line order
Same entries as the last commit; only the order is restored, with the new
paths appended.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 15:15:14 +08:00
TaikoZhongandClaude Opus 5.5 ec5731e3bd Update checksums.sha256 for #63
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 15:14:23 +08:00
GanYiZhong c78383fdc1 Merge pull request 'dan select: back chip, chip names, cursor and course rows' (#63) from GanYiZhong/YataiDONNijiiro:feat/dan-select-back-chip into main 2026-10-14 09:13:47 +02:00
TaikoZhongandClaude Opus 5.5 a029b25b22 dan select: back chip, chip names, cursor and course rows (#53)
- Back entry: a chip in the top strip (back/folder, a light blue in the parent's back
  colour) with its label from skin_config dan_back_label, so it follows the language
  (ja 戻る, en Back, zh 返回, ko 뒤로).
- Chip names are black with no outline: dan_chip_name_black moves into screen.options,
  where the engine reads it.
- The selected chip drops below the strip and eases back; the cursor glow covers the
  chip and its name but not the clear stamp.
- Course rows: the 1st/2nd/3rd labels are centred on their row, and the level is one
  "star + number" image per level (yellow_box/difficulty_level, 1..10 and 10+) in place of
  the separate star and digits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 15:12:37 +08:00
TaikoZhongandClaude Opus 5.5 6b5ae8b5b5 Update checksums.sha256 for #62
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:56:25 +08:00
GanYiZhong afe0bab807 Merge pull request 'dan select: cabinet clear stamps, no parent ura badge' (#62) from GanYiZhong/YataiDONNijiiro:fix/dan-select-marks into main 2026-10-14 06:56:00 +02:00
TaikoZhongandClaude Opus 5.5 d10bd49613 dan select: cabinet clear stamps, no parent ura badge (#54, #55)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:55:40 +08:00
Yonokid 20d8e142d5 Update checksums.sha256 2026-10-13 23:59:04 -04:00
TaikoZhongandClaude Opus 5.5 3c9690b3fa Update checksums.sha256 for #60 and #61
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:17:00 +08:00
GanYiZhong 00d8f8e3e1 Merge pull request 'Losslessly recompress the PNGs stored uncompressed (385 MB -> 27 MB)' (#61) from GanYiZhong/YataiDONNijiiro:perf/recompress-pngs into main 2026-10-14 05:16:45 +02:00
TaikoZhongandClaude Opus 5.5 251970c71b Losslessly recompress the PNGs stored uncompressed (385 MB -> 27 MB)
733 PNGs (most of the cabinet movie exports: the ending banners, the
default backdrops, title/camera, diff_mark_anim, ...) were written with no
compression, 385 MB of the skin's 625 MB of PNG. Each was re-saved with
zlib level 9 + optimize in its own mode and kept only if it decodes to
exactly the same pixels. The game screen alone read ~120 MB of ending
banners on every song start.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:12:26 +08:00
GanYiZhong a62fca0fea Merge pull request 'game: add the parent's animations 94-100 (full combo / clear sound and voice)' (#60) from GanYiZhong/YataiDONNijiiro:fix/game-anim-94-100 into main 2026-10-14 05:03:30 +02:00
TaikoZhongandClaude Opus 5.5 a02d6112de game: add the parent's animations 94-100 (full combo / clear sound and voice)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:03:10 +08:00
TaikoZhongandClaude Opus 5.5 54b730e524 Update checksums.sha256 for #59
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:11:38 +08:00
GanYiZhong 2689eee7ae Merge pull request 'result: skipping the reveal lands the rank plate instead of dropping it' (#59) from GanYiZhong/YataiDONNijiiro:fix/result-rank-on-skip into main 2026-10-14 04:11:30 +02:00
TaikoZhongandClaude Opus 5.5 750fb87759 result: skipping the reveal lands the rank plate instead of dropping it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:11:12 +08:00
TaikoZhongandClaude Opus 5.5 ff708041d5 Update checksums.sha256 for #58
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:08:14 +08:00
GanYiZhong 3f6124a09c Merge pull request 'gauge: fix the fading cell gap and clear mark on this skin's grid' (#58) from GanYiZhong/YataiDONNijiiro:fix/gauge-render into main 2026-10-14 04:07:55 +02:00
TaikoZhongandClaude Opus 5.5 0fed3df419 gauge: this skin's render() for its 50-cell fade-in grid
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:07:41 +08:00
TaikoZhongandClaude Opus 5.5 99aa932bb8 Update checksums.sha256 for #57
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:55:25 +08:00
GanYiZhong e6afffc67b Merge pull request 'skin_config: cell-aligned gauge clear mark' (#57) from GanYiZhong/YataiDONNijiiro:fix/gauge-clear-mark-offset into main 2026-10-14 03:55:06 +02:00
767 changed files with 2899 additions and 2252 deletions

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