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Author SHA1 Message Date
TaikoZhongandClaude Opus 5.5 68e07f3c22 Tutorial: crisp wave rows
- Pixels tinted by the green filler take the nearest clean pixel's colour and
  keep their own coverage (the neighbourhood average smeared the joints)
- The background layers are drawn at whole pixels: between pixels, filtering
  softened them and darkened their edges

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 14:42:02 +08:00
TaikoZhong 4acb5411c7 Update checksums.sha256 2026-11-02 14:22:58 +08:00
GanYiZhong b8dcef4fe0 Merge pull request 'Tutorial: fill the wave rows' joints' (#82) from GanYiZhong/YataiDONNijiiro:fix/tutorial-wave-joints into main 2026-11-02 07:22:37 +01:00
TaikoZhongandClaude Opus 5.5 32aa418dc5 Tutorial: fill the wave rows' joints
The green filler pixels were cut out, leaving small holes where the fans
meet; they are now repainted from the neighbouring colours.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 14:22:00 +08:00
TaikoZhong 8d7218769e Update checksums.sha256 2026-11-02 13:33:37 +08:00
GanYiZhong be5df5662c Merge pull request 'Song select: a howto board for the tutorial folder' (#81) from GanYiZhong/YataiDONNijiiro:feat/howto-box into main 2026-11-02 06:33:02 +01:00
GanYiZhong cd577573ba Merge pull request 'Tutorial: Chinese captions, narration, background and sounds' (#80) from GanYiZhong/YataiDONNijiiro:feat/tutorial into main 2026-11-02 06:32:51 +01:00
TaikoZhongandClaude Opus 5.5 ef06a424e4 Song select: a howto board for the tutorial folder
The tutorial folder (GENRE:TUTORIAL) uses the recent board's colours with its
own characters (box_chara frame 10).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 13:31:14 +08:00
TaikoZhongandClaude Opus 5.5 e3e2ef9903 Tutorial: Chinese captions, narration, background and sounds
- Japanese narration in scene order, Chinese (zh) captions, skip and clear text
- New tutorial background: pattern, mountains, clouds and four wave rows on
  their own scroll/bob timelines, still floor
- Tutorial music and sound effects (side hit, balloon, clear, burn)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 13:30:48 +08:00
TaikoZhongandClaude Opus 5.5 5edb380f2a Update checksums.sha256
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 10:11:05 +08:00
GanYiZhong eed50218de Merge pull request 'GOGO fireworks: arcade placement and fan-out' (#79) from GanYiZhong/YataiDONNijiiro:fix/gogo-explosion into main 2026-11-02 03:10:44 +01:00
TaikoZhongandClaude Opus 5.5 bcb986f401 GOGO fireworks: arcade placement and fan-out
The six gogo_time/explosion fountains used the arcade's splash positions
as absolute screen coordinates. Those positions are relative to the lane
(+276), so the fountains stood 657 px too high and covered the lane. They
are now centred where the arcade puts them, rising from the bottom of the
screen, and game_gogo_explosion_tilt fans them out by the arcade's angles
(+-5.89 / +-11.78 deg, the outer pairs mirrored).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 10:08:11 +08:00
TaikoZhongandClaude Opus 5.5 20dc837442 Update checksums.sha256
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 09:46:11 +08:00
GanYiZhong 930160395a Merge pull request 'Loading transition: glow without additive blend, curtains open on the game' (#78) from GanYiZhong/YataiDONNijiiro:fix/loading-transition into main 2026-11-02 02:45:36 +01:00
TaikoZhongandClaude Opus 5.5 fcfdeffaac Loading transition: glow without additive blend, curtains open on the game
- The bottom glow was drawn from the black-backed atlas region meant for
  additive blending; with blend gone it darkened the lower half of the
  screen. It now uses rainbow_glow.png, the same gradient with its
  brightness as alpha.
- The game-side scene reported finished after FADE_OUT_MS (133 ms), so it
  cut to the game while the rainbow still covered the screen. It now runs
  the whole scene so the curtains open (frames 79..109).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-02 09:42:59 +08:00
Yonokid effc4b5eca add tutorial 2026-11-01 13:45:51 -05:00
Yonokid 5e9cc0ecaa Update checksums.sha256 2026-10-21 22:41:29 -04:00
Yonokid e93b252b98 remove additive blending 2026-10-21 22:15:51 -04:00
Yonokid 6c84dea44c Merge pull request 'Result crown: shine sweep per crown colour' (#74) from GanYiZhong/YataiDONNijiiro:feat/crown-shine into main
Reviewed-on: Yonokid/YataiDONNijiiro#74
2026-10-21 06:04:34 +02:00
Yonokid 103ac8b621 Merge pull request 'Song select: smaller board titles outside English' (#75) from GanYiZhong/YataiDONNijiiro:fix/title-size into main
Reviewed-on: Yonokid/YataiDONNijiiro#75
2026-10-21 06:04:19 +02:00
TaikoZhongandClaude Opus 5.5 809df3eb20 Song select: smaller board titles outside English
English uses the condensed font_en, but Japanese (font.ttf), Chinese (font_cn), Korean (font_kr)
and the other languages get full-width fonts, so at the same point size their song, folder and
header titles look far larger and fill the boards. Draw those titles at 0.8x when the language
is not English. English is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 11:23:46 +08:00
TaikoZhongandClaude Opus 5.5 71a7cf16c7 Result crown: shine sweep per crown colour
The idle crown shine flashed solid white crown shapes over the crown. Each
crown colour now has its own three sweep frames (shine_clear / shine_fc /
shine_dfc, 320x320, aligned to the crown) showing a diagonal light band
across that crown's art, and the result screen draws the set that matches
the crown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:41:05 +08:00
TaikoZhongandClaude Opus 5.5 9fd4d2a834 Update checksums.sha256 for #73
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 15:22:17 +08:00
GanYiZhong 8e23c2b4ee Merge pull request 'No retry mini-game after a failed song' (#73) from GanYiZhong/YataiDONNijiiro:feat/no-retry-game into main 2026-10-16 09:22:00 +02:00
TaikoZhongandClaude Opus 5.5 e174d11a46 No retry mini-game after a failed song
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 14:54:22 +08:00
TaikoZhongandClaude Opus 5.5 e5d6c5374b Update checksums.sha256 for #72
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:43 +08:00
GanYiZhong 6c0de25b1b Merge pull request 'Song select: show the song count on folders without an explanation' (#72) from GanYiZhong/YataiDONNijiiro:fix/folder-count-fallback into main 2026-10-15 17:41:21 +02:00
TaikoZhongandClaude Opus 5.5 a7b0c1291d song select: folders without an explanation show their song count
The folder board now shows the box explanation lines in place of the song
count. Folders whose box.def has no explanation had an empty board; they show
"N songs" as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:01 +08:00
TaikoZhongandClaude Opus 5.5 243608e1e6 Update checksums.sha256 for #71
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:33:38 +08:00
GanYiZhong 4fe3fa6494 Merge pull request 'Dan select and dan result after the skin config move' (#71) from GanYiZhong/YataiDONNijiiro:fix/dan-select-own-base into main 2026-10-15 16:33:23 +02:00
TaikoZhongandClaude Opus 5.5 f9b8ddb2bf dan result: give dan_result_song_name its outline default
The table that replaced the skin_config entry has no outline, so DanResultDraw.new compared nil and the dan result screen never built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:02:28 +08:00
TaikoZhongandClaude Opus 5.5 01e2d72afe dan select: carry the parent's pre-2026-10-15 dan select as this skin's base
Upstream removed the exam grid, value centring, rank plate and total-notes options from PyTaikoGreen's dan_select.lua and moved its numbers into the script, so this skin fell back to the parent's plain exam rows with the parent's offsets (its own SKIN table never reached the parent's local one). dan_select_base.lua is the parent's script as of 4d325135 with those options fixed to this skin's values and the dropped keys given this skin's own numbers from before the migration; dan_select.lua loads it instead of the parent's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:58:32 +08:00
Yonokid 76ec279081 Update checksums.sha256 2026-10-15 01:20:07 -04:00
Yonokid 7873ac467b audit scos 2026-10-15 01:01:53 -04:00
Yonokid bda3f846de add more lua and rename skin config keys 2026-10-15 00:48:43 -04:00
Yonokid 82f87e1e4c remove many skin config options 2026-10-14 23:51:16 -04:00
Yonokid 1b578cc097 Merge branch 'main' of http://ese.tjadataba.se/Yonokid/YataiDONNijiiro 2026-10-14 16:38:52 -04:00
Yonokid 507d5ab584 remove blank graphics 2026-10-14 16:38:43 -04:00
Yonokid dacbe7ee35 minor fixes 2026-10-14 16:14:11 -04:00
TaikoZhongandClaude Opus 5.5 72c27b506e Update checksums.sha256 for #70
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 03:55:15 +08:00
GanYiZhong 05efb2641b Merge pull request 'Notes: the cabinet's flight and big-note sparkle trail' (#70) from GanYiZhong/YataiDONNijiiro:feat/big-note-kirakira-lua into main 2026-10-14 21:54:35 +02:00
Yonokid 2b384da1ea convert indicator keyframes to real motion 2026-10-14 15:32:34 -04:00
TaikoZhongandClaude Opus 5.5 13eaf11c48 Big notes: the cabinet's flight and sparkle trail
Scripts/game/note_arc.lua overrides the parent's note arc: notes fly the cabinet's path (a cubic Bezier fitted to it, P1 and P2 each their own) in 30 frames, and big notes leave the cabinet's 9 sparks (hit_effect/firework, additive, centred on the note). The balloon keeps the parent's flight.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 03:16:40 +08:00
Yonokid 139184e39d move note arc to lua 2026-10-14 14:37:57 -04:00
Yonokid 484c474387 remove some skin options 2026-10-14 12:51:04 -04:00
Yonokid 98d2b0adef add secondary font 2026-10-14 10:45:50 -04:00
Yonokid 8c705458dd Update checksums.sha256 2026-10-14 10:27:37 -04:00
TaikoZhongandClaude Opus 5.5 b1c1f3d10a Update checksums.sha256 for #68
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:53:56 +08:00
GanYiZhong e11a09b1be Merge pull request 'Timer digits in the cabinet grey' (#68) from GanYiZhong/YataiDONNijiiro:fix/timer-digit-grey into main 2026-10-14 15:53:39 +02:00
576 changed files with 4615 additions and 5641 deletions

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